Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-General/Help/Strategy > Secret Projects to which faction?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

bottom of page
  - ALPHA CENTAURI PC $9.99 - Centauri Dawn $6.50 - Dragon Sun $6.99 - Twilight of the Mind $6.99 - Power of the Mindworms $8.95 - ALPHA CENTAURI MAC $19.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
SynthetGod8 is offline SynthetGod8
Warlord

Oct 2003
time: 05:23
  Old Post 30-05-2005 04:44
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Secret Projects to which faction? Enter the AD-FREE zone

I don't know if this is an original idea, but I thought it'd be cool to see what would happen and who would win if each faction started out with a bunch of Secret Projects at their home base.

This is what I came up with:

Human Genome - Zak
The Command Nexus - Santiago
Weather Paradigm - Dee
The Merchant Exchange - Morgan
The Empath Guild - Dee
Civ Defence Force - Dee
The Virtual World - Yang
The Planetary Transit - Miriam
Xenoempathy - Dee
The Neural Amplifiar - Spartan
Maritime Control Centre - Spartan or Pirates
The Planetary Datalinks - UN
The Supercollider - Unknown, build
The Ascetic Virtues - Yang
The Longevity Vaccine - Morgan
Hunter-Seeker - Unknown, UN, Roze, or build
The Pholus Mutagen - Dee
The Cyborg Factory - Spartan, should be Cyborgs
The Theory of Everything - Unknown, probably Zak
The Dream Twister - Spartan, but probably Dee
The Universal Translator - Miriam
The Network Backbone - Morgan or Cyborg
The Nanofactory - Spartan or Drones
The Living Refinery - Morgan or Drones
The Cloning Vats - Santiago, Yang, Zak or make it one to build
Self Aware Colony - Not-Miriam (she's against it), Yang or Morgan or Ursurpers, possibly Roze
Clinical Immortality - Morgan or Zak or Miriam (she reads)
The Space Elevator - Zak
The Singularity Inductor - Zak
The Bulk Matter Transmitter - Not-Miriam, Morgan or Drones
Telepathic Matrix - Dee or make it one to build
The Voice of Planet - Build
Ascent to Transcendance - Build
Manifold Harmonics - Caretaker or Prophet
Nethack Terminus - Roze or possibly Miriam
Cloudbase Academy - Drones, not-Sven, or build
Planetary Engery Grid - Prophet or possibly Morgan or Caretakers

I assigned Projects mostly on who reads the quote in the movie or, if there was no quote, on a role-playing level. Although, Miriam's quotes are mostly Biblical or against whatever Project it is (Self-Aware Colony and Bulk-matter Transmitter) and some had no character quotes at all.

Obviously, Voice of Planet and Transcendance are ones the player(s) should build. Telepathic Matrix, Cloudbase, Hunter-Seeker, Cloning Vats are ones that are too powerful to give to the faction that read the quotes (or to any faction for that matter). After all, can you imagine how powerful the Spartans would be if they had the Command Nexus, Neural Amplifier AND Dream Twister, Nanofactory, Cyborg Factory, and Cloning Vats? They'd be unstoppable.

Even from a role-playing standpoint, Cyborg Factory and Dream Twister aren't read by Santiago, but mention Spartan bases.

Some Projects I thought should go to certain factions if another faction wasn't in the game.

Here's a list of the bonuses (I've probably missed one or two properties) each faction would be expected to receive:

Zak - +1 Talent, Free Quantum Converters, 1/2 cost Sats and Drop anywhere, +50% Econ at base, +50% research at base

Dee - 2x faster terraforming and all addons, 2x votes, infiltration, and comm, free Perimeter, fungus as roads, +2 Lifecycle, Fungus bonuses for units

Spartan - Free Command Center, Free Naval Base, +50% psi Defence, repair anywhere, 1/2 upgrade cost

Morgan - +1 Energy at base, less Drones (Planned, Simple, or Green) +50% Econ if FM, +2 Support, possible +1 Research for every Network Node (if Cyborgs not in game)

Yang - Free Theater for Network Node, Pop +2, Police +1, 1/2 Maintainace and extra Police

Miriam - Size 3 bases to start, Artifacts can be cashed in here, +1 Talent, 2x votes

UN - get tech that 3 others know, Probe protection

Cyborg - +1 research for each Network Node (if no Morgan), Free Bioenhancement Center

Prophet - Free Energy Banks, bonuses on all Fungus, Xenoempathy and Pholus without Dee

Drones - Free Areospace Complex, +2 Mins at all bases (Bulk Transmitter) and repair anywhere (Nanofactory) and 1/2 upgrade cost (if no Spartan), +2 Support (if no Morgan)

Roze - +1 Morale to Probes, -25% to Probe mission costs, Probes have Enhancement

I didn't include the Aliens because, well, I don't like them much.

Tell me what you think and if you think a faction is much too powerful and who the Projects should belong to.

paramir is offline paramir
Prince

Sep 2004
time: 21:23
  Old Post 30-05-2005 06:38
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Neat, the only similar thing i can think of is if you acelerate start then each faction gets a single project

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:23
  Old Post 31-05-2005 21:09
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Tired of ads?

I remember a thread on this before...I think it was decided that the game designers intended the SP for whoever said the quote for it...some exceptions obviously being the Self-Aware colony and Bulk Matter Transmitter...

That idea was all good with SMAC...SMAX, however, changed that, and projects like the Maritime Control Center were soon torn between the Pirates and the Spartans...Ultimately, a separate list has to be made for SMAC and SMAX, as the factions are rarely together...

Here would be my changes to your list, but ultimately, the is evidence that can suggest numerous factions for one SP, so there is no "one" correct way to do this...

Supercollider--Definetly University, but I see you have player...

Hunter-Seeker--Most likely Roze, folled by Cycon...goes to the Morgans in SMAC...

Universal Translator--Zak or Cycon, no one else would really give a care about tech...especially not Miriam...

Self-Aware Colony--Either Yang or Cycon...for the police...

Personally, I only allow myself to build projects that my faction leader says the quote for...so if I played the Gaians, I could not build the Merchant Exchange...it helps limit myself from building all the SPs and just absolutely killing the AI...

SynthetGod8 is offline SynthetGod8
Warlord

Oct 2003
time: 05:23
  Old Post 01-06-2005 00:42
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I can make an argument for Miriam wanting the Universal Translator.

She doesn't have much in the way of researchers or great scientific thinkers, but progress must always be made. It's likely that new technologies might be recovered more from Unity wreakage and by putting original ideas through a strict screening process that looks the technology's implications from a Biblical standpoint. All in all, it just takes longer.

I don't think it's a leap to think that the Believers are the ones who would be most interested in archeology, since they see Planet as the new Promised Land. I think it's plausable that they would view the alien artifacts as gifts from God, since the previous inhabitants of this Promised Land must have been close to God.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:23.
Apolyton Time is 00:23.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0277 seconds (88.56% PHP - 11.44% MySQL) with 29 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net