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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Scenario League / Civ2-Creation > "You'll find our answer at the end of an axe!" - Hammer v2.9 is out!
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hardjoy is offline hardjoy
Warlord
Odense, Denmark
May 2001
time: 06:21
  Old Post 19-05-2005 20:09
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#1 Report this post to a moderator
"You'll find our answer at the end of an axe!" - Hammer v2.9 is out! Suffering from ads?

New update (v2.9) of my viking epic "Hammer of the North" is out

Changes include a new take on the coronation concept, unique kings, vastly greater barbarian pressure, and enhanced events and rules to make viking campaigns in England and Normandy more interesting.

Check out the scenario's thread at civfan for more details and downloads :

http://forums.civfanatics.com/showt...14&page=1&pp=20

Have fun

Last edited by hardjoy on 10-06-2005 at 20:12

our_man is offline our_man
Prince
Glasgow, Scotland
Oct 2000
time: 05:21
  Old Post 19-05-2005 20:38
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Got spare money?

Great! I really enjoyed the previous version! Downloading now...

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:21
  Old Post 19-05-2005 20:38
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Excellent! I really enjoyed your scenario

Will give that one a try when I come back home

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:21
  Old Post 19-05-2005 20:45 Visit curtsibling's homepage!
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#4 Report this post to a moderator
Lose 30 kilos (of popups)

Time to get some 'Stormwarrior' on the CD player and give this one a play, methinks!

A real improvement on a classic!

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:21
  Old Post 19-05-2005 20:52
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Cool, pillaging is always fun.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:21
  Old Post 19-05-2005 20:58 Visit curtsibling's homepage!
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Those monks had better watch out!

hardjoy is offline hardjoy
Warlord
Odense, Denmark
May 2001
time: 06:21
  Old Post 19-05-2005 22:06
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Inflate your Upload Space

Would love to catch a play report or two

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:21
  Old Post 19-05-2005 23:51
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Morten: as you know I've tested this version, and I think it's better than the last one. This scenario just gets better and better. The feeling of fantasy (giants, heroes etc.) just makes it even more enjoyable, and as I've said before, I love the map.

hardjoy is offline hardjoy
Warlord
Odense, Denmark
May 2001
time: 06:21
  Old Post 20-05-2005 00:48
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Thanks man, for those kind words

hardjoy is offline hardjoy
Warlord
Odense, Denmark
May 2001
time: 06:21
  Old Post 23-05-2005 19:46
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A few appetizers...

Bad omens over Northumbria...

Attachment: bad_omens.gif
This has been downloaded 146 time(s).

hardjoy is offline hardjoy
Warlord
Odense, Denmark
May 2001
time: 06:21
  Old Post 23-05-2005 19:47
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A Scottish Heir approaching the Sword of Coronation...

Attachment: scottish_heir.gif
This has been downloaded 147 time(s).

Last edited by hardjoy on 23-05-2005 at 19:52

hardjoy is offline hardjoy
Warlord
Odense, Denmark
May 2001
time: 06:21
  Old Post 23-05-2005 19:49
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Tired of ads?

Showcase of a few new unit types

Attachment: unit_types.gif
This has been downloaded 144 time(s).

hardjoy is offline hardjoy
Warlord
Odense, Denmark
May 2001
time: 06:21
  Old Post 23-05-2005 23:29
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I am trying to find an additional player for our official Hammer v2.9 pbem at civfan. Anyone who might be interested in playing, please give me a call at this thread :

http://forums.civfanatics.com/showt...229#post2786229

our_man is offline our_man
Prince
Glasgow, Scotland
Oct 2000
time: 05:21
  Old Post 24-05-2005 00:37
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The might of Sven! Support Apolyton, buy Alpha Centauri

940AD. For the past 150 years the viking raids have continued, unabated, on the lands of Christ. Originating from Denmark, the Danes quickly captured key cities on the English and Norman coasts, before moving inland in search of more plunder. At sea, the Danes rule supreme, while on the land powerful heroes, backed up by chieftans and legions of viking raiders seem unstoppable.

Substantial Danish fiefdoms are now established in Britain, France and the Frisian Lands. In a humiliating blow, the Franks capital of Paris lies firmly under the Dane's hammer. Even their fellow pagans are not safe; the Norsemen found themselves on the receiving end of the Danes fury, who routed their forces under the command of the great giant, Ulric.

The subjugation of the Frisians was particularly brutal, with only the city of Ghent remaining under their control. The Danish King allows this measure of independence in order that he might continue to demand ransom for the Frisian monks that still appear within the borders of the Danish Kingdom. He also wants to prevent his men from being tainted by the foulness of Christianity, whose insidious influence is more of a threat to the Danish warriors than cold iron.

However, the growing discontent of the populace is causing the King to reconsider his options. Ruthless enforcement of pagan beliefs by viking garrisons, as well as a vast network of brothels to entertain the populace, have failed to bring peace to the conquered lands. Even the relocation of the court to Jorvik ahs failed to stem the discontent! Perhaps it would be politically expedient to accomodate the Christians, at least on the surface...

In short, 27 objectives secured already! A map of the known Danish world:

Attachment: danishempire.jpg
This has been downloaded 142 time(s).

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:21
  Old Post 24-05-2005 03:07
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Dang ... I was playing them Danes for a while now - and you beat me to it. I shall play on as some other civ - maybe the Germans or the Franks, for a change

Congrats to you, Morten, to this brilliant update

SetuSinger is offline SetuSinger
Chieftain
Germany
Oct 2000
time: 05:21
  Old Post 24-05-2005 03:38
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#16 Report this post to a moderator
Put an end to popups!

Great scen!

It's only a shame, that there's no way to escape getting christianized...

hardjoy is offline hardjoy
Warlord
Odense, Denmark
May 2001
time: 06:21
  Old Post 24-05-2005 20:09
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Get a bigger avatar today!

Thanx guys - @our_man, I really enjoyed your play report so far

Now see if you can make the shift to christianity and hold your possessions. I'm intrigued to see if they can fight you back in the last half of the game.

@SetuSinger, you can try. You have to hold back your campaign of conquest so you don't get Baptism or other key christian techs. Then you're free to build all the Hammers and Berserkers you desire

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:21
  Old Post 24-05-2005 20:14 Visit curtsibling's homepage!
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Increase Your PM Length

@our_man:

Sounds like a fine game in progress!

"Hail to the wargodz of steel!"

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:21
  Old Post 24-05-2005 21:10
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quote:
Originally posted by curtsibling
@our_man:

Sounds like a fine game in progress!

Agreed. However it seems you have missed out the goodies of the east. I experienced that in my first PBEM of this scen. All the villages can give you good stuffs like heroes, giants etc. And there are some barbarians bad guys out there just waiting to be bribed.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:21
  Old Post 25-05-2005 00:31 Visit curtsibling's homepage!
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Playing as the Danes, and really enjoying this epic saga!

I have conquered most of England and now seek to push West and South into the christian lands!

Great balance of units and techs!

My only pity is that you must abandon Paganism if you keep up the conquests...

Oh, well...

I haven't built a church yet, so I have not sold out on Odin!

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:21
  Old Post 06-06-2005 15:57
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Re: Scandinavian New Math??

I have just finished checking out the scenario prior to starting play. There appears to be minor problem, a problem identical to what Eivind had in one of his scens.

The shield boxes in the city window have the correct number of rows (e.g. 5 rows for a unit that costs 50 shields) but the number of shields needed to fill a row is not 10 but 16. Consequently, the actual cost of building a 50 shield unit is 80 shields.

To fix this, in RULES, change

16 ; # of rows in shield box

to

10 ; # of rows in shield box

Also, I'm a bit puzzled by dead end techs like True Faith which don't seem to do anything.

Otherwise the scenario looks great and I'm certainly looking forward to centuries of constant fighting.

our_man is offline our_man
Prince
Glasgow, Scotland
Oct 2000
time: 05:21
  Old Post 06-06-2005 18:50
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Yeah, I noticed this too... I figured it must have been what hardjoy wanted though as it's a pretty obvious bug otherwise.

I finished my first game as the Danes having conquered around 44 objectives. The viking advance eventually petered out due to the improved units the rest of the civs started to field.

I started another game this time, determined to conquer as much territory as possible and to hell with holding back in order not to be Christianized. This strategy worked better - I don't believe that there's a suitable enough detterent in the scenario to prevent you from acquiring Christianity earlier on. The advantage you gain by conquering as many cities as quickly as possible while they're guarded by weak pikemen far outweighs waiting around for the nuclear option.

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:21
  Old Post 07-06-2005 01:56
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quote:
I figured it must have been what hardjoy wanted though as it's a pretty obvious bug otherwise.


I thought about various possible reasons but drew a blank.

City improvements still sell for the number of shields actually needed to build them.

The only differences are that:
Improvements present at the start of the scen are worth more when sold.
It takes longer to build units or improvements.
IRB is slightly more expensive.

If this is intended to slow down the development of all civs, then it could have been achieved equally well by raising unit/improvement costs in rules, thereby avoiding the confusing shield boxes.

I'm stumped by this one.

hardjoy is offline hardjoy
Warlord
Odense, Denmark
May 2001
time: 06:21
  Old Post 10-06-2005 17:29
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#24 Report this post to a moderator
Inflate your Upload Space

Setting the shield box value higher than usual has the effect of making the costs progressively a lot higher for each 'cost step' - as you very well point out.

I might do a next update of each unit/improvement cost, so that the same effect is achieved with the correct shield box display. This could make the build costs more differentiated, while keeping the 'slow down' effect.

@our_man
Agreed, the pagan path is a dead end. It was in history, and I wanted the scenario to simulate the challenge involved with accepting christianity - as well as providing some viking mayhem - In the next update, I might give the vikings a happiness wonder, which is obsoleted by a key christian tech. This might stir up some more trouble on the viking side, when christianity is introduced.

For the Danes it will often be a good idea to take christianity in early. But losing the cheap raiders and drakkars will not be fun, if you do it too early.

I think the Norse, which are worse off than the Danes, will have a slightly higher motivation to pursue the pagan techs. They will most likely have a tougher game than the Danes. They are researching Pagan Cult from the outset, and will get it for free if/when they slay their first Giant.

@Agricola, what is IRB ?

hardjoy is offline hardjoy
Warlord
Odense, Denmark
May 2001
time: 06:21
  Old Post 10-06-2005 17:33
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BTW, True Faith is really Future Tech, but during the last round of changes it slipped getting connected to the end of the tech tree. This is a minor bug really, as I didn't intend it to be researched until the end of the tech tree.

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:21
  Old Post 10-06-2005 18:51
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#26 Report this post to a moderator
Lose 30 kilos (of popups)

IRB = Incremental Rush Buying, a way to decrease the cost of rush buying an improvement or unit.

In an ideal situation you would have a sequence of units whose costs differ by 10 shields:

Unit A - 10 shields
Unit B - 20 shields
Unit C - 30 shields
Unit D - 40 shields
Unit E - 50 shields
Unit F - 60 shields
Unit G - 70 shields

If you need G immediately, a simple rush buy would be expensive. It is much cheaper to buy A and then buy B and so on until you get to G. In this scen, IRB is slightly more expensive than normal because unit costs differ by 16 rather than 10 shields.


I agree that playing the Norse is quite a bit more difficult than playing the Danes. The Norse cities are very scattered so that they have a very long frontier to defend and all reinforcements have to be by lengthy sea routes. By contrast, the Danes have a relatively compact empire and both shorter distances as well as some roads between their cities.

hardjoy is offline hardjoy
Warlord
Odense, Denmark
May 2001
time: 06:21
  Old Post 16-06-2005 02:02
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quote:
Originally posted by AGRICOLA
IRB = Incremental Rush Buying, a way to decrease the cost of rush buying an improvement or unit.

Never thought of that idea... Nice trick

quote:
I agree that playing the Norse is quite a bit more difficult than playing the Danes. The Norse cities are very scattered so that they have a very long frontier to defend and all reinforcements have to be by lengthy sea routes. By contrast, the Danes have a relatively compact empire and both shorter distances as well as some roads between their cities.

Looking forward to hearing how well you fare.

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