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TomVeil
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District of Columbia
Dec 2001 time: 00:23
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If we're talking about how one should select civs for a game, then there are 2 goals to strive for: (1) diversity in selection and (2) a civ that captures the imagination.
If a civ isn't captivating, you won't play it, and if all the civs are too similar, then the game has less replay value.
In that context, the Mongols and Aztecs are great choices because they present such vivid alternatives to the rise of European culture.
That also makes some of the more successful real-world cultures poor Civ game choices. Consider Poland: 1000 years old, great art, contributions to science, with a hand in most of the great tipping points in European history. But their role is as Europe's median, lacking the authoritarian or revolutionary streaks that make Russia, Germany, France, and England compelling game choices.
Call it inoffensiveness or principled lack of greatness, it's what keeps Korea, Thailand, and derivative civs like Argentina, Byzantium, and The Ottoman from being good Civ game choices, too.
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