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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:36
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I'm not going to post screenshots, and you can probably guess by now that I'm not going to do any turn threads. However, I am more than willing to answer any questions that anyone asks me to, so long as I have the time to do so.
Right now, however, The war in the south is progressing nicely, as I have managed to blockade Monkey from Landing North by placing the Horsemen on the coast. Thanks GS 
If Monkey move north, then the only place they can land is next to the stack of LB and Muskets, and there are also 4 gallys, and a further one that will arrive next turn, that will hurt the ability for Monkey to move, reinforce and retreat their NMs.
Southern Lands, 530 AD
Swindon is prebuilding the Great Library as of 530 AD, and in 590 AD, Coventry will start to Great Lighthouse (after a Courthouse. I'm sick of having 25% corruption in that city, although it should decrease after the palace jump.)
Burundy and CoS are building Courthouses. Probably wise to leave it that way.
In two turns I am disbanding Izz, and jumping the palace to Blencathra. I will build to cities, one at Izz4, "Home" a worker pump, and one at Izz 9, New Izzardia, an ordinary city.
Cow river is going to be a one turn worker pump, using both cows, three irrigated bonus grasslands, a hill, and the new labourer will land on the forest. If anyone messes with it I will personally gut them
Following standard practice, I am going to start workering up all of the cities to their limit, assuming 3 lux and 10% lux.
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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:36
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Oh, and Theseus, we are second in GNP and MFG, and one other team is in a GA. I did not believe H_Es' words until last turn when Tabemono came out of a GA, (triggered by Leos and Pyramids, and they are China), and we jumped up from third in GNP and MFG.
I'm going to Palace jump in two tuns, we still have a GA to come, we have an empire the size of Lego, with a denser build some I can MM more, and no iron. So we need to trade for some.
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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:36
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Yeah. We have 60 workers finishing up on the improvements, and are building 1.5 workers per turn.
I'm adding the workers to the cities, pushing them to the edge of unhappiness, but keeping them productive.
This is what I managed to learn from Nathen, DeepO, Ason et al, and so far, it seems to be working.
Have a look at the save, youm ight be suprised at what you see.
Attachment: don_juan_casanova of the hispamamericanos, 570 ad.sav
This has been downloaded 1 time(s).
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:36
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Yeah, I concur that invading LL is the way to go... the iron situation sucks big time. I'd stop building Libraries and Markets, and go with Temples, Harbors, Barracks, and military. Focus everthing on getting the invasion on its way the minute the Caravel upgrades are completed.
Re landing at LL, especially because of the Cats, I'd suggest just landing adjacent to Marina. Trick them with a diversionary force at Helena22, and, pre-rails and without horsies, they'll be dead meat.
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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:36
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T. We don't want to attack LL. LL can do use a favour and take up a large chunk of land, and keep atleast one of Tabemono or MAST occupied.
With regard to the buildings, We need as many libs as we can get. Harbours, I agree, we need, but all of the harbours on the west are either built, or we are pumping out the galleys, because we need tonnes of galleys. On the east We're finishing up on the courthouses, and then I'm planning on a picket fence. At first it will be around our coast, and then I'll gradually expand it so that we can watch the other continent (as Lego did).
as I said, we are not going to be attacking LL at first. Tabemono have Riders, MAST have knights, and we need to remove them from the field of play immediately. That is why I suggest we attempt to remove Nationalism from the map, and build a town on the hill 99 of where nationalism is.
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All times are GMT. The time now is 05:36. Apolyton Time is 00:36. |
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