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Timor_Leste
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I'd read somewhere that the AI only uses cruise missiles on the highest costing sea units in the game. I can't remember *where* the link was, but the reporter found that if they changed the unit cost of either the battleship or carrier, the AI wouldn't send missiles against it. Could you manipulate this to fulfill your needs?
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AGRICOLA
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Canadian bush & Florida
Feb 2003 time: 00:35
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quote: Originally posted by H Tower I've surrounded a carrier on all sides with Aegis cruisers, and the AI still hits only the carrier with it's cruise missles. |
Try stacking a bomber or a 2 turn fighter with each Aegis. That has always worked for me.
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Timor_Leste
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H Tower, try to manipulate the build values of different units. What I've been planning to do (and still haven't gotten around to) is make the Aegis Cruiser take more resources to build that either the Carrier or the Battleship. Since the AI (reportedly) targets ships that take the most resources to build, it'd start lobbing Tomahawks at your Aegis Cruisers, freeing your Battleships and Carriers from attack.
Oh, and BE: I already pretty much consider the Aegis Cruiser worthless.
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ravagon
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Australia
Sep 1999 time: 13:35
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quote: Originally posted by kobayashi
Try this one for size,
I was testing upgrades for DST when one of my tanks parked outside of Port Mresby was bribed by the Americans.
Firstly, the Americans are poor as paupers
Plus Port Moresby is very very far away from the US HQ in San Dieago.
And to top it all off, there are no diplomatic units in the entire scenario - I double checked. |
T'isn't the presence of diplomatic units that allows this. Any AI unit can bribe.
If you want to disable it you'll have to disable negotiation between the two sides via event scripting.
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All times are GMT. The time now is 05:35. Apolyton Time is 00:35. |
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