Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > C3C IDG: Apolyton Team > Picket Fencing UN poll
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Our stance on the "picket-fencing quasi-poll"?
This poll is closed.
Mod units to have amphibious ability 8 36.36%
Have a rule about where/how much/etc. picket fencing can be done 1 4.55%
No change, allow picket fencing/seawalling 11 50.00%
The poly team should abstain from this UN vote 0 0%
I abstain from this intra-team vote 2 9.09%
Total: 22 voters 100%
  [Edit Poll (moderators only)]

Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:22
  Old Post 19-05-2005 00:34
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Picket Fencing UN poll Support Apolyton buy from Amazon

FP has posted a poll thread at the UN to narrow down. I haven't seen any posts here about this new stage, so I figured I had better post a poll for the team here at poly.

quote:
Originally posted by FriedrichPsitalon
(On the ladder, we refer to this tactic as Picket Fencing.)

Each team, as a team, gets one vote from their representative. The only teams eligible to vote in this poll are those teams which are advancing to the finals.

Please list your vote in one of the following formats:

My nation chooses to resolve Picket Fencing by modding units to have the amphibious ability, with the issue of Marines and Berserks to be resolved later.
Various proposals have been forwarded to decide how to deal with these units and civs, but this can be dealt with later. I'd guess that we probably won't see the Vikings in the finals with this rule in place.

OR

My nation chooses to resolve Picket Fencing with a specifically worded rule and administrative oversight, rather than modify the game in any fashion. -
This rule would probably read something very similar to, " No team shall line a section of coastline larger than 4 tiles long with units without leaving a gap of at least 3 tiles. Any team which feels they are being "picket-fenced" may immediately freeze play on their turn and forward the situation to an administrator, who may request that all units on the coast in the aggrieved area take precisely one move directly away from the coast, excepting resource and city tiles." The level of penalty can be decided later, but I would think being forced to disband the units would be most appropriate - just personal opinion there.

OR

My nation votes for NO CHANGE - no modification of units, and no modification of rules. "Picket Fencing" is acceptable in our view.

OR

[b] My nation chooses to abstain from the Picket Fencing vote, as we are happy with either solution.


Please boldface your response to indicate you are representing your team, and use the precise choices listed above. This isn't done because I'm trying to be domineering, but because I'm trying to make sure we don't get a thousand different side versions and rider clauses.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:22
  Old Post 19-05-2005 05:12
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Get a bigger avatar today!

If we dont ban it, we will end up with small teams holed up on islands, (like Monkey on PTWDGII) or the game could get stalled until marines. (ISDG)

Any rule that requires a "judgement call" by the admins is just asking for trouble. One team will had the decision go against them, and then the flames will start.

We need an in-game mod which will make Picket Fencing still available, but less effective.

eg.
A new expensive amphibious unit in each age that you will only build if you really wanted an amphibious assault.

or

All units given the amphibious capabilities but we have an game rule about when they can be used (eg not against cities)

or

something else .. dunno.
But this poll is just about if we want a mod or not.
I say yes.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:22
  Old Post 19-05-2005 10:40 Visit Master Zen's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Inflate your Upload Space

The voting also has an option on keeping things as they are.

I honestly don't see what the problem is. If a nation wants to hole itself up with no hope of victory, so be it. Monkey did it, GS also did it in the PTWDG. I didn't complain.

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:22
  Old Post 19-05-2005 11:12
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Master Zen
The voting also has an option on keeping things as they are.


Hence the option "no change" in this poll.

And I won't complain if that's what's decided upon, but I do think it's a little annoying that such a 100% invulnerable defense can be built.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:22
  Old Post 19-05-2005 11:43
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Hot_Enamel
eg.
A new expensive amphibious unit in each age that you will only build if you really wanted an amphibious assault.


I would favour this.

RegentMan is offline RegentMan
Warlord

May 2005
time: 21:22
  Old Post 19-05-2005 18:33
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Increase the size of your Attachments

Ewww... I don't like the idea of modding the game. Plus, seawalling has been abused in the past, but it also has some good parts to it too. For example, there could be a three tile island between us and another team. If we really wanted that island, we could go in and plant warriors on the isle. We get the island no matter what. Thus, we can focus our settlers on more important places until a settler is ready to travel on the ocean.

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:22
  Old Post 20-05-2005 02:48
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Could we not just do a minor mod to the game, such as move Marines to Steam Power, so the early game can be kept normal?

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:22
  Old Post 20-05-2005 07:16
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Browse Apolyton AD-FREE

While I think the Marine is too good a unit for Steam Power, that would fall under the category of modding the game, would it not?

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:22
  Old Post 20-05-2005 11:44 Visit Master Zen's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Got spare money?

Krill's idea seems to be the best option so far if a modding job is to be done.

However, I still don't understand what the fuss is about picket fencing. The team that does it after defeat pretty much resigns itself to being a minor power for the rest of the game with no hope for victory. Larger teams (like GS in the PTWDG) do it because of the threat of invasion by other powers. What's so wrong with that? I see no problem with it.

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:22
  Old Post 20-05-2005 13:38
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton buy from Amazon

(From now on I shall call the moved unit, amphib unit, just to save confusion, most of all for myself)

At least if it is in one of the first techs in the Ind era, (personally, I think that Nationalism is the best tech for it), then you are not going to have the massive rail network to move around all of your defenders to the thrteatened cities, like Lego had, so there is still the chance to break through and get a war going. A problem with this is that the amphib units will be bloody expensive if they are 100 shields (unless they changed it from PTW), so production would be limited.

---
I would decrease the cost a bit, to about 60 shields a piece, as you need lots of amphib units just to break through. (The way around this is you lower the new amphib units defence by one point, and have it upgrade to the Marine, which has the normal stats, and is available with the normal tech). Another problem with this is that Marines require rubber, and to have that you need rep parts.

Now, you either leave the game unbalanced, with amphib units that don't require resources, or you move rubber to the same tech the gives amphib units, and make amphib units require rubber, otherwise it would be possible to cut rubber and build cheaper amphib units, and reattach rubber every turn so that you can reset all of the normal builds, such as tanks and arty. Problem with making rubber available earlier is that people know where it is earlier, and so people will know where it is earlier...which I view as the lesser of two evils.
---

As it is, the game will take three years to play, so we will be finishing it as C5 comes out.

Darekill is offline Darekill
Prince
Zweibrücken
Oct 2002
time: 06:22
  Old Post 20-05-2005 14:28
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

No change.
If a civ is large it costs them dearly to build and hold the fence if it is small then it cant win that way.
It'S part of the game as it is. Keep it.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:22
  Old Post 20-05-2005 21:20
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Increase the size of your Attachments

I believe it is an unreasonable part of the game. It no time in the earths history did "man" on a beach/coast completely stop man on a boat/raft/canoe from landing. He may have hindered him or even sometimes killed him outright.

It's just not very realistic in my opinion. I vote to mod it.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:22
  Old Post 20-05-2005 21:56 Visit Master Zen's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Inflate your Upload Space

It's not very realistic to have air units rebase to the other side of the world in one turn. It is not very realistic either for railroads to help you move infinitely. It is not very realistic to upgrade a galley into a galleon. Etc. Etc. Etc.

Should we mod those too?

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:22
  Old Post 21-05-2005 09:02
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Kloreep, I say we close this poll and post it at the UN.
They are waiting for an answer.

http://www.cdgroup.org/forums/site/...php?p=4183#4183

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:22
  Old Post 21-05-2005 10:44
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

This item should not be the only item that is keeping the game from going ahead on July 1. Let our poll take it's course. The other teams will have to wait a bit.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:22
  Old Post 21-05-2005 10:50
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Got spare money?

quote:
Originally posted by Master Zen
It's not very realistic to have air units rebase to the other side of the world in one turn. It is not very realistic either for railroads to help you move infinitely. It is not very realistic to upgrade a galley into a galleon. Etc. Etc. Etc.

Should we mod those too?


Not everything has to be realistic because it is a game. I believe that what can be made to be realistic while not imbalancing the game would only help the game IMO.

If it would be unbalacing then why do they even have any amphibious units in the game?

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:22
  Old Post 21-05-2005 10:57 Visit Master Zen's homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Tired of ads?

Why don't we just vote for a Pangea map and fuggedabout this?

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:22
  Old Post 21-05-2005 12:34
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by Master Zen
Why don't we just vote for a Pangea map and fuggedabout this?


Are you a really big war monger? Do you want to fight from scratch?

That's what a pangaea will lead to, and if two neighbours suffer from an inferiority complex, we can look forward to a double team archer rush. Then it's most likely bye bye.

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:22
  Old Post 21-05-2005 17:16
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Remove this text

Personally, I would prefer that we don't mod the game. I trust what I have posted, but I'm not sure how far the other tems would want to go with the modding, which I'm slightly POd at the fact that we don't know how the game is going to be modified if it is. It could be that some of us would rather have a stock game than have some wierd modding that we don't like added to the game.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:22
  Old Post 21-05-2005 20:45 Visit Master Zen's homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by notyoueither


Are you a really big war monger? Do you want to fight from scratch?

That's what a pangaea will lead to, and if two neighbours suffer from an inferiority complex, we can look forward to a double team archer rush. Then it's most likely bye bye.


Twas a joke nye, tsk tsk

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:22
  Old Post 21-05-2005 21:18
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton buy from Amazon

If we could Modify how an attack from sea to land Defensive Bonus would be figured in, I would say that we could go with a simple Mod to allow it. For instance, any Unit could attack any other from Coast to Land, but the Defenders get a Massive Defensive Bonus (unless you have the amphibious units flag set, then you don't have to fight against that Massive Defensive Bonus, they are trained for that kind of fighting). But because the game isn't set up to do that, we can't mod things to take that into account

I hope that is something that might be thought about when they work on Civ 4.... But for this game, it's not something that can be taken into account and modded. So, I say to keep things the way that they are and allow Picket Fencing.

E_T

SirOsis is offline SirOsis
King
Oregon
Nov 2001
time: 21:22
  Old Post 22-05-2005 05:59
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Help yourself to an AD-FREE life

I feel that if someone wants to put forth the effort to picket their landmass they can go ahead. If they can do it then they are likely on a small landmass anyway and shouldn't be a problem wiping out later.

I also think it is better to play with as few mods as possible.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:22
  Old Post 22-05-2005 09:19
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by SirOsis
I feel that if someone wants to put forth the effort to picket their landmass they can go ahead. If they can do it then they are likely on a small landmass anyway and shouldn't be a problem wiping out later.

I also think it is better to play with as few mods as possible.


If they know where your ships are comming from, which is not hard to do with a few well placed sentries,they can block a landing within the zone that your ships can reach on any certain turn. They don't need to picket their entire coast to block your major landing force. If you wanted to split your forces up, you could land, but who wants to do that?

That, to me, is what is bogus. With ~9 units they could block 100 units from landing.

ormuzd is offline ormuzd
Moderator

Jan 2003
time: 07:22
  Old Post 22-05-2005 12:41 Visit ormuzd's homepage!
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Enter the AD-FREE zone

but if you split the ships they will need 2x9 units
and it is likely they will need more than 9 units. If the forces are spread to block the coast the cities will be very vurnarable once the wall is broken.

So, it seems there is already some kind of balance in the game

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:22
  Old Post 22-05-2005 12:53
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Help yourself to an AD-FREE life

If the enemy can split your forces then they will win the battle. They have the movement edge. It would be next to impossible to recombine your troops.

Lets say I had 80 units and you had 40 that were of the offensive type mostly. If on land, I would likely decimate you. If I came at you from the sea, and you knew where I was comming from you could use those 40 units to not only block a major landing, you would, if I wanted to land, force me to split my forces into at least 4 seperate groups. With the movement and healing advantage you'd be able to navigate your forces within your own territory to take out certain stacks of 20 while the other stacks, who are not as mobile as yours, slowly worked their way to their target. Meanwhile, your forces have already attacked and recuperated to advance on the next stack 20.

SoD are SoD! When one has to break them up, they loose their power of the group when facing foes that have a lower number of forces then they would normally have if they were not forced to break them up in the first place.

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:22
  Old Post 22-05-2005 14:21
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Support Apolyton buy from Amazon

you should not just take the ships required to carry your troops, you should also have a chain operating. Does not help much, but it increases your maneoverability.

Poly-Akryll is offline Poly-Akryll
Warlord
Braunschweig, NDS
May 2005
time: 05:22
  Old Post 22-05-2005 14:51
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Put an end to popups!

if you have more ships than you need to transport your troops you can very easyly fool the enemy by splitting your forces and only one is loaded. this way the enemy would split his forces and you would not!
and ships are not that expansive as each can carry more than one unit...

so why mod the game, modding has always the risk of being even more unbalanced!

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:22
  Old Post 23-05-2005 00:33
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Help yourself to an AD-FREE life

Like I said in an ealier thread if amphibious units would unbalance the game then why do they have Marines?

The only problem I see with the game in this respect is that they make you wait, literally, 100's of turns before you have access to them.

So, why is it not unbalancing then, but would be unbalancing to have them in every age?

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:22
  Old Post 23-05-2005 00:58
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Full PM-box? Change here!

(this is my personal view)

Basically, it alters the game. We don't know how unbalanced the game will become, because we have not played games with the mod.

Marines have been apart of the game for as long as I can remember, having been added by the designers, and we have played with them before.


It boils down to the fact, for me, that I don't want to alter the game so that it could change and allow tactics that I have never seen before.

bischop is offline bischop
Chieftain

Jan 2005
time: 05:22
  Old Post 23-05-2005 01:44
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Remove this text

i am against a modding and perhaps we will need the unconquerable wall for our one land once to get a better struktur in our army before our enemies land

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:22.
Apolyton Time is 00:22.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0632 seconds (91.54% PHP - 8.46% MySQL) with 34 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net