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Navyman is offline Navyman
Chieftain
Columbia, MD
Nov 2001
time: 00:34
Lightbulb  Old Post 26-05-2005 19:13
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Add a new small wonder and accompanying unit Support Apolyton, buy Call to Power 2

As my name suggests, I like playing with big navies. In that regard, I would like to hear any feedback regarding adding a new small wonder.

How about adding the Newport News Shipyards (NNS) as a small wonder? Benefits would be that the city that has it will will be able to build naval units twice as fast and be able to build a new unit called "Super Carrier."

The prereqs for building NNS would be to have a harbor, a pop of at least 8, be connected to steel and oil, and have Combustion.

The Super Carrier would only be able to be built at a city with NNS and it would carry 14 air units and be 1/3 more difficult to kill than a normal Carrier and have more MPs as well. Also, if there's a way to implement it, the Super Carrier should also make other civs more wary and afraid of you.

Why do I think NNS should be a small wonder? Because it is a wonder of engineering. It takes NNS 5 yrs to build a Nimitz class while the best yards in other countries takes twice as long to build a carrier half the Nimitz's size. Even then, other carriers manages to have their propeller break off during exercises

What do you guys think?

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 26-05-2005 19:29 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I may sound pessimistic on this one, but I am not yet convinced that navies, big or small, will be important in Civ4. In Civ3, naval dominance had very little importance... I hope it gets changed in some way at least now, so that having a good and strong navy would pay off and so that warships would be useful for something other than escorting transports.

A tougher and better Carrier sounds decent, though. Well, at least as long as the AI would get a decent chance at building it, too.

Navyman is offline Navyman
Chieftain
Columbia, MD
Nov 2001
time: 00:34
  Old Post 26-05-2005 19:34
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One of the best ways that I can think of to making navies viable is to have offshore oil. Then have a ship that can go that offshore oil deposit and convert itself into a rig. Then that would be worth protecting/taking with a navy.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 26-05-2005 19:45 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Inflate your Upload Space

At least we've got confirmed sea-based tile improvements. Hopefully that will be worth protection. Offshore oil sounds great, too, and is perfectly realistic.

Navyman is offline Navyman
Chieftain
Columbia, MD
Nov 2001
time: 00:34
  Old Post 26-05-2005 19:51
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What are some of the sea based tile improvements?

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 26-05-2005 19:55 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Got spare money?

One of the screenshots shows what is clearly a fishery. We don't know anything else about specific sea improvements, I think.

Attachment: fishery.jpg
This has been downloaded 154 time(s).

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 26-05-2005 19:58 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Also, there might be oil in the sea. One screen shows a dark blob in the water, and anothre shows the same blob in a globe map. The only weird thing is that these screens are taken in the Ancient age, but this doesn't really mean it can't be oil.

Attachment: oil.jpg
This has been downloaded 154 time(s).

Navyman is offline Navyman
Chieftain
Columbia, MD
Nov 2001
time: 00:34
  Old Post 26-05-2005 20:06
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Very interesting...

Ancient age? I thought C4 won't have any predefined ages?

But anyways, I always thought that one of the biggest flaws in the Civ series has been near irrelevancy of the navy. Historically, it has been the navy that determined the fortunes of empires. It was the navies of the Mediterranean city-states that made them powerfull, the British empire's navy made it an empire, the US military dominance in these days is made possible with the navy. It was the lack of a suitable German navy that prevented the Brits from being blockaded. Etc. OK, OK, I will stop...

Hopefully, in C4 the navy plays a more important role in empire building.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:34
  Old Post 26-05-2005 20:21 Visit curtsibling's homepage!
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Navies were incredibly important in history...They were
the aspect that decided victory or defeat in most long wars...

I hope blockades and fleets are possible in CIV4.....

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 26-05-2005 20:26 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Got spare money?

The screens are taken in Ancient age, as in during that level of tech - the cities are building archers then. Then again, they may have been taken with the scenario editor and not a real game.

CtP made navies much more relevant by having sea-based tile improvements. I hope Civ4 will really do the same.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:34
  Old Post 26-05-2005 20:41
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1- One aspect is that you need some key area which are actually useful to guard/protect (beaches, cities, Gibraltar-like...).

2- The only way to get a navy that actually protect something is to make so that it can actually control some area in some way. This means the implementation of a mecanism of some kind, and we didn't hear anything about that.

Maybe if it would be possible to block passing units when you decide to, or some auto-attack... but I never heard of this in Civ4.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 26-05-2005 20:47 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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If you play on island/continent maps, it will become likely navies could be used to protect some strategic spots. But I don't think there will be any added mechanism. Afte all, land units protect places by either numbers (creating a line along the border/chokepoint) or just by being ready to repel whatever attack.

Now, if there truly are resources in the sea, in addition to sea improvements, I'm sure that defending those will be worthwhile.

Vince278 is offline Vince278
King

Dec 2002
time: 05:34
  Old Post 27-05-2005 08:44
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It would help to remember why navies are built in the first place.

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:34
  Old Post 27-05-2005 09:43 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Re: Add a new small wonder and accompanying unit Got spare money?

quote:
Originally posted by Navyman
...to build a new unit called "Super Carrier."

The prereqs for building NNS would be to have a harbor, a pop of at least 8, be connected to steel and oil, and have Combustion.


Since you identify the Nimitz class as being the identity of the Super Carrier, should it be nuke power, not combusion as a pre-req?

I'm for any ideas that improve the relevancy of the navy in civ. A greater diversity of naval units could help counterbalance the emphasis on land units.

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:34
  Old Post 27-05-2005 11:07
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Also, if trade routes can be seen-and pirated/disrupted-then it will also give navies another important use (again, as it was in CtP). Of course, unlike CtP, breaking or pirating a trade route should NOT be automatic, but should be based on the strength of the unit AND the current tech level of the nation that formed the route in the first place (at the very least!)
Of course, some units should obviously be better at dirupting/pirating trade routes than others!!

Yours,
Aussie_Lurker.

LaRusso is offline LaRusso
King
appendix of Europe
May 2001
time: 06:34
  Old Post 27-05-2005 22:58
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quote:
Originally posted by Solver
The screens are taken in Ancient age, as in during that level of tech - the cities are building archers then. Then again, they may have been taken with the scenario editor and not a real game.


now THIS is a kind of remark that i expect to induce a 'soren sighting'

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 28-05-2005 00:07
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Only if he is too far off track.

Provost Harrison is offline Provost Harrison
Emperor
The farce is strong with this one.
Feb 2000
time: 05:34
  Old Post 28-05-2005 05:34
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quote:
Originally posted by Solver
The screens are taken in Ancient age, as in during that level of tech - the cities are building archers then. Then again, they may have been taken with the scenario editor and not a real game.

CtP made navies much more relevant by having sea-based tile improvements. I hope Civ4 will really do the same.


Well all the map can be seen too...I would suspect these screenshots are taken from a debug version of the game...

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:34
  Old Post 28-05-2005 07:19 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Of course the screenshots are taken from the scenario editor or some debug tool -- that's true for most strategy games: a screenshot where like 80% of the map can't be seen properly (or at all) due to Fog or War just isn't that interesting...

Vince278 is offline Vince278
King

Dec 2002
time: 05:34
  Old Post 28-05-2005 09:07
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Re: Re: Add a new small wonder and accompanying unit Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Shogun Gunner
Since you identify the Nimitz class as being the identity of the Super Carrier, should it be nuke power, not combusion as a pre-req?


I had thought the first super carrier was the Forrestal.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 28-05-2005 14:07
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Thing is, 'super' carriers are relative to their timeframe, especially if like Navyman wanted they would carry more air units. If it is a large air carrier from WWII, or a modern day air carrier, the number of planes they carry doesn't vary that much. The shipsize has increased quit a bit tho.

And how about for instance the English mini-carriers? They're only cruiser sized, but are more 'unique' then the more common air carriers of today.

Vince278 is offline Vince278
King

Dec 2002
time: 05:34
  Old Post 28-05-2005 14:32
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#22 Report this post to a moderator
Lose 30 kilos (of popups)

On the other side of the spectrum were those so called "Carriers" the Russians had in the 80's. I think the Kiev was one.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:34
  Old Post 28-05-2005 14:45 Visit curtsibling's homepage!
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Russia was always a land power, not a sea power like the UK or the USA.

But in CIV that can be changed!

I reckon a single 'advanced flight'-discovered carrier unit is what we will see...

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:34
  Old Post 28-05-2005 18:08 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Re: Add a new small wonder and accompanying unit Put an end to popups!

quote:
Originally posted by Navyman
As my name suggests, I like playing with big navies. In that regard, I would like to hear any feedback regarding adding a new small wonder.

How about adding the Newport News Shipyards (NNS) as a small wonder? Benefits would be that the city that has it will will be able to build naval units twice as fast and be able to build a new unit called "Super Carrier."

The prereqs for building NNS would be to have a harbor, a pop of at least 8, be connected to steel and oil, and have Combustion.

The Super Carrier would only be able to be built at a city with NNS and it would carry 14 air units and be 1/3 more difficult to kill than a normal Carrier and have more MPs as well. Also, if there's a way to implement it, the Super Carrier should also make other civs more wary and afraid of you.

Why do I think NNS should be a small wonder? Because it is a wonder of engineering. It takes NNS 5 yrs to build a Nimitz class while the best yards in other countries takes twice as long to build a carrier half the Nimitz's size. Even then, other carriers manages to have their propeller break off during exercises

What do you guys think?


personally I like the idea

Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:34
  Old Post 28-05-2005 19:17
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Increase Your PM Length

I'm ok with having a 'great shipyard' small wonder... but does it have to be called the 'Newport News Shipyards'? Small wonders should be generic... I don't like it how each civ has to build a 'Wall Street' as it is.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:34
  Old Post 28-05-2005 19:39 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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hehe so what do you suggest?

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 29-05-2005 10:07
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quote:
Originally posted by Sandman
I'm ok with having a 'great shipyard' small wonder... but does it have to be called the 'Newport News Shipyards'? Small wonders should be generic... I don't like it how each civ has to build a 'Wall Street' as it is.


Worse IMO is that everyone builds an Oxford

Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:34
  Old Post 29-05-2005 12:43
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True.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 29-05-2005 17:57
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I'll probably rename it to "Great University" or something...

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