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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > Request for diplomatic option
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MattPilot is offline MattPilot
Warlord
Tulsa, OK
Dec 2003
time: 05:24
  Old Post 22-05-2005 03:07
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#1 Report this post to a moderator
Request for diplomatic option Suffering from ads?

How about being able to negotiate surrender terms such as "arms limitation".

For example... For you to accept a peace deal with another nation, they must agree to arms limitations. Say no more than 20 military units (# is of course negotiated by the player). If at any point this limit is being surpassed, both players get a heads up message. Should the limit be surpassed by more than XX%, the player who negotiated the arms limit is allowed to declare war without a reputation hit from other nations.

Taking it one step further... one should be able to select what type of category of units is not allowed to be built - like air units, naval units, mobile units, no nukes, etc...


Something like The allies did with germany after WW1 & 2... something like the US did with iraq. etc...



what ya think?

vovan is offline vovan
Emperor

Oct 2001
time: 06:24
  Old Post 22-05-2005 04:14
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#2 Report this post to a moderator
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Seems like that would be fairly complex to implement... Both in terms of the UI, and game dynamics (not to mention teaching the AI to use this properly...).

Xineoph is offline Xineoph
Settler

Feb 2005
time: 05:24
  Old Post 22-05-2005 04:14
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Support Apolyton or Terrorists Win

I like the idea. =)

How about the reverse? , tell your allies, whats wrong with their army, when they go to war, or when they're planning to.

That sounds just as fun.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:24
  Old Post 22-05-2005 04:43
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#4 Report this post to a moderator
Inflate your Upload Space

Complex? I see a simple way in a ratio. It's actually how it was done between US-British-Japan (before the First War I think?).

exemple:
4:5 for navy, 3:3 terrestrial, 3:4 airborne, 0:0 nuclear

Manageable?

Vince278 is offline Vince278
King

Dec 2002
time: 05:24
  Old Post 22-05-2005 12:23
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Full PM-box? Change here!

Moot point. Wonder if the SDK would allow changes like this? Doubtful.

vovan is offline vovan
Emperor

Oct 2001
time: 06:24
  Old Post 22-05-2005 15:51
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Well, if the UI and much of the game functionality is scripted in Python, as was mentioned somewhere, then it might be possible to do.

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
time: 06:24
  Old Post 23-05-2005 17:23
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Got spare money?

I like the idea in the OP. But I think itīs a bit off target for a game such as Civ. Itīs not primarily a war game (even if many use it like one...)

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:24
  Old Post 23-05-2005 17:50 Visit curtsibling's homepage!
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#8 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I like the idea that the treaty could limit you to a set number of units, for a set amount of turns.

If you try to build the unit, the menu option is ghosted out.

You could perhaps buy covert units from another AI,
but at the risk of war from your original treaty partners.

It would be a nice option if the mod tools allow such things...

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:24
  Old Post 23-05-2005 19:32
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Support Apolyton, buy GURPS/ Alpha Centauri

What about if your navy loses a ship?

What must the other player do then?

Kinda unbalanced this thing will be..

Amd what about if a faction signs peace with 2 other factions which both enforce some military limit on it?
It could eventually become into conflict.

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