 |
|
Reader81
|
|
I'm born in USA but it's my second English My first one is America Sign Language, since I' hard of hearing, my left ear full of deaf.
|
|
|  |
 |
|  |
 |
|
Solver
|
|
Apolyton Duke Of Something
|
 |
Latvia, Riga
Sep 2000 time: 07:23
|
|
CanuckSoldier - I do actually agree with you. I also want MP out of the box. It does, after all, seem natural for a 2005 game. However, whatever the developers say, each game is better built for either SP or MP. RTS games are better for MP, for instance. Civ4, even if it has good MP (which I hope it will) will still be a SP-oriented game, mainly because of the very basic Civ concept. The Civ concept is what makes Civ a game where you take your time, and what ultimately makes games take 20+ hours. I think it's pretty clear that it's better suited for SP than MP where sessions are shorter. Yes, there can be other modes, including PBEM and quicker play, but the heart of Civ will lie in SP.
|
|
|  |
 |
|
Solver
|
|
Apolyton Duke Of Something
|
 |
Latvia, Riga
Sep 2000 time: 07:23
|
|
quote: Well I personally think that "Real Time Strategy" is the biggest oxymoron ever invented! |
Heh... good point. Then again, those games ARE strategic compared to, say, online shooters. But it's clear that they're not really strategy games. No one who has played Civ or any TBS will say that RTS games are truly strategic. Yes, they require you know some tactics, unit strengths and weaknesses and general economic strategies, but there's little strategy involved, of course.
quote: You imply that because MP games tend to be shorter that there is not as much strategy, that is far from the facts. We may not have time every turn to sift threw the advisor screens, but there is plently of time for real strategy in MP games. The current MP community plays the whole gammit of game types from 2 hour 1 city elim games to 20 hour multi-session Epic games, and even a strong PBEM section. I don't see this changing with CIV only getting even more varied. |
I was saying that there isn't an ability to use all the excessive strategy in an online game. Of course, the online community typically plays other game types, such as elimination, as you mention, which is quite a different game. Mutli-session epic games are good, though, and I hope Civ4 will have them fine. And PBEM, although specific, is a very good game type - allows for the best of everything. You can take as long with your turns as you like, there's no hassle of having 6 people available at the same time, and you can play any game mode.
quote: We can discuss what the "heart of Civ" is for ever as that is subjective to the extreme. The heart of Civ is what ever each individual player wants it to be, and I'm sure that as a business case Firaxis wants CIV to be a game for every strategy enthusiast. |
Agreed. It's a shame, though, that Civ4 will never sell as many copies as, say, AoE3, which has much worse SP-MP balance than Civ4, MP being good, but the SP mode rather dull. However, again, I'm all for it if Civ4 turns out to be a viable MP game out of the box.
quote: But for right now there's 1100 people actively playing C3C MP on Civ3players Ladder alone(this doesn't count the casual MP players either) that are off the opinion that the MP game is Civilization. |
Out of curiosity - how many of these people play standard games (epic), and how many play elimination/regicide?
|
|
|  |
 |
|
Kuciwalker
|
 |
of Schmooism
Feb 2001 time: 00:23
|
|
quote: Originally posted by Solver
quote: Well I personally think that "Real Time Strategy" is the biggest oxymoron ever invented! |
Heh... good point. Then again, those games ARE strategic compared to, say, online shooters. But it's clear that they're not really strategy games. No one who has played Civ or any TBS will say that RTS games are truly strategic. Yes, they require you know some tactics, unit strengths and weaknesses and general economic strategies, but there's little strategy involved, of course. |
No, you're completely off. RTS "clickfests" (to distinguish them from games like EU and HOI, which are RTS but incontrovertibly strategy games) are strategic because they involve - in fact, are focused primarily on - gathering and protecting resources to fuel future conflicts. They are truly strategic. They would only become nonstrategic if you had a set amount of forces at the beginning of each battle.
|
|
|  |
 |
|
CanuckSoldier
|
 |
Wainwright AB
Nov 2002 time: 22:23
|
|
Well I'm going to stay out of the RTS detailed arguement here. But IMHO any game that requires fast reflects as a designed part of the gameplay is not a true strategy game, although the makers may have designed some strategy elements to the game. But this is another "beauty is in the eye of the beholder" thing.
Unfortunately, the software/service we have chosen to run Civ3players on, Cases/myleague, doesn't distinguish between types of games, just win/losses.
But in my estimate, the average random game is about 3-4 hours, with Epics being played by 20% of the ladder, and PBEM games at about the same 20%.
The big things keeping a 3 year old game running in MP are clan games and mods/scenarios, such as QuickCiv, MPT, Blinded by Science, Future/Regicide, Medival and industrial starts, and ofcourse the standard ancient games. All can be played a "free for alls" or teamers, or our "cton games" which is a ffa with no diplomacy or alliances allowed, named after a member that invented the format.
I'm not sure what things are keeping the SP game moving, but I for one can not wait for CIV, we are losing a large percentage of vets to bordom with this old game.
CS
|
|
|  |
 |
|
KyuuA4
|
|
Man, I look forward to playing via US Postal Service.
|
|
|  |
 |
|
Maquiladora
|
|
Kidding you how?
|
|
|  |
 |
|
DerSchwarzfalke
|
|
I am doubting that Firaxis will be running Civ IV servers a la battle.net?
|
|
|  |
 |
|
Modo44
|
 |
in western Poland
Jul 2004 time: 06:23
|
|
quote: Originally posted by Kuciwalker
Not true. You have to respond - strategically - to enemy actions, in addition to tactics. |
To which I can only repeat my point about blitz chess. Yes, you need a strategy, but there is no way to develop it during the game. The pace is so fast, you must have strategies prepared beforehand (be that 10 different ones for different situations), or you are dead. I played some MP games in Starcraft, so I know you can prepare strategies (like where to place buildings, what units to build, also in response to what the enemies do). But the fact remains, once the game starts, you only choose a strategy to follow, not develop any.
|
|
|  |
 |
|
Solver
|
|
Apolyton Duke Of Something
|
 |
Latvia, Riga
Sep 2000 time: 07:23
|
|
quote: It's not semantics, it's important. Duck Hunt requires reflexes. Anything more complicated requires tactics and/or strategy, with pure reflext being ancillary. And that lag can make you lose is irrelevent - it's still a strategy game. Fundamentally, the only way to win is to acquire more resources than your opponent. |
That is simply wrong. You can often see a player with a weaker economy win, with less resources gathered. The key in AoE, for instance, is to put resources to use quickly and attack relentlessly. And, it does require reflexes - if you're not fast enough at checking building queues, micromanaging units, etc., you will lose even if your strategy is superior.
|
|
|  |
 |
|
Kuciwalker
|
 |
of Schmooism
Feb 2001 time: 00:23
|
|
quote: Originally posted by Solver
quote: It's not semantics, it's important. Duck Hunt requires reflexes. Anything more complicated requires tactics and/or strategy, with pure reflext being ancillary. And that lag can make you lose is irrelevent - it's still a strategy game. Fundamentally, the only way to win is to acquire more resources than your opponent. |
That is simply wrong. You can often see a player with a weaker economy win, with less resources gathered. The key in AoE, for instance, is to put resources to use quickly and attack relentlessly. And, it does require reflexes - if you're not fast enough at checking building queues, micromanaging units, etc., you will lose even if your strategy is superior. |
Change that to "acquire and apply" then.
|
|
|  |
All times are GMT. The time now is 05:23. Apolyton Time is 00:23. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|