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Son of moose
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Cape Town, South Africa
Feb 2004 time: 07:22
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Vince278:
Sorry .... my mistake. [I forgot to double-check the link before posting my reply].
This is the link that I was referring to (as mentioned above):
http://ctpmodmakers.250free.com/Wombat/
quote: A 1% area crop of Omni's map (2160 by 1080, two million tiles) because that gives a resolution of 20km, (i.e. a day's march, or the diameter of a city, or approximately life size), and also it has better proportioned shapes of land masses. |
Nevertheless, computer performance aside (for the time being), it might be an interesting exercise for someone with the time, expertise and patience to try to create a suitably detailed "political" (i.e. displaying cities and boundaries or equivalent) version of this incredible CTP2 world map.
However, as you state, there would be several problems to overcome:
1) Computer performance .... there was a suggestion (either near the beginning of this thread or in my "other" Civ 4-related thread) of possibly being able to delete or modify some of the ingame scripts in order to speed up the turns a bit. I wonder what effect it would have on the ai performance?
2) I wonder whether there is any way of increasing the maximum number of civs available in a CTP2 scenario .... so that more real-world nations could appear on a possible "political" version of this map?
I fully realise that most of these suggestions are rather esoteric in nature (i.e. they are probably impractical to implement with today's computers). Maybe they just might be a little more feasible in 3 to 5 years time ....
However, these options are imho interesting to discuss ... especially if someone is prepared to "run with them".
After all, thanks to Immortal Wombat, we now have an extremely large (and ambitious) functional map that can potentially be used for a variety of exciting CTP2-related scenarios. 
[Btw: What are your computer specs?]. 
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Immortal Wombat
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in perpetuity
Dec 2000 time: 05:22
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quote: Originally posted by Vince278
Has anyone thought of cleaning up the map some and creating a scenario with all of the civs and their historical starting places? I may try this but it will take awhile. Playing on the maps will definitely give the PC a workout. |
I was planning to clean the map up after my exams next week. I found that since the map is so large, even replacing tiles makes the screen lag somewhat. I would suggest that a far easier way to fix it (or the oceans at least) would be to alter the bitmap directly and reconvert it again. CtP2 makes a poor graphics editor Also, this approach would make it easier to do as a group, with people working on different areas of the picture and putting it together afterwards. I have put the bitmap up on the same page as before in case you would like to do it that way.
Sadly that will not fix the rivers, and I cannot think of a better way to do those than to go through manually placing them and overwriting the dead terrain with something else. Even worse, the rivers are not complete, and there are patches and gaps, and it looks like an atlas might be needed on the lap of whomever decides to replace them. After all, with a map that large, it seems a shame not to be accurate when accuracy is possible.
[Mine is 2.8Ghz, 512MB RAM]
quote: 1) Computer performance .... there was a suggestion (either near the beginning of this thread or in my "other" Civ 4-related thread) of possibly being able to delete or modify some of the ingame scripts in order to speed up the turns a bit. I wonder what effect it would have on the ai performance?
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There is nothing you can remove from the basic game which would speed up the AI, as far as I know. And it is already very slow on the first turn. All one can do is not play with any mods which will slow it further. I seriously would not want to use the map in single player (barring computer performance increases), although it would make a good PBEM map, probably.
quote: 2) I wonder whether there is any way of increasing the maximum number of civs available in a CTP2 scenario .... so that more real-world nations could appear on a possible "political" version of this map?
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Only up to 32 (or 29 if you want to be able to reload saved games). Numerous discussions have taken place (on CtP, Civ2, Civ3, CtP2) of the best arrangements of 32 players to represent the modern nations. The number is high enough to get a good spread, anyway, although again, I wouldn't trust any modern nation with the AI.
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Son of moose
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Cape Town, South Africa
Feb 2004 time: 07:22
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Immortal Wombat:
quote: would be to alter the bitmap directly and reconvert it again |
Yes .... maybe this would make more sense. (If it is not too much of a hassle for you). Maybe (again your time permitting), you can explore whether there are any other minor (or not so minor) amendments (additions or alterations) that could be made in order to further improve the final CTP2 map and any scenarios that should (hopefully) arise directly from it.
You have already done so much great work in this regard!!! Perhaps (as previously suggested) some sort of group effort might be the way to go with this most ambitious venture .... so that various people could contribute their respective expertise to the process. However, in view of your massive contribution to ressurecting Omni's world map, it would only be right and proper for you to be in charge of deciding which additions and/or alterations are incorporated into the "official" version of the map.
quote: After all, with a map that large, it seems a shame not to be accurate when accuracy is possible. |
Indeed .... this is imho vitally important. This is where some form of group effort might prove extremely useful. After all, it would be incredibly wasteful for several people to work on the same thing at the same time.
Perhaps this form of meaningful collaboration would enable us to develop a really top notch BMP image that could be converted into a similarly (extremely large) top notch CTP2 map (that will be free of some of the blemishes characterising the current version).
quote: There is nothing you can remove from the basic game which would speed up the AI, as far as I know. And it is already very slow on the first turn. All one can do is not play with any mods which will slow it further. I seriously would not want to use the map in single player (barring computer performance increases), although it would make a good PBEM map, probably. |
It is probably best not to unnecessarily "mess around" with game files. Perhaps, with respect to the single player format, this map (and everything that will hopefully go with it) can be best seen as an investment in the future .... insofar as computers will most definitely become significantly more powerful in the coming years. Therefore (hopefully) CTP2 will be able to continue to evolve and grow in relation to this technological revolution. 
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Maquiladora
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You can also use MS Paint to create bitmaps, although it doesnt have as many features (most obviously, really high zoom levels).
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