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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > I'd like to see bridges over the rivers.
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GAZ082 is offline GAZ082
Warlord
Buenos Aires, Argentina
Jul 2004
time: 02:24
  Old Post 02-06-2005 04:49
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I'd like to see bridges over the rivers. Support Apolyton, buy Civilization III: Complete

In the shoots i cannot see them, if engineering is available, you are, in theory, able to build bridges, well, the new graphics are nice and fancy, but where are the bridges?

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:24
  Old Post 02-06-2005 05:43 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Sounds cluttered. With the Civ3 road/rail system covering every square, the rivers would look like zippers!

GAZ082 is offline GAZ082
Warlord
Buenos Aires, Argentina
Jul 2004
time: 02:24
  Old Post 02-06-2005 05:46
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Remove this text

Perhaps a bridge here and there would be fine, does not need to be one in every square a river is.

alms66 is offline alms66
Prince
Louisiana
Oct 1999
time: 23:24
  Old Post 02-06-2005 05:51
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Put an end to popups!

It would be nice eye candy for when zoomed in, but it probably won't happen, since roads are textures (2d images stretched over 3d coordinates) and would look odd at river crossings if model bridges were there.

GAZ082 is offline GAZ082
Warlord
Buenos Aires, Argentina
Jul 2004
time: 02:24
  Old Post 02-06-2005 05:53
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Avatar Enlargement: We've got the solution

Bridges should be 3d, like the rest of the structures.

Alexander01 is offline Alexander01

Prince
USA
Aug 2001
time: 22:24
  Old Post 02-06-2005 06:31
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Some Questions:

Would Bridge Building be a tech that was required to learn how to build bridges?

Would Bridges just be a land improvement that could be built (just like mines, irrigation, etc.)?

Would Bridges simply appear as a civ expanded across a river?

GAZ082 is offline GAZ082
Warlord
Buenos Aires, Argentina
Jul 2004
time: 02:24
  Old Post 02-06-2005 07:29
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1- If im not wrong, in all CIVs you requiered the Engineering technology for being able to build roads over rivers (aka, bridges). So, the answer is no.

2 - Dont think so, perhaps a road over a bridge should take a turn more, because is more complex to build than a normal road.

3 - Wha?

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:24
  Old Post 02-06-2005 08:52
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Suffering from ads?

I think it would be nice just to see them graphically, whether or not you actually had bridge building.

KyuuA4 is offline KyuuA4
Chieftain

Jun 2005
time: 23:24
  Old Post 03-06-2005 06:12
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Got spare money?

Even in modern times, the effectiveness of rivers as strategic points were still viable.

It would be nice to be able to bomb bridges just to slow down enemies.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:24
  Old Post 03-06-2005 06:14
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Put an end to popups!

You can. You bomb the roads.

KyuuA4 is offline KyuuA4
Chieftain

Jun 2005
time: 23:24
  Old Post 03-06-2005 06:52
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quote:
You can. You bomb the roads.


OK. How about establishing "artificial" choke-points?

Vince278 is offline Vince278
King

Dec 2002
time: 05:24
  Old Post 03-06-2005 08:58
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The AI sometimes ignores even the best laid traps.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:24
  Old Post 03-06-2005 16:09 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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no bridges, get over it

would you want to mess with what type as well, then width, length...blah blah

Sirotnikov is offline Sirotnikov
King
<--- Yes, It's a "kitty" in a boot.
Feb 2000
time: 07:24
  Old Post 03-06-2005 16:15
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quote:
Originally posted by KyuuA4


OK. How about establishing "artificial" choke-points?


you can do that with ZOC

this is an operational level representation of tactical efforts.

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:24
  Old Post 03-06-2005 18:03 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Put an end to popups!

ummm......that's much better than a kitty in a boot.

Yes, you are absolutely right - ZOC is good rule.

MattPilot is offline MattPilot
Warlord
Tulsa, OK
Dec 2003
time: 05:24
  Old Post 03-06-2005 18:26
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is ZOC as we know it from SMAC back in Civ4?

if yes, i'm really happy

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:24
  Old Post 03-06-2005 18:57 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Enter the AD-FREE zone

never played SMAC -- how did it work there?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:24
  Old Post 03-06-2005 19:00
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't Is a quite blocking feature there.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:24
  Old Post 03-06-2005 21:00
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quote:
Originally posted by KyuuA4
OK. How about establishing "artificial" choke-points?


Fortresses.

MattPilot is offline MattPilot
Warlord
Tulsa, OK
Dec 2003
time: 05:24
  Old Post 03-06-2005 22:52
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quote:
Originally posted by GeoModder
't Is a quite blocking feature there.


???






quote:
never played SMAC -- how did it work there?


I think Civ2 had the same system. When you were in in a square adjacent to an enemy unit, you couldn't move to a square that was also adjacent to either the same enemy unit or a different one. Unless of course you had a friendly unit in that square (think paratroopers). You could, however, attack the unit that is causing the ZOC.

By removing this feature in Civ3, they removed a big part of the tactical combat gameplay.

Smaller nations had a chance of stopping or slowing big stacks by simply fortifying units on mountains & forts. Paratroopers were useful in creating paths through enemy territory.

I really wish they bring back real ZOC. It was a big part of combat.

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:24
  Old Post 04-06-2005 00:14 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Ah...the traditional ZOC from military simulation board games (ala Avalon Hill, SPI, et al). yes, I also prefer that system.

Civ3 still has the zone of control to an extent, however it only occurs when an enemy unit moves from one square to another square within the unit's ZOC. And then, it doesn't seem to happen 100% only by a predetermined probability. The best you can do is knock of a HP from the moving enemy unit. It's much weaker.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:24
  Old Post 04-06-2005 03:19 Visit Straybow's homepage!
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#22 Report this post to a moderator
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In some ways the distinction of bridges doesn't work on this strategic scale. Over the length of a game turn it doesn't matter much whether units cross a bridge or use ferry service or even build their own ferryboats. If the river is really huge or in a deep canyon then ancient wood and stone bridgebuilding won't be any use.

Sirotnikov is offline Sirotnikov
King
<--- Yes, It's a "kitty" in a boot.
Feb 2000
time: 07:24
  Old Post 04-06-2005 20:57
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If the river is really really huge, it might as well be represented by a sea square

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:24
  Old Post 04-06-2005 22:16
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#24 Report this post to a moderator
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Or a number of lakes interlinked.

KyuuA4 is offline KyuuA4
Chieftain

Jun 2005
time: 23:24
  Old Post 04-06-2005 22:40
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Got spare money?

quote:
Originally posted by GeoModder
Or a number of lakes interlinked.


Even the largest/widest rivers (like the Amazon) aren't that wide.

Max Sinister is offline Max Sinister
Warlord

Nov 2003
time: 05:24
  Old Post 09-06-2005 18:54 Visit Max Sinister's homepage!
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AFAIK, at its mouth its more than 20 km wide. Not enough for a world map (where a tile is 100 x 100 km), but on a map of South America...

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:24
  Old Post 09-06-2005 21:15
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#27 Report this post to a moderator
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quote:
Originally posted by Straybow
In some ways the distinction of bridges doesn't work on this strategic scale. Over the length of a game turn it doesn't matter much whether units cross a bridge or use ferry service or even build their own ferryboats. If the river is really huge or in a deep canyon then ancient wood and stone bridgebuilding won't be any use.


But it'd be nice to see them on the map, rather than the current ugliness of the road running under the river, IIRC.

Xorbon is offline Xorbon
Prince
Guelph, ON
Jul 2003
time: 00:24
  Old Post 10-06-2005 07:17
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#28 Report this post to a moderator
Got spare money?

quote:
Originally posted by GAZ082
1- If im not wrong, in all CIVs you requiered the Engineering technology for being able to build roads over rivers (aka, bridges). So, the answer is no.


You are wrong.

In the original Civilization game, 'bridge building' was a tech all on its own.

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