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Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
time: 06:23
  Old Post 29-05-2005 16:23
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What constitutes a great civ? Lose 30 kilos (of popups)

When I looked at the confirmed civs and others floating around in the discussion I came to wonder what really constitutes a great civilization? Since you can´t put in every tribe or civ that existed for the last 6000 years you have make some sifting.

And what criteria do you have for greatness? The ability to conquer and build great empires like the mongols or the romans et al?

Or the refined culture and high scientific level of the Mayans, Incans, Celts or the Babylonians?

The Khmer/Angkor built impressive structures and had great influence over most of mainland South East Asia for over 600 years but are they a great civ?

The same goes for the Karanga (Zimbabwe) people who ruled a great inland African empire from about AD1000 to AD1600.

If we go by the standards of achievment, the Zulu are out so are the Iroquois and other indigenous north american tribes. They´ve done nothing worthwile, hunter gatherers like the eskimoes, aboriginies and saami lapps.

Discuss!

1889 is offline 1889

King
Limbo
May 2004
time: 22:23
  Old Post 29-05-2005 17:14
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How about we start with era and region, then select Miss Civilization from them?

The Zulu may only have been a regional power for 80 years, but they had a tremendous effect on Africa's development none the less. They are also super cool.

How about:
Ancient World: 4,000 BC - 500 BC
Classical: 500 BC - 500 AD
Middle Ages: 500 AD - 1500 AD
Renaissance Plus: 1500 - 1800
Modern Age: 1800 - right now

Name a few from each era on each continent.

Do it. Com'on, do it.

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
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  Old Post 29-05-2005 17:50
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The civs have been chosen to have some in each continent (thus the iroquois to represent Northern Americans, even though they didn't achieve much).
Conquests are also an important factor, thus Rome, Russia, France or England, with their big colonial empires, and Mongols of course.
Size and current power also matter, thus India, the U.S. or China.
And the civs chosen also reflect what the players want to play, which often includes their own (thus the U.S. are in and the modernity og that civ is discounted).
Last, the scientific or cultural advances brought by a given civ are included: Babylon, Greece, Egypt.

lebensraum is offline lebensraum
Warlord

Aug 2004
time: 15:23
  Old Post 29-05-2005 22:50
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quote:
Originally posted by Dr Zoidberg They´ve done nothing worthwile, hunter gatherers like the ... aborigines ...

nah!

the kooris are way cool!

40,000 years is a long, long time

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
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  Old Post 29-05-2005 22:58
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Yes, but what have they achieved in those 40,000 years? Just some rock drawings...

lebensraum is offline lebensraum
Warlord

Aug 2004
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  Old Post 30-05-2005 00:30
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ooh, don't get me started

songlines, medicine, inter-tribal harmony, trade systems, environmental sustainability, humility, code of laws, philosophy, mysticism, polytheism, music, compassion, ...

from a more civ-centric point of view, think of it as one of those deity starts where you're on an isolated land, far from any contacts, and surrounded by desert. research is slow, population is very limited, and by the time your opponents show up, they have cavalry. you start with no iron or horses, so they wipe you out.

you did everything right, but you still got creamed.

i think, even in terms of civ, they are remarkable. hey, you don't get to be the oldest surviving culture in the world for nothing. ok, it's partly due to isolation, but as we all know, isolation is a mixed blessing.

it's one of those civs like india. they look like calm peaceful little walk-overs, but if they get a chance to build up a bit, look out!

in more human terms, overlooking the extra-ordinary treasures of such people only reflects one's own ignorance.

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
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  Old Post 30-05-2005 00:35
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I´m not putting down any civs here. Just trying to get an argument going

lebensraum is offline lebensraum
Warlord

Aug 2004
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  Old Post 30-05-2005 01:55
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hey, don't go trying any of your sneaky crustacean tricks on me. at least the kooris didn't go through 23 different larval stages in their development!

i know, the "one's own ignorance" bit sounds a bit harsh. but how else can i succinctly point out that this panoramic, polydimensional weirdness of creation is made immeasurably deeper by the presence of such (to classical, western thought) challenging societies.

not trying to put any posters down here, but i really do think, even from the narrow perspective we are considering, koori 'civilisation' (in the firaxian usage of the word) is well worth consideration.

ie. in answer to your original question. the kooris are definitely a "great civilisation."

in terms of great works, just consider the songlines,..basically, an oral map of the entire continent, including hunting grounds, camp-sites, oases, social rights-of-passage and so on. and the amazing thing (to me) is a given song tells the story in many different languages. so someone who learns the song in his own language could travel across the continent and communicate with someone who speaks an entirely different language, despite being thousands of miles from home.

of course then there's the question of the actual cosmology of such songs, but let's not go there,..

so go ahead and get an argument going if you like, but sooner or later you, like all the others will come to realise that i, and i alone am right!

hooray for zoidberg!

and did i mention?..

theocratic police state!!!

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
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  Old Post 30-05-2005 04:06
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Nah, I still don´t see it as a great civ. If they actually built Ayers Rock on the other hand...

1889 is offline 1889

King
Limbo
May 2004
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  Old Post 30-05-2005 06:18
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The Koories do sound kinda cool now. Besides there are civs from every other region of the world but Australia and the South Pacific.

Got any suggestions for city names or civ traits though?

GeoModder is offline GeoModder
Emperor
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Jan 2004
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  Old Post 30-05-2005 06:30
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If having building cities in history is a prerequisite for being considered a civilisation in civ, then I wonder what Zulu's, Celts, Vikings, mongols and probably some more like that are doing in the game.

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
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  Old Post 30-05-2005 14:33
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Well, they were all fearsome warriors and the Vikings and Celts built vast trade empires. It´s hard to compare to the aboriginies since they were isolated until the arrival of the english. The social interaction of competing for land and resources in Europe might have brought greatness to the "koories" as well. But there is no doubt that spiritually they were above and beyond most of the civs on the planet.

Unfortunately, spirituality is not rewarded in terms of civilization. Such "weak" civs tend to get their asses kicked by more aggressive civs...

lebensraum is offline lebensraum
Warlord

Aug 2004
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  Old Post 30-05-2005 15:28
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quote:
Originally posted by Dr Zoidberg
If they actually built Ayers Rock on the other hand...

according to their cosmology, they did!

actually the dream-time characters were responsible for the appearance of uluru, but without ongoing generations "singing up the land" it would long ago have vanished into nothingness.
yes, i now, you look at it and see one big rock, composed of known molecules, composed of known elements. what can i say,.. "one's own ignorance" is a difficult cage to escape.

as far as uu's go, i propose something like a "woomera thrower" (yes, padster, i know, no-one actually throws a woomera - unless you've fallen off your coolabah). a woomera is a device used to launch spears. i've seen people put a spear straight through a coconut at 50 metres. so we're talking about something with roughly the range and accuracy of a traditional archer, but significantly more lethal.

there's a discussion running at the moment ("simple supply system") about limiting the operational range of units. the proposal is something like - if a unit goes more than 8 tiles from the nearest friendly city, it runs the risk of starving, similar to galleys sinking at sea.

in that context, i would recommend a uu similar to the javelin thrower, but in place of the enslave ability, they have the ability to live off the land. that would make for a great barb basher. it would also give you the ability to explore way beyond the limits of other civs, and in a much earlier time-frame.

all of that strikes me as quite appropriate. and i'm sure you can see, a civ like that could be quite powerful given a decent starting location.

as far as civ traits, i'm not so certain. i know religious is the first thing people would think of. but i propose scientific (yes, really) and agricultural. reasons as follows
1. kooris are a spiritual people, certainly, but they do not build temples in our sense of the word. ie. a permanent "bricks and mortar" edifice.
2. no libraries? - only from a certain point of view. the landscape itself is actually used and interpreted as one vast library. and the song-lines represent an immense store of knowledge, dating back beyond any other form of knowledge ever umm, known.
3. no irrigation - ok, i'll admit, there was no sedentary agriculture as such. but, firstly, they survived in the driest continent on earth, which is quite impressive in itself, and, secondly they did practice agriculture and environmental management. but they did so according to a wide-ranging, nomadic principle.

it'd be interesting to see where they would have ended up if they'd had access to gunpowder and metal-working. and if they'd had a decent popuation base to work with. i think you'd have to agree a civ like that could be a real b#stard to deal with if they got off to a good start.

quote:
Unfortunately, spirituality is not rewarded in terms of civilization. Such "weak" civs tend to get their asses kicked by more aggressive civs...

not wanting to draw any conclusions on this one, but here's some food for thought. the kooris were in contact with the malays and the chinese long before europeans showed up. they didn't get wiped out then.
and when they actually did get their butt kicked, so did japan, china, indo-china, india, etc, etc...
they survived just as long as the "powerful" civs in that respect.

what can i say? if being the oldest surviving society on the planet doesn't make you a "great civ," what does?

GeoModder is offline GeoModder
Emperor
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Jan 2004
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  Old Post 30-05-2005 16:10
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quote:
Originally posted by lebensraum
it'd be interesting to see where they would have ended up if they'd had access to gunpowder and metal-working. and if they'd had a decent popuation base to work with. i think you'd have to agree a civ like that could be a real b#stard to deal with if they got off to a good start.


They 'evolved' like that due to their long time of isolation. It's like you're telling us they came to Australia and in the blink of an eye, sociologically spoken, became this culture in tune with their environment. It must have taken several millennia, at least, to spread out over the whole continent and develop their culture and ability to survive in the predominantly harsh environment.

lebensraum is offline lebensraum
Warlord

Aug 2004
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  Old Post 31-05-2005 13:28
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quote:
Originally posted by GeoModder


They 'evolved' like that due to their long time of isolation. It's like you're telling us they came to Australia and in the blink of an eye, sociologically spoken, became this culture in tune with their environment. It must have taken several millennia, at least, to spread out over the whole continent and develop their culture and ability to survive in the predominantly harsh environment.

no, i'm just mixing my metaphors

historically speaking, it's impossible to say what any given society would have become under different circumstances. (would genghis have been cuddly if he started by the indus? would the poms have been able to play sport if they didn't get an island start?)

my point is more along the lines that, under historical circumstances, koori civilisation comes out looking like a weakling. civ allows us to play with the variables. would they have ended up as a buncha mofos if they started on floodplains? it's pure speculation and hopelessly ahistorical.

the fact that they seem like a pushover as a civ also kinda demonstrates the accuracy of the (very simplistic) civ modelling. in civ, population is power, and contacts are crucial to tech development.

i think, playing any given civ, with a start on the aus continent, very few of us would have an easy time of it.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
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  Old Post 31-05-2005 14:13
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I don't know. Today Australia is one of the few places left in the world with an abundance of the resources necessary for a modern culture. Perhaps, as you say, it all has to do with the lack of population to need larger political entities, and so less change for technological 'development'.

SCUrfer is offline SCUrfer
Settler

Oct 2002
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  Old Post 01-06-2005 00:33
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The Koori weren't a civillization because they didn't build cities. Doesn't mean they didn't have an impressive culture, but no cities=no civillization. And no, that's not narrowminded, it's simple etymology. The word means something like "in service to the city" in Latin. You cannot be in service to the city without cities. In Civ game terms, they are goodie huts, not even barbarians.

I don't believe there is any proof that the Chinesse had serious contact with Australia. That 1424 book is a load of bull, from everything I've seen. Too many holes, Chinesse scholars who aren't hostile to the thesis think it's incorrect. The Malay might well have known about them, though. The difference is that the Europeans are the first ones to decide that Austrailia had anything worth taking.

GeoModder is offline GeoModder
Emperor
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Jan 2004
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  Old Post 01-06-2005 01:42
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Did the Mongols, the Vikings and the Celts had cities then in your opinion?

SCUrfer is offline SCUrfer
Settler

Oct 2002
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  Old Post 01-06-2005 03:10
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Nope. I don't think they should be in either. Barbarians, all the way. Though I always played the Vikings in Civ II.

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
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  Old Post 01-06-2005 03:54
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Viking did have cities! Famous ones, like Birka, Hedeby, Kaupang and Staraja Ladoga. And let´s not forget that the Viking founded the first Irish cities such as Dublin, Waterford and Limerick.

SCUrfer is offline SCUrfer
Settler

Oct 2002
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  Old Post 01-06-2005 04:02
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True enough, I suppose you could count the Vikings then.

The Mongols only ever had encampments or captured cities, though. They would best be simulated by a beefeed up barbarian system, honestly. And the Celts never really had a system of cities, either. They also could be accurately simulated by dense settlement of barbarians. Maybe it would be best if Barbarian tribes developed technologically and built higher pop. densities over time, so you could actually have regions crowded with minor civs like the Celts.

GeoModder is offline GeoModder
Emperor
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Jan 2004
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Cities, or villages?
Buy I guess the viking tribes became the Swedish and Danish kingdoms with all that came with that, and as such are entitled to be called a civ.

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
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  Old Post 01-06-2005 04:13
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Viking cities were never very large, I think the largest one was like 3000 people. But they were still cities, with everything cities have in them...

GeoModder is offline GeoModder
Emperor
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Jan 2004
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  Old Post 01-06-2005 04:19
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3000 inhabitants was not bad in the early middle ages.

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
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  Old Post 01-06-2005 04:29
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No, but nothing compared to Rome or Athens. But then again big metropolii were scarce at this time...

alva is offline alva
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Sep 2001
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  Old Post 01-06-2005 06:00
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quote:
What constitutes a great civ?



http://apolyton.net/misc/column/220_good-1.shtml
http://apolyton.net/misc/column/220_good-2.shtml
http://apolyton.net/misc/column/220_good-3.shtml
http://apolyton.net/misc/column/220_good-4.shtml

Why keep reinventing the wheel while the definitive one is in the shops already.

Surprised our good friend hasn't dropped by yet..frogs aren't usually known for their modesty, maybe he was hoping someone else would post the links.

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
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  Old Post 01-06-2005 14:31
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Got spare money?

Well, we´re discussing various real life civs and not the game as such.

LDiCesare is offline LDiCesare
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La Ferté sous Jouarre France
Jan 2001
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  Old Post 03-06-2005 23:24
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Celts had many cities too. Bibracta, Lutetia, Lugdunum, Condate in Gaul for instance. Budapest was initailly a celtic city (named Ak Ink) too.

Vince278 is offline Vince278
King

Dec 2002
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  Old Post 04-06-2005 10:58
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A "Great Civ" would stand "The Test of Time". In our history China would be first, possibly followed by Egypt.

molly bloom is offline molly bloom
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Lundenwic
Oct 2001
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  Old Post 02-07-2005 16:56
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quote:
Originally posted by GeoModder
If having building cities in history is a prerequisite for being considered a civilisation in civ, then I wonder what Zulu's, Celts, Vikings, mongols and probably some more like that are doing in the game.



Well the Vikings did found cities in Ireland- Dublin, Limerick, Wexford, Cork, Waterford- first founding longphorts, or fortified raiding camps, which of course happened to be in bays or on navigable rivers.

They also managed to establish an integrated trading sytem which stretched from Greenland to Baghdad, enter the Varangian guard of the Byzantine emperors, establish a Norman dynasty in France and England, and a Norman kingdom in Sicily- and raid from the west of Ireland to North Africa and Italy.

They were literate peoples with a great literature, and stunning metalwork and created a hybrid Viking-Celtic artistic style.

The Celts in Gaul almost got off the ground with oppidas, but Roman militarism put paid to any Celtic city building there. However, scratch a Roman city site in England, or south Wales, or France, and you'll find a site sacred or of strategic interest to the Celts- such as Lugdunum, named after the Celtic god Lugh, and now Lyon.

Celtic sites associated with the salt trade across Europe usually are associated with cognates of words for salt, such as Hallstatt, Hallein, Salzburg and Alesia.


As for what constitutes a 'civilization', there was a conflict in ancient times between settled 'city' builders and the mobile nomads- from Iran, China, Greece to the Middle East.

It doesn't mean that the peripatetic peoples didn't have a civilization, it just means they didn't have the kind of civilization most of us are used to.

The Mongols did indeed build 'cities'- Sarai and Kara Korum, for instance:

The Mongols, like the other peoples of Central Asia, used large tents and yurts. According to thirteenth-century reports, there was a gigantic yurt in Mongolia, built on a cart, to which 22 bulls were harnessed. Traces of many towns and settlements have also survived, however, the most striking example being the old Mongol capital of Karakorum. This was a large city boasting 12 temples of different religions (including Buddhism), the palace of Ögedey Khan and residential quarters around the central trading area; we have a description of it from the only known European traveller who visited it, William of Rubruck.

http://www.unesco.org/culture/asia/.../chapitre12.htm

 
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