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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > irrigating hills
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ucla_vince is offline ucla_vince
Chieftain
Los Angeles, CA
Dec 2001
time: 21:22
Question  Old Post 23-05-2005 23:48
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#1 Report this post to a moderator
irrigating hills Support Apolyton, buy Call to Power 2

Is it possible to mod the game so that hills can be irrigated? Can someone tell me how to do this?

Thanks

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:22
  Old Post 24-05-2005 00:09 Visit joncnunn's homepage!
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#2 Report this post to a moderator
Re: irrigating hills Increase Your PM Length

Yes, that is moddable, just increase the irrigation bonsus from 0 to 1 if you wish irrigating hills to produce 1 extra food.

Basically, in Civ III, bonuses of 0 are interpreated as that action is not allowed for that terriagn.

quote:
Originally posted by ucla_vince
Is it possible to mod the game so that hills can be irrigated? Can someone tell me how to do this?

Thanks

ucla_vince is offline ucla_vince
Chieftain
Los Angeles, CA
Dec 2001
time: 21:22
Question  Old Post 24-05-2005 00:16
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#3 Report this post to a moderator
thanks Put an end to popups!

What file are those settings in?

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:22
  Old Post 24-05-2005 00:21 Visit Alex's homepage!
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#4 Report this post to a moderator
Support Apolyton, buy Call to Power 2

as far as i know, you can mod it in the editor. just open the 'civ3 editor' program.

ucla_vince is offline ucla_vince
Chieftain
Los Angeles, CA
Dec 2001
time: 21:22
Question  Old Post 24-05-2005 00:24
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#5 Report this post to a moderator
Get a bigger avatar today!

I've never used the editor, don't know anything about it. Can I make this change for a game that I'm already playing?

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:22
  Old Post 24-05-2005 00:37
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#6 Report this post to a moderator
Help yourself to an AD-FREE life

No, you can't; rules are stored in saved games specifically to keep them consistent. You'd have to begin a new game.

ucla_vince is offline ucla_vince
Chieftain
Los Angeles, CA
Dec 2001
time: 21:22
Question  Old Post 24-05-2005 00:38
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#7 Report this post to a moderator
Get a bigger avatar today!

There's no way to edit the save game file?

and who's idea was it to not allow you to irrigate hills anyway? people have been doing it for thousands of years... sheesh.

Last edited by ucla_vince on 24-05-2005 at 00:43

Atahualpa is offline Atahualpa
Emperor
Hawthrone
Mar 1999
time: 06:22
  Old Post 24-05-2005 01:05 Visit Atahualpa's homepage!
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#8 Report this post to a moderator
Increase the size of your Attachments

What are you complaining about... you asked for help and you got it..
Firaxis decided not to include it, but gave you the possibility to do so for yourself...

One of the problems with irrigating hills is that this would also include laying a water pipeline through it (because every irrigated tile grants adjacent tiles the possibility to be irrigated as well). I don't think this was so common.

But anyway.... modify the game and start a new one

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:22
  Old Post 24-05-2005 01:27 Visit Dis's homepage!
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Support Apolyton buy from Amazon

it was one of the many things of civ3 we complained about. it's bullshit you can't irrigate hills.

Just another pathetic attempt by Firaxis to simplify terraforming so the AI can handle it. Sure they can handle it, but is the game fun when you only have one way to terraform everything? All the landscapes look the same. And mines on grasslands just looks so tacky. oh well.

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:22
  Old Post 24-05-2005 01:45
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#10 Report this post to a moderator
Increase the size of your Attachments

you can irrigate through a city on a hill, however, so long as there is irrigation on one side of the city, and the tile that you wish to irrigate on the otherside of the hill can be irrigated.

And, purely from a scholars point of view, when was the first water pipeline layed?

Tattila the Hun is offline Tattila the Hun
Prince
Tornio
Oct 2002
time: 07:22
  Old Post 25-05-2005 01:12
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Enter the AD-FREE zone

Romans had piping, according to Asterix, anyways...

Was it the inca, who had crops, and presumaply, irrigation on mountainsides?

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:22
  Old Post 25-05-2005 07:16
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Support Apolyton buy from Amazon

The Rise & Rule mod allows irrigating hills. Unfortunately, the AI never does it so it becomes yet another player exploit. I suggest allowing it only in multi-player games.

... poor "stupid" AI.

At least in cIV they may eventually be able to "learn" (as modders "teach" them).

Atahualpa is offline Atahualpa
Emperor
Hawthrone
Mar 1999
time: 06:22
  Old Post 25-05-2005 13:02 Visit Atahualpa's homepage!
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Remove this text

Or the AI looks at the needs (or a goal like growing) of a city, then evaluate all the possibilities it has to fulfill this need. It will analyze all surrounding terrain and for each apply each possible terrain improvement. Finally take the step that would allow the greatest improvement. Eventually, irrigating a hill might turn out to be a good solution.

Ofc, like all greedy approaches, this is suboptimal on a greater scale. To be more likely to reach a global optimum they'd have to use metaheuristics or write an exact algorithm.

justjake73 is offline justjake73
Prince

Nov 2001
time: 00:22
  Old Post 29-05-2005 00:00
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#14 Report this post to a moderator
Enter the AD-FREE zone

You could irrigate hills in the original Civ. I wish they had allowed this with a tech like Engineering. I have made a few "hill cities" in past games just to make irrigating the other side easier.

justjake73 is offline justjake73
Prince

Nov 2001
time: 00:22
  Old Post 29-05-2005 00:04
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#15 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by Atahualpa


Ofc, like all greedy approaches, this is suboptimal on a greater scale. To be more likely to reach a global optimum they'd have to use metaheuristics or write an exact algorithm.




Huh?

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