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M. Darkheart II
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The settings and rules are:
Skill level: Deity
Barbarian Threat: Ruins only
Map Size: Gigantic
World Shape: Earth World
Bloodlust: ON
Pollution: ON
Map: 70% water
- rush buying is allowed as long as you don't change your production queue after the rush buy, so no ramping, and not changing once to save production either. After rush buy you will always finish the object you just rush bought, so in most cases you will lose 1 turn of the city's own production.
- no incorrect/weird use of slaves, by that I mean creating slaves out of your own slaves (normal use of slaves and slavers is no problem)
- placing a farm or mine under a city on purpose just before the city is built so that it stays there for the rest of the game is not allowed
- there will be ruins and there are no additional rules about wonders
The playing order will be as following:
M. Darkheart
Mathemagician
Milamber
Hatchy
Dimytes
Grandpa Troll
Dancemasseuse
Cuaich
Last edited by M. Darkheart II on 15-06-2005 at 00:32
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M. Darkheart II
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turn 0 > Mathemagician
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M. Darkheart II
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quote: Originally posted by Dimytes
There are alternative sollutions for that so you won't waste production... |
naturally, but I just specified the things you're not allowed to do, if they're other ways, you'll just have to find out for yourselves and they will be allowed as long as they don't brake the specified rules
quote:
???
How can I create slaves out of my own slaves? You can enslave any enemy unit but is it really possible to enslave your own slavers? |
There's a way to let your own cities revolt/slave rebellion, and winning that battle with a slaver in your army (the units you have in the city) . I don't remember exactly and I don't really care either, since it's not much fun anyway playing it that way. I've never even bothered to test it more accurately.
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M. Darkheart II
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ok, you set the pw% at 100% and then you'll finish whatever things you rush bought without losing any production.
I copied most of the rules/text of this game from another game I started 2 years back, back then I came across the slaver thing and decided to ban it in that game, I don't know why I left it in, guess I wanted be on the safe side in case anyone still used the strategy. I've never even tested if it can actually work though, but it might, but if it does it won't be much fun playing it that way cause you can create huge cities within a very short period.
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M. Darkheart II
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quote: Originally posted by Mathemagician
1.)
im playing in seat 2 (orange) and i happen to see a small part of the map where i have no units. im wondering if this is the starting position of player 1.
does anyone experience similar things ? |
This is because that was your first starting position, my grilfriend changed the starting position, but the game remembers that once you had your starting settler there. According to my girlfriend one of you has 2 of these spots since she changed the starting position for this civ twice. I didn't know that you would still see the land that your first settler occupied but I don't think it will be a problem since it's just a really small spot of land and it doesn't tell you all that much. Having a bad starting postition for one player is much worse. I don't know of any solution for this anyway, but I'm ok with it. You can always not look at it :P
quote:
3.)
i suggest we ban another way of gaining too many slaves too, which is the following:
if you agree with another player to send each other cheap defenseless units like diplomats you can constantly enslave each other's units to gain massive slaves.
i think that is unfair too. |
I agree, alliances are just for military,tech and gold support, don't use weird tricks like that, try to keep the diplomacy aspect of the game within limits, I'm not sure how exactly to say this. What I mean is that 2 players who know eachother a bit longer in these games might use tricks to gain a large advantage over the others and that's not really the way the game diplomacy was meant. Try to refrain your diplomacy to what you could do while playing the AI, with a slight difference of course, you can actually plan your military actions together, but maybe that is even going to far, I'm not sure.
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M. Darkheart II
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damned, I wish i knew that before i started the game, ahh, whatever...
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dancemasseuse
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Houston
Jul 2002 time: 23:21
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guys, I have everyones email address except the person I am supposed to send it to. please either forward turn 0 to stas or send me his email and I will resend.
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dancemasseuse
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Houston
Jul 2002 time: 23:21
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opps, of course I have it. turn one to stas & all. I made a group for my email addresses for the first time so I hope I did it right. Ken
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dancemasseuse
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Houston
Jul 2002 time: 23:21
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ok, I resent to stas again today 5-29-05. I sent it originally as posted above. if he is not getting it then maybe I need to see his email again, but I took it from the email from all of us in the cc line. so that should be correct.
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dancemasseuse
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Houston
Jul 2002 time: 23:21
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let me know if no one got a copy of this turn please. Ken
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All times are GMT. The time now is 05:21. Apolyton Time is 00:21. |
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