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Bogdanovist is offline Bogdanovist
Settler

Apr 2005
time: 05:24
  Old Post 01-06-2005 11:34
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Promotions favour aggressive strategies? Support Apolyton, buy Galactic Civilizations

The myriad of unit abilities that are apparently being introduced in CIV look interesting, but I'm not so sure about them being accessed by promotions only. This would seem to favour an aggressive strategy. Unless you constanly have someone to fight you'll be stuck with vanilla flavoured units while you warlike opponent has a wide variety of specialised units gained through promotions.

Maybe builders get other advantages so it's obviously impossible to access the overall game balance without seeing the whole picture. The way I've tended to play Civ II, SMAC(X) and in the last week or two Civ II, is to be a peacefull builder for most of the game with a relatively small (geographically speaking) empire, and then later on with tech superiority run amok with advanced units. It would seem that unit promotions work against this strategy, encouraging more frequent wars to keep you stock of jungle fighters or amphibious landers or whatever at reasonable levels, instead of just being able to build them when neccessary.

Of course making veteran players change their styles of play is not neccassarily a bad thing, but I was interested in what anyone else thought about this promotions thing?

Fosse is offline Fosse
King
U.S.A.
Mar 2002
time: 23:24
  Old Post 01-06-2005 19:37
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My hope is that a decent builder would have the edge with better basic units, and a better infrastructure to turn them out in case of a defensive war. The tactical war would go to the fighter, the attrition war to the builder.

On the surface, the system makes sense... if you don't fight your units are green.

It means the fighters are better fighters, which isn't amazingly unbalancing like the Great Leaders were in Civ III... the only way to rush a wonder and you HAD to get them by having LOTS of fights.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:24
  Old Post 01-06-2005 20:10
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There may be a lot of abilities at first sight, but at least some of them seem only to appear later on in the tech tree. "Amphibious" for instance.

MrFun is offline MrFun
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of Iowa
Nov 2000
time: 23:24
  Old Post 01-06-2005 20:14 Visit MrFun's homepage!
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quote:
Originally posted by Fosse
My hope is that a decent builder would have the edge with better basic units, and a better infrastructure to turn them out in case of a defensive war. The tactical war would go to the fighter, the attrition war to the builder.

On the surface, the system makes sense... if you don't fight your units are green.

It means the fighters are better fighters, which isn't amazingly unbalancing like the Great Leaders were in Civ III... the only way to rush a wonder and you HAD to get them by having LOTS of fights.



Actually, I have had a few Great Science leaders and used them to rush a wonder.

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:24
  Old Post 01-06-2005 20:48 Visit Alex's homepage!
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This is a valid concern, I'm also a builder at heart and I would not like to have to fight in order to specialize my units...

GAZ082 is offline GAZ082
Warlord
Buenos Aires, Argentina
Jul 2004
time: 02:24
  Old Post 01-06-2005 20:57
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Perhaps making your units veteran with barracks will allow to chose one speciality. Perhaps you can even 'buy' specialities investing a couple of gold pieces in a unit.

PD: I like banana flavoured units

Mace is offline Mace
Warlord
Trade Empire of the Carthaginians
Nov 2003
time: 23:24
  Old Post 01-06-2005 21:16
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Good thread; this is a concern of mine as well. I too tend to be a builder. With C3C, I've had to do far too much warmongering... boo

Fosse is offline Fosse
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Mar 2002
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  Old Post 01-06-2005 21:57
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quote:
Originally posted by MrFun



Actually, I have had a few Great Science leaders and used them to rush a wonder.


Not until Conquests, you didn't.
Vanilla Civ and PTW had only military leaders, but they did help balance the leader system when they added Scientific Leaders in the last expansion... If I remember correctly they also nerfed Military Leaders so that they could only build armies or rush small wonders.

I'm looking forward to this new system. I think it'd be more fun to only get to promote units in the field instead of at barraks because it'd make the promoted units more special. But either way I think I'll enjoy it.

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:24
  Old Post 01-06-2005 21:57 Visit MrFun's homepage!
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quote:
Originally posted by Alex
This is a valid concern, I'm also a builder at heart and I would not like to have to fight in order to specialize my units...


But like someone already said, it's more realistic to require you to fight in order for your soldiers to gain experience.

If you don't want to take the risk, why should you reap the benefits?

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:24
  Old Post 01-06-2005 22:01 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Whether or not the issue in the OP proves true, there still is a problem regarding warfare versus peace.

It is very difficult to play a non-warfare strategy against a warring opponent (AI or human). I would like to see more options other than building bigger swords and bombs.

Perhaps a more advanced economic system...or diplomacy model.

Alas, again this problem requires a more advanced AI programming model than what we have seen to date...

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:24
  Old Post 01-06-2005 22:24
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Civ4 better be made so that builder strategies again can work properly...

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:24
  Old Post 01-06-2005 22:32 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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or??????

you will buy the game in a bad mood, not a good mood?

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:24
  Old Post 01-06-2005 22:35
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I'm just grumpy. Fell asleep and awoke less than half an hour ago. But I do not like to have to wage war all the time when I'd rather build my empire.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:24
  Old Post 01-06-2005 23:04
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It's just too bad that Civs can't change 'nationality' over time. Starting as the Celts, and becoming the Germans or French or so after a certain 'trigger' point.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:24
  Old Post 01-06-2005 23:19
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Red/Green/Blue Mars trilogy

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:24
  Old Post 01-06-2005 23:23
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promotions should be rewarded based on what the unit has acomplished, and not given over to the player to min/max with no logic. Following that, a "builder"'s units could become better city defenders through long periods of garrison duty.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:24
  Old Post 01-06-2005 23:38 Visit curtsibling's homepage!
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Perhaps promotions should be gained from defence in various circumstances too...

.

GeoModder is offline GeoModder
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Jan 2004
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  Old Post 02-06-2005 00:37
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As I understood the feature, promotions/abilities would be granted upon winning a battle, not solely on attacking and winning.

Niessuh is offline Niessuh
Emperor
Sevilla
Mar 2003
time: 06:24
  Old Post 02-06-2005 01:05
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There is another thing that gives warmongering an advantage: lack of corruption. Without corruption, a small builder kingdom can't survive against a huge empire made by war, because if some empire is double-sized now it produces double.

All of this said if no other corruption system has been made

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:24
  Old Post 02-06-2005 01:11
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I'm pretty confident corruption is replaced by something else, just like pollution will be replaced by health.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:24
  Old Post 02-06-2005 02:11
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quote:
Originally posted by Niessuh
There is another thing that gives warmongering an advantage: lack of corruption. Without corruption, a small builder kingdom can't survive against a huge empire made by war, because if some empire is double-sized now it produces double.

All of this said if no other corruption system has been made


Soren said he'd replaced corruption with some other system. I can't believe they don't have something else in its place.

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
time: 06:24
  Old Post 02-06-2005 03:05
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quote:
Originally posted by Bogdanovist
The myriad of unit abilities that are apparently being introduced in CIV look interesting, but I'm not so sure about them being accessed by promotions only. This would seem to favour an aggressive strategy. Unless you constanly have someone to fight you'll be stuck with vanilla flavoured units while you warlike opponent has a wide variety of specialised units gained through promotions.

Maybe builders get other advantages so it's obviously impossible to access the overall game balance without seeing the whole picture. The way I've tended to play Civ II, SMAC(X) and in the last week or two Civ II, is to be a peacefull builder for most of the game with a relatively small (geographically speaking) empire, and then later on with tech superiority run amok with advanced units. It would seem that unit promotions work against this strategy, encouraging more frequent wars to keep you stock of jungle fighters or amphibious landers or whatever at reasonable levels, instead of just being able to build them when neccessary.

Of course making veteran players change their styles of play is not neccassarily a bad thing, but I was interested in what anyone else thought about this promotions thing?


Technical superiority is one thing, battle hardened veterans are another. You can´t expect great warriors right out of the box. After all what´s the use of state of the art weapons when there´s paper pushers and bozos handling them? You have to see some action to be a good soldier.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:24
  Old Post 02-06-2005 03:32
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And for those criticizing it as unrealistic to go to war just to give your troops some experience... that was part of the reasoning behind Vietnam (at least, some in the Pentagon used it as an opportunity to do so).

Donegeal is offline Donegeal
King
Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002
time: 05:24
  Old Post 02-06-2005 05:06
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I think the builder strat will be fixed, to a point. Remember, there are now 5 different types of great leaders, and I believe that none of them are garnered through warmongering...

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:24
  Old Post 02-06-2005 06:17
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Well, I suggested many weeks ago that promotions should NOT just be based on how many fights you win, but also the amount of 'military infrastructure' you possess. This way, a city with lots of barracks could get promotions almost as often-with almost no fighting-as a nation which is fighting all the time, but which has almost no barracks at all!

Yours,
Aussie_Lurker.

GAZ082 is offline GAZ082
Warlord
Buenos Aires, Argentina
Jul 2004
time: 02:24
  Old Post 02-06-2005 07:31
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I still sustain that spending some bucks in upgrading units should be the easiest way to solve this.

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:24
  Old Post 02-06-2005 08:53 Visit MrFun's homepage!
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quote:
Originally posted by Shogun Gunner

It is very difficult to play a non-warfare strategy against a warring opponent (AI or human).


This is not only stating the obvious, but it's also how the real world works too -- if a country maintained itself as a peaceful nation next to an aggressive nation, look out!

quote:
Originally posted by Shogun Gunner
I would like to see more options other than building bigger swords and bombs.


I think I have already read on the website of Civ IV that there will be more sosphistication in its diplomacy.

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:24
  Old Post 02-06-2005 09:00 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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I didn't say peaceful, but there are other ways to "fight" against an opponent other than outright war. Civ doesn't model all the possibilities very well. Let's see what cIV has to offer - I hope what you quoted is a real improvement over Civ3.

Trade Wars
Embargos
Piracy & Mercenaries
Diplomatic agreements
Appeasement (okay, this is already in)
Defense alliances that actually cause the AI to back off
Propaganda & Misinformation
Insurgency, Terrorism & Funding disenfranchised groups.

I'm sure there are some I missed.

Lorizael is offline Lorizael

Prince
The Cult Wins
Sep 2001
time: 00:24
  Old Post 02-06-2005 11:41
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For builders, remember that culture adds to city defense. Builders shouldn't necessarily be good at waging wars, but if they have a large empire behind them, they should be hard to bring down.

Cabbagemeister is offline Cabbagemeister
Chieftain

Feb 2003
time: 00:24
  Old Post 02-06-2005 20:33
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quote:
Originally posted by Donegeal
I think the builder strat will be fixed, to a point. Remember, there are now 5 different types of great leaders, and I believe that none of them are garnered through warmongering...


It depends how useful the great leaders actually turn out to be. Clearly, leader generation will be the lynchpin of the builder strategy, just like it was the lynchpin of the warmonger strategy in Civ3. But I'm not totally clear on what the leaders all do, or how much their presence (or absence) will affect your position. Will failing to generate a great leader in your science city cripple your chances of getting to Alpha Centauri peacefully? Is the builder relying on the evil RNG for his win?

Of course, regardless of how leaders work, even the most peaceful builder will have to build up his military when a warmonger (hello Ghengis) is nearby. Great trade routes (or whatever) from leaders are nice, but they don't stop advancing armies. The pure builder strategy is probably not viable. And I feel like this is as it should be.

 
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