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Fitz
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& Anarchist
Mar 2000 time: 21:23
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Soren seems to think "less micromanagement" is a good thing, specifically with regards to removing corruption. How can he think that yer average TBS player wants less micromanagement and not more? The all time great Firaxis game, Alpha Centauri, was the best precisely because it allowed huge amounts of micromanagement. Civ III was a massive backward step, dumbing down to an incredible degree. Don't they learn from their mistakes?
Speaking of mistakes, can't they get a real graphics design team? More of the same stupid Civ III cartoon graphics, makes it look like Stan Lee bought the company and created Marvelization.
Has anyone heard anything to indicate that one day we might see another genius release, an Alpha Centauri II (even if it is set in the Civ Line of games)?
Last edited by Fitz on 25-05-2005 at 06:56
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Maquiladora
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They made enough cash-money from civ3 despite it being steaming turds, i wouldnt call that stupid.
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:23
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quote: Originally posted by M. le Comte
When it comes to attacks against Firaxis, I don't care. |
a) They are people too, they deserve the same kind of respect the rest of us deserve. Maybe even a little bit more, as they go out and actually make games, something most of us here have yet to proof we are capable of (yours truly included).
b) Would you like them to stop coming here altogether? (Which indicentally, many of them already have)
Don't get me wrong, contructive criticism is fine. You can disagree with their choices, point out their mistakes, even call them bad designers (if you can back it up). Believe me, I've done all of those things in excess myself. But there's no need for namecalling. Not only is it disrespectful, it just invalidates what might otherwise be a perfectly valid point...
quote: in an affectionate way |
A fan of tough love, I see... 
quote: And when we say that Apolyton managers are a bunch of ****, what happens ? |
Essentially the same thing that happens when you say that of anyone else: depending on the context, usually you first get a warning or two, but if you keep it up you eventually get banned. But believe me, the owners and mods of Apolyton (particularly the OT) put up with a hell of a lot more abuse directed against themselves than they tolerate when it's directed against others.
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Mahdimael
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Sandy Eigo, CA, USA
May 2001 time: 05:23
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quote: Originally posted by Fitz
Hey, good idea. It is funnier. =)
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You'd be surprised just how well it works when reading Star Wars forums
quote:
Less micromanagement was used in regards to corruption as well as pollution. I can see yer issue with having to move huge stacks of workers every turn though.
I'm just annoyed because Civ 3 was a huge step back in flexibility from SMAC. They removed unit options, government options, and building options. They put in cartoonish graphics. They made a dumbed down game that was like watching a train wreck. And it looks like they are trying to do it again. |
Remember that Civ begat SMAC. The unit options in SMAC were cool, but how often did you really make a unique unit? More often than not, you add the best armor and weapon to a frame and go. On the other hand, I thought satellites were a fantastic idea from SMAC, and the Planetary Council should go directly into Civ4 as the UN. As for cartoonish graphics, well, that has been a staple of the game since it's inception. Do you remember the angry villagers behind the other leaders in Civilization? Or the ridiculous and over-the-top advisors in Civ2? It's not a game that takes itself too seriously, and neither should you 
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Kuciwalker
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of Schmooism
Feb 2001 time: 00:23
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quote: Originally posted by Fitz
The all time great Firaxis game, Alpha Centauri, was the best precisely because it allowed huge amounts of micromanagement. |
Go play SW: Rebellion and say that with a straight face...
If you want MM up the wazoo, play Victoria, not Civ.
Last edited by Kuciwalker on 26-05-2005 at 16:11
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Fitz
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& Anarchist
Mar 2000 time: 21:23
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quote: Originally posted by Mahdimael
The unit options in SMAC were cool, but how often did you really make a unique unit? More often than not, you add the best armor and weapon to a frame and go. |
All the time. I usually used "shells", which were the lowest mineral cost units possible to build (not always the lowest armor/weapon depending on reactor). Then I designed units to upgrade those shells to, depending on what my oponents had (no point in upgrading to the best/best armor/weapon if they were 4 steps behind you).
quote: On the other hand, I thought satellites were a fantastic idea from SMAC, and the Planetary Council should go directly into Civ4 as the UN. |
Satellites might be a bit of a stretch unless future tech was taken to its limit. But yeah, the UN in civ 3 is another example of dumbed down methedology.
quote: As for cartoonish graphics, well, that has been a staple of the game since it's inception. Do you remember the angry villagers behind the other leaders in Civilization? Or the ridiculous and over-the-top advisors in Civ2? It's not a game that takes itself too seriously, and neither should you |
Problem is, it makes it really hard to see what is going on (at least in Civ 3), and the screen shots from Civ IV look even worse. What is the point in making a bunch of graphics that detract from your ability to play the game?
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:23
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I should point out, Fritz, that pollution and corruption are not OUT of the game, they are merely represented differently-namely as the broad definition on city health. As I understand it, building near certain terrains, building certain city improvements, having population outstrip infrastructure and possibly even exceeding OCN or building far from your capital will all effect a city's health. However, instead of giving you lots of goo to clean up, or making your outer cities utterly useless, it will effect both your population growth and happiness-which can effect the overall productivity of your city, but in a way that can be solved without needless MM. To me, I think that makes WAY more sense than the system used in past games.
Yours,
Aussie_Lurker.
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Drakan
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Málaga, Spain
Jun 2004 time: 06:23
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quote: Originally posted by Fitz
Soren seems to think "less micromanagement" is a good thing, specifically with regards to removing corruption. How can he think that yer average TBS player wants less micromanagement and not more? The all time great Firaxis game, Alpha Centauri, was the best precisely because it allowed huge amounts of micromanagement. Civ III was a massive backward step, dumbing down to an incredible degree. Don't they learn from their mistakes?
Speaking of mistakes, can't they get a real graphics design team? More of the same stupid Civ III cartoon graphics, makes it look like Stan Lee bought the company and created Marvelization.
Has anyone heard anything to indicate that one day we might see another genius release, an Alpha Centauri II (even if it is set in the Civ Line of games)? |
You're probably a very skilled player. Only very hard core fans grumble on the lack of mm'g in C3C.
But Sorensen and Firaxis are aiming for a broader base of players in C4 who overall dislike mm'g. So on the one hand you have a small bunch of hard core fans who demand more mm'g and on the other you have a wider base of players who dislike mm'g.
They are making money, you know ? So If they produced a heavily mm'g game very few poeple would buy it, mostly hard core fans, they would lose money and would close down the civ saga.
So as it is thet are not stupid, but rather bright people who are aiming for a broader base of clients/players including the small bunch of hard core fans.
Most people complain in CivIII because there is far too much mm'g: pollution, moving workers, corruption, using combat calculators to figure out the odds ...
You must look at the commercial bottomline of the franchise, only If they make money will the franchise continue with new installments.
What you propose of increasing the mm'g would kill off civilization.
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