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Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:36
  Old Post 26-05-2005 10:29 Visit Broken_Erika's homepage!
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#1 Report this post to a moderator
New Sci-Fi Scenario in works Full PM-box? Change here!

I've been playing around with an idea that has seemed to spawned into a full-blown mod, it is basicly a galactic colonization scenario where you must conquer the galaxy, or be the first to get colonists to the andromeda galaxy and conquer it i decided to give it a shot since there seem to be a complete deadlock on new future scenarios,
right now i have no cities, flags, icons, unit stats or tech tree.
terrain is about 40 percent done,
Here is the early beta of the units,

Attachment: units2k50.gif
This has been downloaded 162 time(s).

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:36
  Old Post 26-05-2005 11:08 Visit :) Smiley's homepage!
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At last, a new space mod to replace the very entertaining but also very buggy Civspace mod.

Some advice for the Tech Tree: don't just stuff it with things such as "quantum particle theory" or "bioelectronanodynamics" - put in a good number of social techs as well.

beingofone is offline beingofone
Warlord
U.S.A.
Apr 2003
time: 05:36
  Old Post 26-05-2005 15:34 Visit beingofone's homepage!
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My question is - who are the good guys and who are the bad?

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:36
  Old Post 27-05-2005 23:01 Visit Broken_Erika's homepage!
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quote:
Originally posted by beingofone
My question is - who are the good guys and who are the bad?

all units are generic, so it all depends,

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:36
  Old Post 28-05-2005 01:31
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How are you working terrain? Is this going to be more like Moojr (where the "ships" are actually land units, and space is plains or some such) or Kobayashi's STBAQ (more accurate, but more difficult and less AI-friendly solar-system "islands" in an ocean of space)?

It's a pity my computer can't play civ2 any longer...I'm just hanging around here to encourage now. But you're right, sci-fi and original fantasy aren't as big as they could be.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:36
  Old Post 28-05-2005 07:04 Visit :) Smiley's homepage!
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Civspace's galaxy map had all squares coastal but contiguous by interweaving ocean "deep space" and land tiles. Ships were able to cross the gap between spiral arms.

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:36
  Old Post 28-05-2005 19:19 Visit Broken_Erika's homepage!
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I'm using ocean as deep space, starships will be naval units,
many starships will have the carrier flag so that they can carry starsfighters, starships range from attack shuttle to battlestar, there will also be a sattelite unit that any civ can build from the start which has no defence or attack that can be used for exploration, the other start units are long range shuttle and attack shuttle, the shuttles have 1 or 2 movement while tjhe sattelite has 6-7 movement,

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:36
  Old Post 28-05-2005 19:43
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Shouldn't it be a "probe," not a satellite?

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:36
  Old Post 28-05-2005 20:27 Visit Broken_Erika's homepage!
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quote:
Originally posted by Elok
Shouldn't it be a "probe," not a satellite?

now it's a probe
thanks

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:36
  Old Post 28-05-2005 23:11
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Nice idea, with interesting possibilities.

But where, oh where, is the WWI scen that IIRC you were working on? I was very much looking forward to playing it.

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:36
  Old Post 29-05-2005 00:17 Visit Broken_Erika's homepage!
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quote:
Originally posted by AGRICOLA
Nice idea, with interesting possibilities.

But where, oh where, is the WWI scen that IIRC you were working on? I was very much looking forward to playing it.


it's getting there, i just need inspiration, i've been watching too many sci-fi shows lately which is why i started this scen.
I figure i'll pick up a number of books and movies about ww1 from the library when i clear up my card, that should giove my the inspiration to continue my ww1 scen,

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:36
  Old Post 29-05-2005 02:17
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It's a pity that range doesn't affect naval units. :-/

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:36
  Old Post 29-05-2005 09:10
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Well, you could make early probes triremes and give them the posisbility of being lost in deep space, to keep expansion down, prevent someone from sending a colonizing vessel to the other side of the Galaxy.

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:36
  Old Post 30-05-2005 00:15
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Eh, I think it's better to just limit the abilities of settlers directly. Force them to do in-system "short-range shuttle" paradrops at first or something. Thus far, the limitation of space has not been seeing what's there so much as getting people there safely. Remember, our probes have just left the solar system recently after several decades of flight; serious interstellar probes would have to work on a different scale (presumptively you'd have to develop faster-than-light communication somehow unless you wanted to be a couple of years late in getting the news), and probably be less likely to get "lost" than their primitive ancestors. We're nowhere near the technology required to do this kind of expansion, so it's anybody's guess how it would work.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:36
  Old Post 30-05-2005 01:34 Visit :) Smiley's homepage!
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When you're making a speculative scenario, don't worry too much about hard science. Think about what you want the player to be doing at different phases of the game, and make the tech fit accordingly.

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:36
  Old Post 30-05-2005 03:01
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quote:
Originally posted by Elok
Eh, I think it's better to just limit the abilities of settlers directly. Force them to do in-system "short-range shuttle" paradrops at first or something.


That's a great idea, however (just like the trireme one) it is unviable with AI civs...

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:36
  Old Post 30-05-2005 03:28 Visit Broken_Erika's homepage!
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quote:
Originally posted by N35t0r


That's a great idea, however (just like the trireme one) it is unviable with AI civs...

although it might work for a pbem version

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:36
  Old Post 30-05-2005 04:34
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Well, that is certainly interesting.

Although take your time, as I'll have virtually no free time over the next month or so.

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:36
  Old Post 30-05-2005 22:12 Visit Broken_Erika's homepage!
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Currently i am coming up with a story that leads up to the start of the game, the story will influence the techs,
One of my ideas is that the sun became unstable, and 21 countries sent sleeper ships into the unknown in an attempt to preserve their civilizations, only 7 ships survived the journey, the player would play as one of those 7 colanies and attempt to create a inter-stellar empire or launch a starship into the next closest galaxy,

What do you think?

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:36
  Old Post 31-05-2005 20:09
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Odd as it sounds, I think the starship victory option is a bit out of place for this scenario...when the civilization's already in space, there's no major technological adaptation involved in traveling to another galaxy. All you'd have to worry about would be increasing the efficiency of existing life support and propulsion technologies so the colony ship could get there in decent shape by a reasonable point in time. It's not like with regular civ..."We're colonizing alien planets!" "So what? We've been doing that for centuries now!"

But then I've never really liked the starship option anyway, so who knows. Are you planning on incorporating extraterrestrial life in any way? When you first proposed this I was thinking of something like MoO only without the major racial advantages.

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:36
  Old Post 31-05-2005 20:54 Visit Broken_Erika's homepage!
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quote:
Originally posted by Elok
Odd as it sounds, I think the starship victory option is a bit out of place for this scenario...when the civilization's already in space, there's no major technological adaptation involved in traveling to another galaxy. All you'd have to worry about would be increasing the efficiency of existing life support and propulsion technologies so the colony ship could get there in decent shape by a reasonable point in time. It's not like with regular civ..."We're colonizing alien planets!" "So what? We've been doing that for centuries now!"

But then I've never really liked the starship option anyway, so who knows. Are you planning on incorporating extraterrestrial life in any way? When you first proposed this I was thinking of something like MoO only without the major racial advantages.

so what could i turn the starship victory into, what kind of device could make it's owner undefeatable and powerful beyond imagination,

biru biru is offline biru biru
Warlord
Tokyo
Oct 2004
time: 14:36
  Old Post 01-06-2005 08:03
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Travel to another galaxy sounds like enough of a jump to require a much bigger starship to me. Maybe the navigation requirements alone are enough to justify a space-ship type project, even if basic space travel has been reduced to instantaneous traverse.

Anyway, some thought should go into types of propulsion and such, no doubt. but nothing wrong with intergalactic travel as a plot peak.

good luck!

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:36
  Old Post 01-06-2005 09:11
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Even at supra-light speed fast enough to get you across the galaxy in a couple of months, galaxies are very very far away... If we're talking about reaching the nearest galaxy ( or perhaps the universe's center where, according to ancient artifacts discovered scattered around the galaxy, an abandoned but still working device of inmense power awaits whoever gets there first.

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:36
  Old Post 01-06-2005 09:39 Visit Broken_Erika's homepage!
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I Was also thinking of some kind of gate system, kind of like "stargate" and the first one to complete a gate hub would use it to sabatoge all other gate hubs that are under construction, the gates would allow instant travel to any point in the universe instantly. Who needs starships when you can instantly send anything anywhere, and the civ who builds it can place huge armies in all other civ's capitols, so pretty much once one civ builds it, it's game over to all other civ's

or i could make it as contact with an alien race, first one to contact that race wins, then leave what happens next to another scen,

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:36
  Old Post 03-06-2005 01:14
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quote:
Originally posted by Broken_Erika
I Was also thinking of some kind of gate system, kind of like "stargate" and the first one to complete a gate hub would use it to sabatoge all other gate hubs that are under construction, the gates would allow instant travel to any point in the universe instantly. Who needs starships when you can instantly send anything anywhere, and the civ who builds it can place huge armies in all other civ's capitols, so pretty much once one civ builds it, it's game over to all other civ's

or i could make it as contact with an alien race, first one to contact that race wins, then leave what happens next to another scen,


If you use ToT, you could make the completion of the 'project' (whatever it is) enable travel to a new, super-productive, world, which will give whoever gets there an edge over the others.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:36
  Old Post 03-06-2005 06:49 Visit :) Smiley's homepage!
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BE- You ought to check out the Galactic Overlord game down in Other Games. It's a forum game set in space.

http://www.apolyton.net/forums/show...threadid=133772

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:36
  Old Post 03-06-2005 20:31 Visit Broken_Erika's homepage!
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currently i am working on a back story, the back story will influence the techs like i said before, and the spaceship/gateway/alien contact victory will also influence techs, i am thinking that earth built a seires of colanies, then something happened that wiped out earth and most of the colanies, and 7 bands of refugees settle down and start building their own civilizations,

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