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Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:22
  Old Post 11-08-2005 01:50 Visit Straybow's homepage!
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#61 Report this post to a moderator
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Does making a Alpha.txt crawler variant help the AI use them, the way making a probefoil does?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:22
  Old Post 11-08-2005 02:02
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Mmm, perhaps when the 'chassis' is transfered, or probed.

Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
time: 00:22
  Old Post 19-08-2005 21:12
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#63 Report this post to a moderator
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dled the latest versian and will post something later on,although im taking a trip down to our regional major city later this afternoon so might not be for awile

Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
time: 00:22
  Old Post 19-08-2005 21:13
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#64 Report this post to a moderator
Avatar Enlargement: We've got the solution

btw did you take that nanutube tech name from the nanotube materiel they just made by any chance?

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:22
  Old Post 19-08-2005 21:24
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Nope. What material? Do you have a link?

Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
time: 00:22
  Old Post 19-08-2005 21:52
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lol you move fast.

http://www.sciencedaily.com/upi/ind...otubesheets.xml

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:22
  Old Post 19-08-2005 22:01
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W00t. Cool. This seems also interesting. If the need arises, Nanotubes could be made a prerequisite for one of the genetic techs.

Cataphract887 is offline Cataphract887
Prince

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Apr 2002
time: 00:22
  Old Post 19-08-2005 22:18
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the know how mil tech dosnt look half as bad as i thought it would i researched renewable energy cause i see it has wealth preqs,which i see still has crawlers and is therefore the only possible tech line...sigh.

at first i run without defenders,but then i find i have to pull a cit up to keep drones happy anyhow.why give a talent if it dosnt seem to do anything? edit-i see now that the +1 talent wasnt a gaian boost but an SE change

i get my ass totaly kicked when MW takes mindustries(i enslaved morgan) and then drones keep my first 2 cities locked down so my first game is a total disaster...the changes as-yet implemented look good so far in concept

Last edited by Cataphract887 on 19-08-2005 at 22:41

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:22
  Old Post 19-08-2005 22:38
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quote:
Originally posted by Cataphract887
the know how mil tech dosnt look half as bad as i thought it would i researched renewable energy cause i see it has wealth preqs,which i see still has crawlers and is therefore the only possible tech line...sigh.


What faction are you playing? For the classical builders I'd agree Industrial Automation is still the best b-line. But not for about all factions, unlike in standard SMAC. Eg if I were the Pirates, I'd b-line to Gene Splicing. If I were the Cult or Gaians, b-line to Xenobiology.

I've tried to weaken the Industrial Automation b-line by the following:

  • move Hab Complex to Ecological Engineering
  • move the Virto Fertilization Paradise to The Exowomb
  • All factions now start with the Ruling Elite (pretty much Values SE) 'Technocrat', which gives the boni of Knowledge SE. So the need to b-line towards Wealth/Plutocrat SE is less strong. I've considered also moving Plutocrat elite to another tech, but I can't find another one that fits, and is about the same height in the tech tree.

quote:
at first i run without defenders,but then i find i have to pull a cit up to keep drones happy anyhow.why give a talent if it dosnt seem to do anything?


I'm afraid I don't understand what you mean.

quote:
i get my ass totaly kicked when MW takes mindustries(i enslaved morgan) and then drones keep my first 2 cities locked down


Do you have a save game?

Cataphract887 is offline Cataphract887
Prince

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Apr 2002
time: 00:22
  Old Post 19-08-2005 22:46
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no it was me underestimating the drones that was the prob,i was just mentioning it

the citizen,i meant a worker. like i said i didnt see the +talent,i thought it was a gaian boost edit(again); i just noticed the -2 police on Udemo that clears alot up

its not your fault on the IA weakening,its just so strong that it makes anything overpowered. i play builder so theres really nothing you could do to change me from researching the wealth tech....

.... unless you removed crawlers...although in that case we might as well play civ3.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:22
  Old Post 19-08-2005 22:49
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quote:
Originally posted by Cataphract887
the citizen,i meant a worker. like i said i didnt see the +talent,i thought it was a gaian boost


Unfortunately Talent SE doesn't show in the SE screen. Check out the modSE.txt for easier reference! Extra talents for democratic politics and empath elite. Talent penalty for free market economies (unemployed).

Thanks for your comments.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:22
  Old Post 19-08-2005 22:52
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quote:
Originally posted by Cataphract887
i just noticed the -2 police on Udemo that clears alot up


It sucks doesn't it? You could of course b-line to Military Doctrine for easier drone control, but that would mean delay getting crawlers. Choices choices!

Cataphract887 is offline Cataphract887
Prince

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Apr 2002
time: 00:22
  Old Post 19-08-2005 23:36
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actually i think the wealth placement is fine.tech research is fast enough that i quickly got onto more interesting tech choices(research speed )

im playing as morgan...that -3 support is very crippling and +1 econ just dosnt seem that great with all the econ+ stuff,maybe later ill make a more intersting morgan fac up,i cant see the ai playing with this succesfully at all.im running planetx without any ai boosts,but they seem ok so far.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:22
  Old Post 20-08-2005 01:09
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quote:
Originally posted by Cataphract887
im playing as morgan...that -3 support is very crippling


Woops. Then the latest uploaded version here isn't the one I'm playing with. I have -2 Support for Morgan these days. But I'll wait with uploading the newest version until I'm done with the graphic stuff, and can present a more complete version.

quote:
maybe later ill make a more intersting morgan fac up,


I'm not at all a Morgan player, so I have no idea whether they're too weak or strong now. Same with drones. I'm wondering whether I should leave them as is, or give them an extra techspeed penalty to compensate for their huge industry and nodrone benefits.

quote:
i cant see the ai playing with this succesfully at all.im running planetx without any ai boosts,but they seem ok so far.


Don't expect the AI to behave much better than normal, without any boosts.

Cataphract887 is offline Cataphract887
Prince

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Apr 2002
time: 00:22
  Old Post 20-08-2005 03:05
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#75 Report this post to a moderator
Inflate your Upload Space

edit; that idea worked but im trashing it for morgans i think.it didnt feel like an high eco fac at all. im just experimenting for now

Last edited by Cataphract887 on 20-08-2005 at 17:25

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:22
  Old Post 23-08-2005 06:48
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I just need to compile some good base name lists for all factions, and then I can release SMAniaC v1.0

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:22
  Old Post 24-08-2005 12:37 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#77 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Maniac
I just need to compile some good base name lists for all factions, and then I can release SMAniaC v1.0


If this is the problem you can release it now and point to my mod-in-works later.

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:22
  Old Post 24-08-2005 13:41
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Once you release it, I'll make the ModMan files for it, so you don't have to maintain 2 SMAC installs to use it.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:22
  Old Post 24-08-2005 20:11
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#79 Report this post to a moderator
Inflate your Upload Space

I have uploaded the current state of the mod here. Warning: 2 MB, half of that some reshuffled mp3 files. I'll wait some two weeks with an official bells and whistles release.

Cataphract887 is offline Cataphract887
Prince

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Apr 2002
time: 00:22
  Old Post 25-08-2005 18:09
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Inflate your Upload Space

2 mg isnt bad...

quote:
Once you release it, I'll make the ModMan files for it, so you don't have to maintain 2 SMAC installs to use it.


i have 4 smax setups and 2 vanila smac.i just copy+paste the whole directory when i need a new mod install

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:22
  Old Post 25-08-2005 20:52 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by Cataphract887
2 mg isnt bad...



i have 4 smax setups and 2 vanila smac.i just copy+paste the whole directory when i need a new mod install


I have six SMAX setups, no SMAC ones.

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:22
  Old Post 03-09-2005 07:16
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quote:
Originally posted by Illuminatus


I have six SMAX setups, no SMAC ones.


Hmm, I recently recall someone reminding me to stay on topic....

Anyways, IIRC Mines were moved to IndAuto for this mod. Has anyone then seen an increas in the AI's building forests? If not, what about moving solar collectors to Ind Eco as well? Any thoughts/ experience with this?

D

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:22
  Old Post 03-09-2005 19:43
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Mines were moved to Industrial Base (which matches with Industrial Economics in the standard game). As a consequence the AI does concentrate on roads, farms and to a lesser degree (but still more than in the usual game) forests first.

Solar collectors become available at Renewable Energy Sources (=Industrial Base in the standard game), meaning always earlier than mines become available. As a consequence the AI builds lots of farm/solar collector combinations instead of farm/mine combination. Not as good as building lots of forests, but still better than lots of farm/mines I think. I guess the AI would build more forests if solar collectors and mines were delayed even further, but that kinda reduce the fun and variety of terraforming for the human player.

 
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