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ormuzd
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Home completes Horseman, starts Horseman
Memphis produced worker, start temple
Memphis worker named Sura, moved 8 to start chopping
Binky 2-3 (ended near Memphis)
Horseman from Home named Omurtag the Horseman, moved 3-3
Troll moved 7 to chop the forest
Donum and Duncan Dun'it moved 6
The Trousers of Time and Dor moved 7
Mark-Oh road
Fowler - 7-irrigate
Black-Eyed Horseman - 4-8
Cohen 2
Grog 7
Telerig - 8-9-8-9 (additional escort for the settler)
I have decided to delay the growth in Home to allow Helio build settler next turn
Increased Lux to 30% to avoid problems in Helio
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ormuzd
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Home - growth in 3, Horseman in 4
Memphis- gorwth in 2, Temple in 10 (much faster actually)
Heliopolis - growth in 20, settler next turn
TMR - growth in 9, temple in 4
UU - growth in 6, barracks in 36
Barrows Nest - growth in 9, Temple in 14
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ormuzd
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I have nearly forgotten to mention we have completed the deal about the currency with DR. We need just the construction to advance to the middle ages
We need 41 turns to discover the Republic
Treasury has 152 gold (+3 gpt)
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All times are GMT. The time now is 05:23. Apolyton Time is 00:23. |
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