Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Creation/AI/Mods/Scenarios > Massive Single Player scenario
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Vince278 is offline Vince278
King

Dec 2002
time: 05:22
  Old Post 05-06-2005 12:44
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Son of moose
2) Immortal Wombat's impressive 1500x3000 rendering of it into a CTP2 map


I missed that one. The biggest I have is the 2000x1000. Is there a link?

quote:
Originally posted by Son of moose
e.g. As a further expansion to Vince278's: idea, it might be possible (maybe even worthwhile) to place MANY world cities in their appropriate places and play the map as a modern era scenario (i.e. a bit like SuperPower or Supreme Ruler 2010).


That would be a great way to test PC horsepower. Hit end turn and count the minutes/hours/days.

Son of moose is offline Son of moose
Chieftain
Cape Town, South Africa
Feb 2004
time: 07:22
  Old Post 05-06-2005 14:40 Visit Son of moose's homepage!
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Browse Apolyton AD-FREE

Vince278:

Sorry .... my mistake. [I forgot to double-check the link before posting my reply].

This is the link that I was referring to (as mentioned above):

http://ctpmodmakers.250free.com/Wombat/

quote:
A 1% area crop of Omni's map (2160 by 1080, two million tiles) because that gives a resolution of 20km, (i.e. a day's march, or the diameter of a city, or approximately life size), and also it has better proportioned shapes of land masses.


Nevertheless, computer performance aside (for the time being), it might be an interesting exercise for someone with the time, expertise and patience to try to create a suitably detailed "political" (i.e. displaying cities and boundaries or equivalent) version of this incredible CTP2 world map.

However, as you state, there would be several problems to overcome:

1) Computer performance .... there was a suggestion (either near the beginning of this thread or in my "other" Civ 4-related thread) of possibly being able to delete or modify some of the ingame scripts in order to speed up the turns a bit. I wonder what effect it would have on the ai performance?

2) I wonder whether there is any way of increasing the maximum number of civs available in a CTP2 scenario .... so that more real-world nations could appear on a possible "political" version of this map?

I fully realise that most of these suggestions are rather esoteric in nature (i.e. they are probably impractical to implement with today's computers). Maybe they just might be a little more feasible in 3 to 5 years time ....

However, these options are imho interesting to discuss ... especially if someone is prepared to "run with them".

After all, thanks to Immortal Wombat, we now have an extremely large (and ambitious) functional map that can potentially be used for a variety of exciting CTP2-related scenarios.

[Btw: What are your computer specs?].

Vince278 is offline Vince278
King

Dec 2002
time: 05:22
  Old Post 05-06-2005 15:01
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Son of moose
Nevertheless, computer performance aside (for the time being), it might be an interesting exercise for someone with the time, expertise and patience to try to create a suitably detailed "political" (i.e. displaying cities and boundaries or equivalent) version of this incredible CTP2 world map.


I may just make a scenario with a cleaned up 2160 by 1080 map and set as many starting positions as possible. It may take a while...

I'm not sure if I'll have the energy or time to fill it out with all the modern cities and boundaries.

quote:
Originally posted by Son of moose
2) I wonder whether there is any way of increasing the maximum number of civs available in a CTP2 scenario .... so that more real-world nations could appear on a possible "political" version of this map?


The most I've played with was 32. With the Source Code Project more should be possible.

quote:
Originally posted by Son of moose
After all, thanks to Immortal Wombat, we now have an extremely large (and ambitious) functional map that can potentially be used for a variety of exciting CTP2-related scenarios.


Yes, many thanks to you, Immortal Wombat, and Omni.

quote:
Originally posted by Son of moose
[Btw: What are your computer specs?].


Currently a paltry P3 1GHz 512MB ram GeForce2 Ultra. Hope to trade up sometime soon.

Son of moose is offline Son of moose
Chieftain
Cape Town, South Africa
Feb 2004
time: 07:22
  Old Post 05-06-2005 15:32 Visit Son of moose's homepage!
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Vince278:



quote:
I may just make a scenario with a cleaned up 2160 by 1080 map and set as many starting positions as possible. It may take a while...


Good luck!!!

Maybe we might be able to enlist a few other collaborators who might be prepared to join some sort of development team (which I suppose could function somewhat like the more ubiquitous mod teams). This development team could try to implement some really meaningful improvements to the functionality of this amazing CTP2 world map .... such as some of the suggestions forwarded above. Indeed, some truly inspired and creative members might be able to go a whole lot further than this ....

Certainly a 32+++ player map would be a great start.

Maybe the extremely talented Ages of Man team are looking for something extra to do .... as a possible way to showcase their amazing add-on mod.

[Btw: My machine (although a little better) has a 2.0 Celeron processor which, I too, would like to upgrade].

Last edited by Son of moose on 05-06-2005 at 15:40

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:22
  Old Post 05-06-2005 18:21 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by Vince278
Has anyone thought of cleaning up the map some and creating a scenario with all of the civs and their historical starting places? I may try this but it will take awhile. Playing on the maps will definitely give the PC a workout.

I was planning to clean the map up after my exams next week. I found that since the map is so large, even replacing tiles makes the screen lag somewhat. I would suggest that a far easier way to fix it (or the oceans at least) would be to alter the bitmap directly and reconvert it again. CtP2 makes a poor graphics editor Also, this approach would make it easier to do as a group, with people working on different areas of the picture and putting it together afterwards. I have put the bitmap up on the same page as before in case you would like to do it that way.

Sadly that will not fix the rivers, and I cannot think of a better way to do those than to go through manually placing them and overwriting the dead terrain with something else. Even worse, the rivers are not complete, and there are patches and gaps, and it looks like an atlas might be needed on the lap of whomever decides to replace them. After all, with a map that large, it seems a shame not to be accurate when accuracy is possible.

[Mine is 2.8Ghz, 512MB RAM]

quote:
1) Computer performance .... there was a suggestion (either near the beginning of this thread or in my "other" Civ 4-related thread) of possibly being able to delete or modify some of the ingame scripts in order to speed up the turns a bit. I wonder what effect it would have on the ai performance?

There is nothing you can remove from the basic game which would speed up the AI, as far as I know. And it is already very slow on the first turn. All one can do is not play with any mods which will slow it further. I seriously would not want to use the map in single player (barring computer performance increases), although it would make a good PBEM map, probably.
quote:
2) I wonder whether there is any way of increasing the maximum number of civs available in a CTP2 scenario .... so that more real-world nations could appear on a possible "political" version of this map?

Only up to 32 (or 29 if you want to be able to reload saved games). Numerous discussions have taken place (on CtP, Civ2, Civ3, CtP2) of the best arrangements of 32 players to represent the modern nations. The number is high enough to get a good spread, anyway, although again, I wouldn't trust any modern nation with the AI.

Son of moose is offline Son of moose
Chieftain
Cape Town, South Africa
Feb 2004
time: 07:22
  Old Post 05-06-2005 19:09 Visit Son of moose's homepage!
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Support Apolyton or Terrorists Win

Immortal Wombat:

quote:
would be to alter the bitmap directly and reconvert it again


Yes .... maybe this would make more sense. (If it is not too much of a hassle for you). Maybe (again your time permitting), you can explore whether there are any other minor (or not so minor) amendments (additions or alterations) that could be made in order to further improve the final CTP2 map and any scenarios that should (hopefully) arise directly from it.

You have already done so much great work in this regard!!! Perhaps (as previously suggested) some sort of group effort might be the way to go with this most ambitious venture .... so that various people could contribute their respective expertise to the process. However, in view of your massive contribution to ressurecting Omni's world map, it would only be right and proper for you to be in charge of deciding which additions and/or alterations are incorporated into the "official" version of the map.


quote:
After all, with a map that large, it seems a shame not to be accurate when accuracy is possible.


Indeed .... this is imho vitally important. This is where some form of group effort might prove extremely useful. After all, it would be incredibly wasteful for several people to work on the same thing at the same time.
Perhaps this form of meaningful collaboration would enable us to develop a really top notch BMP image that could be converted into a similarly (extremely large) top notch CTP2 map (that will be free of some of the blemishes characterising the current version).


quote:
There is nothing you can remove from the basic game which would speed up the AI, as far as I know. And it is already very slow on the first turn. All one can do is not play with any mods which will slow it further. I seriously would not want to use the map in single player (barring computer performance increases), although it would make a good PBEM map, probably.


It is probably best not to unnecessarily "mess around" with game files. Perhaps, with respect to the single player format, this map (and everything that will hopefully go with it) can be best seen as an investment in the future .... insofar as computers will most definitely become significantly more powerful in the coming years. Therefore (hopefully) CTP2 will be able to continue to evolve and grow in relation to this technological revolution.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:22
Post  Old Post 05-06-2005 19:12 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Immortal Wombat
There is nothing you can remove from the basic game which would speed up the AI, as far as I know. And it is already very slow on the first turn. All one can do is not play with any mods which will slow it further.


Well nothing to remove but something to improve at least I know that the algorithm to assign exploration goals to AI stacks is poor. It scans the entire map in steps of 5 tiles, for each AI and each turn. Probably there is something better, but also more complicated.

quote:
Originally posted by Immortal Wombat
Only up to 32 (or 29 if you want to be able to reload saved games).


Actual 32 players if you use the playtest.

-Martin

Son of moose is offline Son of moose
Chieftain
Cape Town, South Africa
Feb 2004
time: 07:22
  Old Post 05-06-2005 19:46 Visit Son of moose's homepage!
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Got spare money?

Martin Guhmann:

Thank you for your reply.


quote:
Well nothing to remove but something to improve at least I know that the algorithm to assign exploration goals to AI stacks is poor. It scans the entire map in steps of 5 tiles, for each AI and each turn. Probably there is something better, but also more complicated.


Perhaps one of the talented modders might be able to help us here.

Anything that could possibly speed up the game (without disturbing the ai) would be great and would most certainly make a single player (SP) version of the world map (which is my particular wish ) a viable prospect.

EDIT:

Maybe some of the members more prominently involved in the "Source Code" project might be prepared to lend us their assistance and their expertise.

As stated above, an improved giant world map (with rivers and other geographic features included in their correct location) should surely represent the foundation for the ultimate CPT2 scenario(s). What better tool could there be for the talented CPT2 modder or designer to use in order to help create the ULTIMATE CPT2 EXPERIENCE?

Last edited by Son of moose on 05-06-2005 at 19:52

Vince278 is offline Vince278
King

Dec 2002
time: 05:22
  Old Post 08-06-2005 14:19
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Avatar Enlargement: We've got the solution

I might give cleaning up the 2160 by 1080 map a shot between finishing my current CtP2 AOM game and the release of Civ4.

Son of moose is offline Son of moose
Chieftain
Cape Town, South Africa
Feb 2004
time: 07:22
  Old Post 08-06-2005 14:52 Visit Son of moose's homepage!
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Enter the AD-FREE zone

Vince278:

Great!!!!

I think that Immortal Wombat is currently rather busy with his studies .... so it is great that someone is willing to start this potentially time-consuming and extremely arduous process.

Do you think that it will be possible to play this mega world map with the AoM "add on" as it really does seem (from reading about it) to add so much to the original CTP2 gameplay?

Vince278 is offline Vince278
King

Dec 2002
time: 05:22
  Old Post 08-06-2005 15:53
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Help yourself to an AD-FREE life

Playing that map with AOM on my PC will probably not work. If/when I start on fixing the map I'll go until I get sick of looking at it.

Son of moose is offline Son of moose
Chieftain
Cape Town, South Africa
Feb 2004
time: 07:22
  Old Post 08-06-2005 16:00 Visit Son of moose's homepage!
Edit/Delete Message Reply w/Quote
#42 Report this post to a moderator
Get a bigger avatar today!

Vince278:

Excellent .... when you are tired of working on the map, maybe someone else can take over for a while. Then maybe someone else .... and it will eventually be done nicely.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:22
  Old Post 28-06-2005 22:38 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#43 Report this post to a moderator
Increase Your PM Length

I now have a clean 800 x 800 map complete with volcanoes took less then an hour with paint shop pro

thats 400 * 800 tiles or 320000 tiles

Vince278 is offline Vince278
King

Dec 2002
time: 05:22
  Old Post 28-06-2005 22:57
Edit/Delete Message Reply w/Quote
#44 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Son of moose
Vince278:

Excellent .... when you are tired of working on the map, maybe someone else can take over for a while. Then maybe someone else .... and it will eventually be done nicely.


I'll let you know when I start, probably in a seperate thread.

Son of moose is offline Son of moose
Chieftain
Cape Town, South Africa
Feb 2004
time: 07:22
  Old Post 28-06-2005 23:11 Visit Son of moose's homepage!
Edit/Delete Message Reply w/Quote
#45 Report this post to a moderator
Support Apolyton buy from Amazon

Vince278:

Great.


The Big Mc:

I am genuinely interested in experimenting with CTP2-compatible BMPs as I actually have a grand design that I would like to create.

However, I have a couple of rather basic (noob-type) questions to ask:

# I don't unfortunately possess PSP .... but rather have MS PhotoDraw and Pixia. However, I am not too sure whether either of these programmes are particularly well-suited to painting really big and highly detailed BMPs. Are there any freeware programmes that could do the job?

# Exactly HOW BIG should the grid settings be in order to ensure that EACH grid space equates to exactly one CPT2 tile? [I would imagine that one would have to employ a grid as a reference point in order to replicate a pre-designed map].

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:22
  Old Post 29-06-2005 04:11 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#46 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Well here are your answer psp is available on 30 day trial from there web site. (I don’t posses or use anything else)

Your second question I don’t really understand but to replicate a map I use bmptoctp to convert a bmp image into text file I can import into ctp for the map size is ½ the height and the width but these can be changed to the hole height if needed. This works by assigning a pixel to a map tile. The program is available on apolyton (but it is dos based).

Son of moose is offline Son of moose
Chieftain
Cape Town, South Africa
Feb 2004
time: 07:22
  Old Post 29-06-2005 11:50 Visit Son of moose's homepage!
Edit/Delete Message Reply w/Quote
#47 Report this post to a moderator
Remove this text

The Big Mc:

Thanks for the explanation.

Therefore 1 pixel = 1 tile. This will lead to the creation of a (fairly) reasonably sized BMP image.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:22
  Old Post 29-06-2005 19:51 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#48 Report this post to a moderator
Avatar Enlargement: We've got the solution

You can also use MS Paint to create bitmaps, although it doesnt have as many features (most obviously, really high zoom levels).

Son of moose is offline Son of moose
Chieftain
Cape Town, South Africa
Feb 2004
time: 07:22
  Old Post 29-06-2005 20:13 Visit Son of moose's homepage!
Edit/Delete Message Reply w/Quote
#49 Report this post to a moderator
Browse Apolyton AD-FREE

Maquiladora:

Thanks for the advice.

I will try it fairly soon to see how it goes.

demon59 is offline demon59
Chieftain
Decatur, AL
Oct 2002
time: 23:22
  Old Post 29-06-2005 22:03
Edit/Delete Message Reply w/Quote
#50 Report this post to a moderator
Increase the size of your Attachments

There is also a freeware program called Paint.NET available. Meant as a replacement for MS Paint, I believe it has a few more features and may suit your purposes. I won't link here, in case it violates the anti-spam rules for the forum, but I'll send you the link in a PM, Son of Moose.

Son of moose is offline Son of moose
Chieftain
Cape Town, South Africa
Feb 2004
time: 07:22
  Old Post 29-06-2005 22:34 Visit Son of moose's homepage!
Edit/Delete Message Reply w/Quote
#51 Report this post to a moderator
Full PM-box? Change here!

demon59:

Many thanks for your help.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:22.
Apolyton Time is 00:22.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0517 seconds (93.29% PHP - 6.71% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net