 |
|
Fosse
|
|
U.S.A.
Mar 2002 time: 23:24
|
|
My guess is that it's a reference to the now well known feature of awarding traits to units upon their promotion.
If a unit wins in combat you are able to select a promotion that might either make it heal faster, or fight in forests better, or use enemy roads.
I think that the "totally customizable armies" quote is just standard hyperbole.
|
|
|  |
 |
|
Fosse
|
|
U.S.A.
Mar 2002 time: 23:24
|
|
quote: Originally posted by GAZ082
I believe that the promotion system is much better than the design system in SMAC. It is much more useful, in SMAC you just added a big gun with a fat armor and you were ready for smacking factions. |
To be fair, it wasn't quite that simple.
A big gun with fat armor would cost a LOT to build, so you could have a handful of awesome troops or lots of regular ones, and that brings balance.
There were also so many special abilities to add on that you created the same paper/scissors/rock dynamic they are talking about in Civ IV. Defenses against fast units, air defenses, anti aircraft attackers, etc.
It would be an entirely inappropriate system for a Civ universe, but it was more comlex than you suggest.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:24. Apolyton Time is 00:24. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|