Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-General/Help/Strategy > How useful is the Tachyon Field?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

bottom of page
  - ALPHA CENTAURI PC $9.99 - Centauri Dawn $6.50 - Dragon Sun $6.99 - Twilight of the Mind $6.99 - Power of the Mindworms $8.95 - ALPHA CENTAURI MAC $19.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:24
  Old Post 30-05-2005 04:40
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
How useful is the Tachyon Field? Enter the AD-FREE zone

How useful is the Tachyon Field?

It is not often this question comes up but....

The manual quotes:

Increases defence multiplier by one. This is cumulative with Perimeter Defence, for a net tripling of defence strength at base.

Now the advent of air power tends to negate the perimeter defence but what does a regular unit, say 1-<4>-1 with AAA in a base with an aerospace complex and Tachyon field defend with? And if there are modifiers such veteran and sensor how is this calculated into the equation.

I tended to think the Tachyon field worked with the perimeter fence and against ground units I didn't think it worked with defences such as that provided by the aerospace complex and against air units.

Last edited by Hercules on 30-05-2005 at 19:03

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:24
  Old Post 30-05-2005 07:31
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization 2

Moved in from democracy game forum.

johndmuller is offline johndmuller
King
Capitol Hill, Colony of DC
Feb 2001
time: 00:24
  Old Post 30-05-2005 10:43
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

It's totally useless, Herc, you don't need to build any in Vets7 (but nice try asking the question in the Demo subforum).

In fact, I think I heard somewhere that if you have an odd number of Tachyons on an even day of the month, your faction's morale is reduced by 1 level for every 10 Tachs you have.

Major Guz is offline Major Guz
Warlord
Nijmegen, The Netherlands
Feb 2002
time: 06:24
  Old Post 30-05-2005 15:31
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by johndmuller
In fact, I think I heard somewhere that if you have an odd number of Tachyons on an even day of the month, your faction's morale is reduced by 1 level for every 10 Tachs you have.




That's what I always tell people how I drink my coffee, on an odd day in an odd month it was with milk and sugar, or was it just milk I think I forgot.

ontopic:
Tachyon fields double all defense by one, so an aereal assault on the 1-<4>-1 unit with aerospace would be:
4*2(AAA)*2(Aerospace)*2(Tachyon) = 32
Not taken into account the morale. If morale = elite (*1.5), then the total defensive factor would be 48.
In one occasion one of my AAA cruisers survived a missile attack because of the Tachyon field (SP by the way). Maybe I had a flechette as well (SMAX only), I cannot remember.
But with a high maintenance of 3ec/turn I do not build those Tachyons very often, only in highly contested bases and bases in chokepoints.
I do build flechettes in the outer core though (SP), because they are vulnerable to those pesky hiver missiles.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:24
  Old Post 30-05-2005 18:04 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by Major Guz
Tachyon fields double all defense by one, so an aereal assault on the 1-<4>-1 unit with aerospace would be:
4*2(AAA)*2(Aerospace)*2(Tachyon) = 32


Tachyon fields and other base defense facilities (perimeter defense, naval yard, aerospace complex) stack additively instead of multiplicatively:

1-<4>-1 defending against air, aerospace complex only:
Defense = 4 * 2 (AAA) * 2 (aerospace complex) = 16

1-<4>-1 defending against air, both tachyon field and aerospace complex:
Defense = 4 * 2 (AAA) * (2 + 1) (aerospace complex and tachyon field) = 24

1-<4>-1 defending against air, tachyon field only:
Defense = 4 * 2 (AAA) * 2 (tachyon field) = 16

Senethro is offline Senethro
Prince

Jul 2004
time: 05:24
  Old Post 30-05-2005 18:34
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Call to Power 2

If you're willing to specialise, defense is possible in SMAC. One has to ask though if the mineral cost of successful defense is higher than that of equivalent offense.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:24
  Old Post 30-05-2005 19:09
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
One has to ask though if the mineral cost of successful defense is higher than that of equivalent offense.


Actually a 1-<4>-1 plus Tachy plus AC is not any big deal
if it kills 4 enemy 6-1-10 choppers, upgrading its morale 2-3 levels.
It is likely to survive to Elite morale (elite at least with creche) and at that point it's defense is 24*1.5 = 36 which is an awful lot.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:24
  Old Post 31-05-2005 05:42
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton or Terrorists Win

Considering that most intelligent players will realize to put blink displacers on all there bombers, tachs are nil...however, because of the time slot between unified field theory and matter editation (or is it transmission), it can be advantageous at some times...

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:24
  Old Post 31-05-2005 07:07 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Remove this text

If you have blink displacers, why isn't the game over?

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:24
  Old Post 31-05-2005 12:30
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
If you have blink displacers, why isn't the game over?


Yeah!

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:24
  Old Post 31-05-2005 20:36
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

That is true, except that some players like playing the game longer than needed...also keep in mind that if Transcendence is not a victory option, say only conquest is, then the game does not end at threshold of transcendence, but maybe at transcendent thought 317...

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:24
  Old Post 31-05-2005 21:27
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Suffering from ads?

That would be a first, a player holding off attacks on his bases by blink displacer troops for a hundred turns or so.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:24
  Old Post 31-05-2005 21:52 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Enter the AD-FREE zone

Even without transcendence, by the time one player has gotten to blink displacers, it's very likely that player has claimed enough advantages from being the first to several important techs that he's irrevokably ahead of everyone else, and if nothing else could nuke the planet into magma or drop string singularity behemoths everywhere you hold dear.

This results from the positive feedback from being ahead. Most mechanisms in the game reward you for being in the lead in some way, allowing you to continue to be in the lead. The game is still a competition since there are many ways to come back, the most obvious of which being a well-designed attack. However, by the time of the rest of the secrets techs and such secret projects as the Telepathic Matrix, it's almost certain that someone is too far out in front to catch.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:24
  Old Post 01-06-2005 01:49
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Got spare money?

Well JohnDMuller( I presume) and myself thank you for your observations gentlemen.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:24.
Apolyton Time is 00:24.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0438 seconds (90.58% PHP - 9.42% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net