Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Democracy Team Game > ACDG3 Spartans > MY 2173 Planning & Execution Thread
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:22
  Old Post 27-05-2005 14:02
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
MY 2173 Planning & Execution Thread Support Apolyton or Terrorists Win

I already played a 2173 simulation.
These are the notes I made:

Military

  • As the SNC Heimdall can end its turn in Argos, and thus won't require escort, how about letting the SCC Iaci troll the fungal banks down SE a bit for possible IoD activity?
  • Should we let the SCC Invincible troll the fungus too?
  • Shall we let the slightly damaged B-4 in Iaci Base repair for a turn?
  • Move the hoplite on (79.17) into Fort Superiority. We can then upgrade it to a CDF the turn after. Together with the hab complex completing and a crawler for extra nutrients arriving, we should be able to popboom Fort Soup MY 2175.
  • Upgrade the hoplite in Messena to a CDF.
  • Upgrade a hoplite in Vladivostok to a CDF.
  • CAP the mineral forest?
  • Should we move the probe team in Fort Soup to Argos, so that it can be sent along with the Heimdall?

Engineering Corps

  • Formers that finished the farm NW of SC1 and still have their movement: proceed to (60.16) W of OA and help plant the forest.
  • Tomcat-RGx SE of RG: move to the tile W of RG to help plant the forest.
  • New Tomcat-TH2: after the road in between is completed, try move to the nutrient bonus tile.
  • GH crawler on (61.23): move two tiles south to work the mine.
  • VV crawler on (64.18): move to the tile SW of SC1 and harvest nutrients, en route to the mines of Minas Tirith.
  • VV crawler on (65.15): move to (64.18) to work the mine.
  • VV crawler on (66.10): move to (65.15) to work the mine.

Build orders

  • Do we want to let Iaci Base build the rec tanks, or switch to something else? Eg a former to connect Iaci Base to the Peacekeeper our future road network, or perhaps a Crypteia as extra probe defences during the invasion?
  • Will the new crawlers in FB & OA be used to build B-6s (or F-6s)?

Worker relocations

  • Vladivostok: With the nutrient tanks filled, how about moving the kelp farmer to the forest?
  • Santiago Citadel: move the 2-1-0 worker to an empty forest. No need to have a nutrient surplus there I guess.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:22
  Old Post 27-05-2005 14:12 Visit Modo44's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I think all ships not on guard or offensive duty should try to find something in the Fungus. Of course, we need to make sure they can also kill or capture it.

Why is a food surpulus bad in Santiago Citadel? I thought pop is power.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:22
  Old Post 27-05-2005 14:20
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by Modo44
Why is a food surpulus bad in Santiago Citadel?


Next turn SC2 will be at size seven, so it can't grow further anyway without a hab complex. Which may not be worth building at the moment.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:22
  Old Post 31-05-2005 22:17 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Re: MY 2173 Planning & Execution Thread Support Apolyton or Terrorists Win

quote:
Originally posted by Maniac
I already played a 2173 simulation.
These are the notes I made:

Military

  • As the SNC Heimdall can end its turn in Argos, and thus won't require escort, how about letting the SCC Iaci troll the fungal banks down SE a bit for possible IoD activity?


Not a bad idea - we could also stimulate the fungus a bit by using the spore launcher to shell a tile or two of the fungus within range - anecdotally I've read that it can assist in MW generation

quote:

  • Should we let the SCC Invincible troll the fungus too?
  • Shall we let the slightly damaged B-4 in Iaci Base repair for a turn?
  • Move the hoplite on (79.17) into Fort Superiority. We can then upgrade it to a CDF the turn after. Together with the hab complex completing and a crawler for extra nutrients arriving, we should be able to popboom Fort Soup MY 2175.
  • Upgrade the hoplite in Messena to a CDF.
  • Upgrade a hoplite in Vladivostok to a CDF.
  • CAP the mineral forest?
  • Should we move the probe team in Fort Soup to Argos, so that it can be sent along with the Heimdall?


Yes to all of the above suggestions

quote:

Engineering Corps
  • Formers that finished the farm NW of SC1 and still have their movement: proceed to (60.16) W of OA and help plant the forest.
  • Tomcat-RGx SE of RG: move to the tile W of RG to help plant the forest.
  • New Tomcat-TH2: after the road in between is completed, try move to the nutrient bonus tile.
  • GH crawler on (61.23): move two tiles south to work the mine.
  • VV crawler on (64.18): move to the tile SW of SC1 and harvest nutrients, en route to the mines of Minas Tirith.
  • VV crawler on (65.15): move to (64.18) to work the mine.
  • VV crawler on (66.10): move to (65.15) to work the mine.


to them all

quote:

Build orders

  • Do we want to let Iaci Base build the rec tanks, or switch to something else? Eg a former to connect Iaci Base to the Peacekeeper our future road network, or perhaps a Crypteia as extra probe defences during the invasion?


I've no problem with that. The idea of the rec tanks was in case we (I) ever forgot to change the build to a flying ginfreighter prior to popping a seapod that gave us a facs completion. The rec tanks would always have been a useful default - moreso than a former or a crawler, I reckoned

quote:

  • Will the new crawlers in FB & OA be used to build B-6s (or F-6s)?


That was the intention (remember last turn planning I was proposing to actually build the B-6, but you convinced me that a crawler plus the MM was a better option)

quote:

Worker relocations

  • Vladivostok: With the nutrient tanks filled, how about moving the kelp farmer to the forest?
  • Santiago Citadel: move the 2-1-0 worker to an empty forest. No need to have a nutrient surplus there I guess.


Again, to both

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:22
  Old Post 31-05-2005 22:32 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Help yourself to an AD-FREE life

To bring it into this thread, from the Data Angels' thread .......

Re: the Ascetic Virtues:

I suggest that we have a strategy in place now so that I can deal with any diplo messages etc when I open the turn

I suggest that we first look to see:

  • has Zak has started the AV?
  • Has Zak gifted/traded PE to the PK's?
  • Does Zak now have NG
Based on the above answers, we can then:
  • Call Zak, and get NG gifted to us from him - then cash in that AA
  • If Zak has started the AV, then direct our ginfreighter-in-transit to his AV base to help instabuild it
  • If Zak hasn't started the AV, and if Lal doesn't have PE, and if he hasn't traded NG to Zak, do we call Lal and try to get NG in exchange for PE?
  • If so, do we try and pact with Lal, and assist him in building the AV, prior to then going vendetta and capturing that base?
  • do we try my ultra-brilliant "end run" and build the AV to completion ourselves, then gift the base to Zak (Fort Liberty, renamed) - whether or not we try to extort it from him subsequently
For my money, the only sure way of keeping the AV out of Angels' hands is that last option. And it doesn't contravene any tenet of the game - it is base-trading that's illegal - in fact, extortion and gifting are specifically allowed

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:22
  Old Post 31-05-2005 23:04 Visit Modo44's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Googlie
[*]If so, do we try and pact with Lal, and assist him in building the AV, prior to then going vendetta and capturing that base?

Sure. We are going after him anyway.

quote:
Originally posted by Googlie
[*]do we try my ultra-brilliant "end run" and build the AV to completion ourselves, then gift the base to Zak (Fort Liberty, renamed)

Again: no.

Snoddasmannen is offline Snoddasmannen
Prince

Jul 2004
time: 06:22
  Old Post 01-06-2005 02:09
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

he turn is up and I've had a look.

Three mindworms have popped up next to Fort Soup, and they can't be mind controlled. Just a quick scan of the forces in the neighbourhood doesn't give me any clear ideas of how we can easily eliminate all of them in this round, and I'm wondering if our former is completely safe ... Though it's easy cash I guess

It looks like we can take UN Planning Authority this turn if we like. The 1-3-1's can be taken out with noodles and and the rovers with the R-112. We could use the noodles to block PK probe teams for one turn, but then we'd be in trouble ...

Hole of Aspiration could also be taken, for what it's workth.

Anyway, I'm off to bed now

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:22
  Old Post 01-06-2005 04:18 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Suffering from ads?

MY-2173 Orders

Diplomacy

  • Zak has not transferred Planetary Economics to Lal
  • Lal has not transferred Neural Grafting to Zak
  • Neither Angels, PK's nor Gaians have yet traded NG to Morgan, who is still researching NG
  • Neither Lal nor Zak has traded Cyberethics to the Angels, who are still researching Cyberethics
  • The Angels have not traded Intellectual Integrity to either the Gaians or to Morgan
Naval & Support Unit Moves
  • SNC Heimdal reached Argos and unloaded the ginfreighter
  • SCC Iaci sailed into fungus patch to its southeast, having previously been bombarded by the spore launcher
  • The Styx passage having been vacated by the Hive, the SCC Minas Tirith and the SNC ?? with the Task Force entered the channel
  • The B-4 formerly flying CAP over the task force returned to Minas Tirith
  • Second B-4 in MT flew out to fly CAP over the new position
  • The Vladivostok trannie headed towards the Styx channel, anchoring next to the Hive Missile Skimship (which seems to be headed our way) – 187 credits will secure that vessel for us via mind-control, should we so desire
  • The B-4 flying CAP over that trannie’s former location returned to MT
  • The B-4 at Craterwest moved into position over the trannie
  • SCC Vladimorei sailed to the fungus west of Whohabitat, “testing” the Morganite spurious MoDo doctrine

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:22
  Old Post 01-06-2005 04:23 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted above by Maniac
Shall we let the slightly damaged B-4 in Iaci Base repair for a turn?

The two B-4's in Iaci Base seem to be 100% healthy, as is the B-6

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:22
  Old Post 01-06-2005 04:57 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Further 2173 orders …….

Unit Moves

  • Moved the Hoplite in transit in Arcadia into Fort Soup
  • Upgraded Messena’s Hoplite into a CDF
  • Upgraded a Vladivostok Hoplite to a CDF
  • Sent Fort Soup’s Longstrider to Argos
  • Frolicked in the Northern Arcadian fungus with the 2 Hoplites and the Skanky, but didn’t scare up any mindworms
  • Ditto with the hoplite at the Unity wreckage site – nada
  • And with the Hoplite on Taygetus – nothing there either
  • Ran the Unity rover up and down the Rio Rojo - also nothing
  • Sent the Ginfreighter to work east of Argos – relocating a Fort Soup worker from a river forest tile to a regular forest tile to make room for the crawler crew (no loss of energy, though)
  • Reassigned Vladivostok’s kelp farmer to the forest
Build Orders
  • B-6’s ready for flight training at Olympus Academy and Fort Buster – crawler crews delighted at change of assignment to Air Force
  • Changed Iaci’s production to a Crypteia – can rush next turn if needed
  • Set Messena’s production to a Rec Commons – it will need rushed a turn or two before completion to handle growth from 4 citizens to 5 in 10 or so turns’ time
  • Put a crawler into production at Tegea Harbour – it can always be changed nest turn if we want a Crypteia (or a longstrider) from there too
  • Put a Research Hospital in the Build Queue at Fort Soup – not sure from memory if the ten surplus minerals there carry forward to another facility, or is that just units?
quote:
originally posted by Maniac
Santiago Citadel: move the 2-1-0 worker to an empty forest. No need to have a nutrient surplus there I guess

Couldn't find a Santiago Citadel 2/1/0 worker to reassign, and no empty forest tile to work either (must have noticed that in the last save of the 2172 turn and remedied it)

Last edited by Googlie on 01-06-2005 at 05:08

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:22
  Old Post 01-06-2005 05:04 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Lose 30 kilos (of popups)

And here's the midturn save incorporating all those moves

Some questions;

Do I call Lal and get NG for PE, then cash in that AA? (And what happens if we do get Bio-Engineering - do we proceed to build the Longevity Vaccine, for it's 2 drone-quelling abilities as long as we run Planned?)

Edited to rempve file to free up Apolyton disk space

Last edited by Googlie on 07-06-2005 at 20:26

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:22
  Old Post 01-06-2005 05:18 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Snoddasmannen

Three mindworms have popped up next to Fort Soup, and they can't be mind controlled. Just a quick scan of the forces in the neighbourhood doesn't give me any clear ideas of how we can easily eliminate all of them in this round, and I'm wondering if our former is completely safe


Snoddasmannen - I don't see mindworms in my base pic - and I'm reluctant to act on your info (not saying you have, but if you've used the B-4 stationed there, or ground units, to "look around" ................. )

If they are in your base pic, can you post a screenie?

Here's what I see:

Attachment: 2173 - fort soup.gif
This has been downloaded 34 time(s).

Snoddasmannen is offline Snoddasmannen
Prince

Jul 2004
time: 06:22
  Old Post 01-06-2005 10:08
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Increase Your PM Length

Hey that's weird, loading the turn up this morning after having cancelled and not saved (for some reason) the mw are no longer there. I certainly hadn't gone exploring, they were out there plain to see when I loaded the turn, and I also heard a >pop< sound when I did.

It looks like simply loading the turn triggers some kind of random event section and you were luckier (?) than me.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:22
  Old Post 01-06-2005 11:22 Visit Modo44's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Googlie
Do I call Lal and get NG for PE, then cash in that AA?

Sure, do that.

quote:
Originally posted by Googlie
(And what happens if we do get Bio-Engineering - do we proceed to build the Longevity Vaccine, for it's 2 drone-quelling abilities as long as we run Planned?)

Again, my question is: Will we have enough rushing capability to follow with two other projects after doing this? If yes then go ahead.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:22
  Old Post 01-06-2005 21:09
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Googlie
[*]Sent Fort Soup’s Longstrider to Argos


How about hurrying Argos' Crypteia production? Then Heimdall can return with an extra probe.

quote:
Frolicked in the Northern Arcadian fungus with the 2 Hoplites and the Skanky, but didn’t scare up any mindworms


Shouldn't Skanky's Sileni move to Tegea Harbour to prepare for a Peacekeeper invasion? On a similar note, now a replacement garrison has arrived at Fort Soup, Spartan Kel can proceed to TH.

As for the two hoplites, the chances for running into worms would be higher if they wormhunted at (86.14). By moving up and down that tile and the two river tiles SE & SW of it, they could visit (86.14) more than once per turn.

quote:
Ran the Unity rover up and down the Rio Rojo - also nothing


Something I noticed last year too: If Rolling Thunder II is hunting between (62.32) & (63.31), how come the rover is pointing SE instead of NE or SW?

quote:
Set Messena’s production to a Rec Commons – it will need rushed a turn or two before completion to handle growth from 4 citizens to 5 in 10 or so turns’ time


Río Grande will finish a crawler in two turns, so perhaps we could then use the crawler two tiles south of Messena to hurry the rec commons, and place the new crawler at the vacated mine?

quote:
Put a Research Hospital in the Build Queue at Fort Soup – not sure from memory if the ten surplus minerals there carry forward to another facility, or is that just units?


Surplus minerals always carry forward, no matter what's in the build queue. However if anything else than stockpile energy is in the buile queue, the extra credits from the stockpile energy bug are lost (in this case 11c). So please never ever put anything else than stockpile energy in it.

Edit: Oh yeah, something else: please don't forget to move the crawler on (87.21) a tile west en route to FS.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:22
  Old Post 01-06-2005 21:23
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Snoddasmannen
It looks like we can take UN Planning Authority this turn if we like. The 1-3-1's can be taken out with noodles


According to your combat simulator, the chance for our disciplined B-4s to defeat the PK plasma sentinels in a base would be 2/3. So on average for every three attacks we make, we'd win two, but lose a B-4 on the third. Wouldn't it be better to wait until we have enough B-6s in place to destroy all the plasma sentinels?

quote:
Hey that's weird, loading the turn up this morning after having cancelled and not saved (for some reason) the mw are no longer there. I certainly hadn't gone exploring, they were out there plain to see when I loaded the turn, and I also heard a >pop< sound when I did.

It looks like simply loading the turn triggers some kind of random event section and you were luckier (?) than me.


Yep. Forest growth and fungal blooms happens at the start of the turn, so everyone can have different results when opening the initial turn in the turn tracking thread.

quote:
Originally posted by Modo44
Again, my question is: Will we have enough rushing capability to follow with two other projects after doing this? If yes then go ahead.


What time frame (and what two other SPs?) are we talking about?




Btw, I noticed something odd with this turn. Have a look at the F5 secret projects screen. Does everyon else also have the red colour missing, and the Aliens being replaced by some random characters?

Attachment: spreport.jpg
This has been downloaded 24 time(s).

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:22
  Old Post 01-06-2005 21:43 Visit Modo44's homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Maniac
What time frame (and what two other SPs?) are we talking about?

The other two are the Ascetic Virtues (if Zak switches to it), and the Cyborg Factory. Both to be done preferably on the first turn they are available—not taking any chances.

vishniac is offline vishniac
Warlord
Lausanne, Switzerland
Feb 2002
time: 06:22
  Old Post 02-06-2005 16:08
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Proverbial word from the Ministry of Infrastructure:

Gnuh! War production is on again.
I hope we reverse those bases to facilities after the current crypteias/B-6s wave.

Fort Superiority: Why an Hospital and not an Energy bank (or...an hybrid Forest If I may dream big! Gives the same bonus as the other two + nutrients)?

Relocation suggestion: a worker 1-nut to 3-nuts in Messena in order to popboom.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:22
  Old Post 02-06-2005 17:54
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by vishniac
Relocation suggestion: a worker 1-nut to 3-nuts in Messena in order to popboom.


Messena already has a 3-nut surplus, and there aren't any more 3-nut tiles free.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:22
  Old Post 02-06-2005 19:13 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Inflate your Upload Space

MY-2173 - final moves ....................

Terraforming

  • Tomcat-RGx SE of RG moved to the tile W of RG to help plant the forest
  • Moved 2NS tomcat to the SW nut tile and commenced roadbuilding there (forest eventually? Or condenser farm?)
  • Two Formers that finished the farm NW of SC1 and still have their movement: proceed to (60.16) W of OA and help plant the forest. 1 had no mpˇ¦s left, so stayed, and 1 I inadvertently sent north, so put it to roadbuilding while it was there (on the rocky river tile)
  • Moved the TH former too quickly towards the nut tile - stalled as the road wasn't yet completed (but it did complete at endturn )
Crawler Orders
  • GH's crawler moved south to work the mine NE of MT
  • VV crawler (on 64.18) moved to the tile SW of SC1 and harvest nutrients, en route to the mines of Minas Tirith
  • VV crawler (on 65.15): move to (64.18) to work the now vacated mine.
  • VV crawler (on 66.10): move to (65.15) to work the now vacated mine
  • Moved FL's crawler 1-tile closer to FS, continuing to work FS's southeast forests
Air Force deployment
  • Flew TH's B-4 to the outskirts of Iaci Base
  • Sent the B-6 at 2NS over to Iaci Base
  • Sortied the F-6 southwest from 2NS to see what Yang was up to on our borders - just a single 4-2-1 guarding it there (on 61:37)
  • Sent Cratersouth's B-4 on a Yang recce, finishing CAP on MT's forested mineral tile
  • Brought the F-6 at Messena back to Sector Craterwest to guard our western approaches
  • Redeployed the B-4 at Messena to Sector Cratersouth ready to help repel any Yang nasties
Naval Manoevers
  • Sent the Invincible into the seafungus northwest of UN Planning Authority, trolling for IoD's - nothing
  • moved the General Tacticus southwest through the unexplored territory, and whaddayaknow, there's an Angel probefoil lurking just outside a PK base ready to steal planetary economics when Zak gives it to lal. Stymied it's move by anchoring in UN Aid Station's bay thus denying them access
  • Sent the Njord to join the Tacticus in case the Angels were even thinking about mind-controlling a cruiser hull
  • the Disco Volante continued eastwards and is now 10 or so tiles due south of the PK's Pillar of rights base
Unit moves
  • Moved the upgraded Hoplite at SC2's monolith down to Gythium Harbour - he needs some orders (go to the fungal wall and assist the rover there, maybe?)
Build Orders
  • Hurried Argos' Crypteia for 18 credits
  • Replaced Fort Soup's Research Hospital Q item with energy stockpile (although I think it's automatic when facilities are completed - no?)
Diplomacy
  • Lal won't talk to us this turn, so any discussion re: selling/trading him PE is moot
All moves done - final (not yet sent) save attached

(edited to add a couple of moves and update the .sav)

Edit Edit - .sav removed as a later version is filed below

Last edited by Googlie on 02-06-2005 at 23:22

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:22
  Old Post 02-06-2005 19:32 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Tired of ads?

Some answers:

quote:
Originally posted by Maniac
Something I noticed last year too: If Rolling Thunder II is hunting between (62.32) & (63.31), how come the rover is pointing SE instead of NE or SW?

I was running a "Y" pattern down then upriver - with 1/6th mp left I was trying to shortcut back to that outside-the-base-radius tile

quote:

Have a look at the F5 secret projects screen. Does everyon else also have the red colour missing, and the Aliens being replaced by some random characters?

Yup - I get the same result. One of the turnplayers isn't bothering to set the .ini file in turn order, and thus we get a scrambled faction save (my guess is Net Warrior, as it only started after he took over - or could be Hercules, I guess, as the Angels switched around the same time)

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:22
  Old Post 02-06-2005 23:15 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Enter the AD-FREE zone

Turn sent on to the gaians

here's a screenie of our 2 warships and the Angels probe foil lurking outside the PK base

Attachment: 2173 - aid station bay.gif
This has been downloaded 18 time(s).

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:22
  Old Post 02-06-2005 23:22 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Lose 30 kilos (of popups)

Here's the endturn.sav

My final run through unit by unit revealed that a couple of formers did indeed still have partial move points, so I moved them (the Tegea Harbour one to the nut tile to commence a road/forest there) and the leader of the gang outside Sparta command was able to join his colleagues and finish the foresting southwest of Santiago Citadel

Attachment: acdg-3 - sparta, 2173 endturn.zip
This has been downloaded 2 time(s).

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:22
  Old Post 03-06-2005 19:33
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Googlie
moved the General Tacticus southwest through the unexplored territory, and whaddayaknow, there's an Angel probefoil lurking just outside a PK base ready to steal planetary economics when Zak gives it to lal. Stymied it's move by anchoring in UN Aid Station's bay thus denying them access




quote:
Originally posted by Googlie
I was running a "Y" pattern down then upriver - with 1/6th mp left I was trying to shortcut back to that outside-the-base-radius tile


I don't understand what you mean by this. Do you perhaps have a screenie with the followed route (or just some coordinates)?

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:22
  Old Post 16-06-2005 18:04
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Googlie
I was running a "Y" pattern down then upriver - with 1/6th mp left I was trying to shortcut back to that outside-the-base-radius tile


According to Kody you can't trigger worm activity inside the range of a sensor array.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:22.
Apolyton Time is 00:22.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0606 seconds (93.23% PHP - 6.77% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net