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Maniac
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Gent, Belgium
Jul 1999 time: 06:22
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I already played a 2173 simulation. 
These are the notes I made:
Military
- As the SNC Heimdall can end its turn in Argos, and thus won't require escort, how about letting the SCC Iaci troll the fungal banks down SE a bit for possible IoD activity?
- Should we let the SCC Invincible troll the fungus too?
- Shall we let the slightly damaged B-4 in Iaci Base repair for a turn?
- Move the hoplite on (79.17) into Fort Superiority. We can then upgrade it to a CDF the turn after. Together with the hab complex completing and a crawler for extra nutrients arriving, we should be able to popboom Fort Soup MY 2175.
- Upgrade the hoplite in Messena to a CDF.
- Upgrade a hoplite in Vladivostok to a CDF.
- CAP the mineral forest?
- Should we move the probe team in Fort Soup to Argos, so that it can be sent along with the Heimdall?
Engineering Corps
- Formers that finished the farm NW of SC1 and still have their movement: proceed to (60.16) W of OA and help plant the forest.
- Tomcat-RGx SE of RG: move to the tile W of RG to help plant the forest.
- New Tomcat-TH2: after the road in between is completed, try move to the nutrient bonus tile.
- GH crawler on (61.23): move two tiles south to work the mine.
- VV crawler on (64.18): move to the tile SW of SC1 and harvest nutrients, en route to the mines of Minas Tirith.
- VV crawler on (65.15): move to (64.18) to work the mine.
- VV crawler on (66.10): move to (65.15) to work the mine.
Build orders
- Do we want to let Iaci Base build the rec tanks, or switch to something else? Eg a former to connect Iaci Base to
the Peacekeeper our future road network, or perhaps a Crypteia as extra probe defences during the invasion?
- Will the new crawlers in FB & OA be used to build B-6s (or F-6s)?
Worker relocations
- Vladivostok: With the nutrient tanks filled, how about moving the kelp farmer to the forest?
- Santiago Citadel: move the 2-1-0 worker to an empty forest. No need to have a nutrient surplus there I guess.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:22
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quote: Originally posted by Maniac
I already played a 2173 simulation. 
These are the notes I made:
Military
- As the SNC Heimdall can end its turn in Argos, and thus won't require escort, how about letting the SCC Iaci troll the fungal banks down SE a bit for possible IoD activity?
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Not a bad idea - we could also stimulate the fungus a bit by using the spore launcher to shell a tile or two of the fungus within range - anecdotally I've read that it can assist in MW generation
quote:
- Should we let the SCC Invincible troll the fungus too?
- Shall we let the slightly damaged B-4 in Iaci Base repair for a turn?
- Move the hoplite on (79.17) into Fort Superiority. We can then upgrade it to a CDF the turn after. Together with the hab complex completing and a crawler for extra nutrients arriving, we should be able to popboom Fort Soup MY 2175.
- Upgrade the hoplite in Messena to a CDF.
- Upgrade a hoplite in Vladivostok to a CDF.
- CAP the mineral forest?
- Should we move the probe team in Fort Soup to Argos, so that it can be sent along with the Heimdall?
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Yes to all of the above suggestions
quote:
Engineering Corps- Formers that finished the farm NW of SC1 and still have their movement: proceed to (60.16) W of OA and help plant the forest.
- Tomcat-RGx SE of RG: move to the tile W of RG to help plant the forest.
- New Tomcat-TH2: after the road in between is completed, try move to the nutrient bonus tile.
- GH crawler on (61.23): move two tiles south to work the mine.
- VV crawler on (64.18): move to the tile SW of SC1 and harvest nutrients, en route to the mines of Minas Tirith.
- VV crawler on (65.15): move to (64.18) to work the mine.
- VV crawler on (66.10): move to (65.15) to work the mine.
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to them all
quote:
Build orders
- Do we want to let Iaci Base build the rec tanks, or switch to something else? Eg a former to connect Iaci Base to
the Peacekeeper our future road network, or perhaps a Crypteia as extra probe defences during the invasion?
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I've no problem with that. The idea of the rec tanks was in case we (I) ever forgot to change the build to a flying ginfreighter prior to popping a seapod that gave us a facs completion. The rec tanks would always have been a useful default - moreso than a former or a crawler, I reckoned
quote:
- Will the new crawlers in FB & OA be used to build B-6s (or F-6s)?
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That was the intention (remember last turn planning I was proposing to actually build the B-6, but you convinced me that a crawler plus the MM was a better option)
quote:
Worker relocations
- Vladivostok: With the nutrient tanks filled, how about moving the kelp farmer to the forest?
- Santiago Citadel: move the 2-1-0 worker to an empty forest. No need to have a nutrient surplus there I guess.
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Again, to both
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:22
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To bring it into this thread, from the Data Angels' thread .......
Re: the Ascetic Virtues:
I suggest that we have a strategy in place now so that I can deal with any diplo messages etc when I open the turn
I suggest that we first look to see:- has Zak has started the AV?
- Has Zak gifted/traded PE to the PK's?
- Does Zak now have NG
Based on the above answers, we can then:- Call Zak, and get NG gifted to us from him - then cash in that AA
- If Zak has started the AV, then direct our ginfreighter-in-transit to his AV base to help instabuild it
- If Zak hasn't started the AV, and if Lal doesn't have PE, and if he hasn't traded NG to Zak, do we call Lal and try to get NG in exchange for PE?
- If so, do we try and pact with Lal, and assist him in building the AV, prior to then going vendetta and capturing that base?
- do we try my ultra-brilliant "end run" and build the AV to completion ourselves, then gift the base to Zak (Fort Liberty, renamed) - whether or not we try to extort it from him subsequently
For my money, the only sure way of keeping the AV out of Angels' hands is that last option. And it doesn't contravene any tenet of the game - it is base-trading that's illegal - in fact, extortion and gifting are specifically allowed
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:22
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Further 2173 orders …….
Unit Moves- Moved the Hoplite in transit in Arcadia into Fort Soup
- Upgraded Messena’s Hoplite into a CDF
- Upgraded a Vladivostok Hoplite to a CDF
- Sent Fort Soup’s Longstrider to Argos
- Frolicked in the Northern Arcadian fungus with the 2 Hoplites and the Skanky, but didn’t scare up any mindworms
- Ditto with the hoplite at the Unity wreckage site – nada
- And with the Hoplite on Taygetus – nothing there either
- Ran the Unity rover up and down the Rio Rojo - also nothing
- Sent the Ginfreighter to work east of Argos – relocating a Fort Soup worker from a river forest tile to a regular forest tile to make room for the crawler crew (no loss of energy, though)
- Reassigned Vladivostok’s kelp farmer to the forest
Build Orders- B-6’s ready for flight training at Olympus Academy and Fort Buster – crawler crews delighted at change of assignment to Air Force
- Changed Iaci’s production to a Crypteia – can rush next turn if needed
- Set Messena’s production to a Rec Commons – it will need rushed a turn or two before completion to handle growth from 4 citizens to 5 in 10 or so turns’ time
- Put a crawler into production at Tegea Harbour – it can always be changed nest turn if we want a Crypteia (or a longstrider) from there too
- Put a Research Hospital in the Build Queue at Fort Soup – not sure from memory if the ten surplus minerals there carry forward to another facility, or is that just units?
quote: originally posted by Maniac
Santiago Citadel: move the 2-1-0 worker to an empty forest. No need to have a nutrient surplus there I guess |
Couldn't find a Santiago Citadel 2/1/0 worker to reassign, and no empty forest tile to work either (must have noticed that in the last save of the 2172 turn and remedied it)
Last edited by Googlie on 01-06-2005 at 05:08
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:22
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And here's the midturn save incorporating all those moves
Some questions;
Do I call Lal and get NG for PE, then cash in that AA? (And what happens if we do get Bio-Engineering - do we proceed to build the Longevity Vaccine, for it's 2 drone-quelling abilities as long as we run Planned?)
Edited to rempve file to free up Apolyton disk space
Last edited by Googlie on 07-06-2005 at 20:26
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Snoddasmannen
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Hey that's weird, loading the turn up this morning after having cancelled and not saved (for some reason) the mw are no longer there. I certainly hadn't gone exploring, they were out there plain to see when I loaded the turn, and I also heard a >pop< sound when I did.
It looks like simply loading the turn triggers some kind of random event section and you were luckier (?) than me.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:22
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quote: Originally posted by Googlie
[*]Sent Fort Soup’s Longstrider to Argos |
How about hurrying Argos' Crypteia production? Then Heimdall can return with an extra probe.
quote: Frolicked in the Northern Arcadian fungus with the 2 Hoplites and the Skanky, but didn’t scare up any mindworms |
Shouldn't Skanky's Sileni move to Tegea Harbour to prepare for a Peacekeeper invasion? On a similar note, now a replacement garrison has arrived at Fort Soup, Spartan Kel can proceed to TH.
As for the two hoplites, the chances for running into worms would be higher if they wormhunted at (86.14). By moving up and down that tile and the two river tiles SE & SW of it, they could visit (86.14) more than once per turn.
quote: Ran the Unity rover up and down the Rio Rojo - also nothing |
Something I noticed last year too: If Rolling Thunder II is hunting between (62.32) & (63.31), how come the rover is pointing SE instead of NE or SW? 
quote: Set Messena’s production to a Rec Commons – it will need rushed a turn or two before completion to handle growth from 4 citizens to 5 in 10 or so turns’ time |
Río Grande will finish a crawler in two turns, so perhaps we could then use the crawler two tiles south of Messena to hurry the rec commons, and place the new crawler at the vacated mine?
quote: Put a Research Hospital in the Build Queue at Fort Soup – not sure from memory if the ten surplus minerals there carry forward to another facility, or is that just units? |
Surplus minerals always carry forward, no matter what's in the build queue. However if anything else than stockpile energy is in the buile queue, the extra credits from the stockpile energy bug are lost (in this case 11c). So please never ever put anything else than stockpile energy in it.
Edit: Oh yeah, something else: please don't forget to move the crawler on (87.21) a tile west en route to FS.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:22
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quote: Originally posted by Snoddasmannen
It looks like we can take UN Planning Authority this turn if we like. The 1-3-1's can be taken out with noodles |
According to your combat simulator, the chance for our disciplined B-4s to defeat the PK plasma sentinels in a base would be 2/3. So on average for every three attacks we make, we'd win two, but lose a B-4 on the third. Wouldn't it be better to wait until we have enough B-6s in place to destroy all the plasma sentinels?
quote: Hey that's weird, loading the turn up this morning after having cancelled and not saved (for some reason) the mw are no longer there. I certainly hadn't gone exploring, they were out there plain to see when I loaded the turn, and I also heard a >pop< sound when I did.
It looks like simply loading the turn triggers some kind of random event section and you were luckier (?) than me. |
Yep. Forest growth and fungal blooms happens at the start of the turn, so everyone can have different results when opening the initial turn in the turn tracking thread.
quote: Originally posted by Modo44
Again, my question is: Will we have enough rushing capability to follow with two other projects after doing this? If yes then go ahead. |
What time frame (and what two other SPs?) are we talking about?
Btw, I noticed something odd with this turn. Have a look at the F5 secret projects screen. Does everyon else also have the red colour missing, and the Aliens being replaced by some random characters? 
Attachment: spreport.jpg
This has been downloaded 24 time(s).
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:22
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MY-2173 - final moves ....................
Terraforming
- Tomcat-RGx SE of RG moved to the tile W of RG to help plant the forest
- Moved 2NS tomcat to the SW nut tile and commenced roadbuilding there (forest eventually? Or condenser farm?)
- Two Formers that finished the farm NW of SC1 and still have their movement: proceed to (60.16) W of OA and help plant the forest. 1 had no mpˇ¦s left, so stayed, and 1 I inadvertently sent north, so put it to roadbuilding while it was there (on the rocky river tile)
- Moved the TH former too quickly towards the nut tile - stalled as the road wasn't yet completed (but it did complete at endturn
) Crawler Orders - GH's crawler moved south to work the mine NE of MT
- VV crawler (on 64.18) moved to the tile SW of SC1 and harvest nutrients, en route to the mines of Minas Tirith
- VV crawler (on 65.15): move to (64.18) to work the now vacated mine.
- VV crawler (on 66.10): move to (65.15) to work the now vacated mine
- Moved FL's crawler 1-tile closer to FS, continuing to work FS's southeast forests
Air Force deployment- Flew TH's B-4 to the outskirts of Iaci Base
- Sent the B-6 at 2NS over to Iaci Base
- Sortied the F-6 southwest from 2NS to see what Yang was up to on our borders - just a single 4-2-1 guarding it there (on 61:37)
- Sent Cratersouth's B-4 on a Yang recce, finishing CAP on MT's forested mineral tile
- Brought the F-6 at Messena back to Sector Craterwest to guard our western approaches
- Redeployed the B-4 at Messena to Sector Cratersouth ready to help repel any Yang nasties
Naval Manoevers - Sent the Invincible into the seafungus northwest of UN Planning Authority, trolling for IoD's - nothing
- moved the General Tacticus southwest through the unexplored territory, and whaddayaknow, there's an Angel probefoil lurking just outside a PK base ready to steal planetary economics when Zak gives it to lal. Stymied it's move by anchoring in UN Aid Station's bay thus denying them access
- Sent the Njord to join the Tacticus in case the Angels were even thinking about mind-controlling a cruiser hull
- the Disco Volante continued eastwards and is now 10 or so tiles due south of the PK's Pillar of rights base
Unit moves - Moved the upgraded Hoplite at SC2's monolith down to Gythium Harbour - he needs some orders (go to the fungal wall and assist the rover there, maybe?)
Build Orders- Hurried Argos' Crypteia for 18 credits
- Replaced Fort Soup's Research Hospital Q item with energy stockpile (although I think it's automatic when facilities are completed - no?)
Diplomacy- Lal won't talk to us this turn, so any discussion re: selling/trading him PE is moot
All moves done - final (not yet sent) save attached
(edited to add a couple of moves and update the .sav)
Edit Edit - .sav removed as a later version is filed below
Last edited by Googlie on 02-06-2005 at 23:22
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