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Kloreep

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of the pillow
Jun 2002 time: 00:36
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The cap-lifting and lowered corruption of Monarchy almost make it a no brainer. But the one thing I think we should consider before rushing off to revolution is unit maintenance.
Under Despotism and with our current array of towns, we have 32 free units. We currently have 22 units and are building more. If 32 is halved to its monarchical level of 16, we're already looking at -6 gpt. That will lower by 2 with the use of the new settler we're building in PoA, but it will rise much faster with all the units, both workers and military, we're building. I'd say we're easily looking at surpassing -10 gpt to support our combined worker force and military.
However, as I mull it over, I think this is an acceptable fee.
GoT will reach 5 fpt, that magic 2-turn growth number; the PoA cattle will give more food, allowing PoA to achieve 3-turn growth, potentially 2-turn if we use the grassland 1-1 of it for irrigation. (2-turn worker pump. Mmmm. ) I'll pay a fair amount of gold to get our pumps supercharged like that. Pop is power. With enough fast pumps, we won't need that shield pit called the Pyramids that BOH is building.
Also, corruption will be reduced. Not only should this give us a few extra commerce, paying for a few of the excess units, but it'll give us extra shields here and there as well.
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skrobism
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Monarchy ASAP. Focus on Pop growth. Cities and population are power.
Thanks for all the work on this Kloreep.
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