 |
|  |
 |
|
Commy
|
 |
St. Louis, MO, USA
Mar 2004 time: 05:34
|
|
Okay, so I am some lazy bum who has lots of time on his hands this summer...and I'd like to make a SMAC strategy guide...
Not to rival anyone else's strategy guide, not to buy out Apolyton or anything, just a simple website, probably on freewebs.com...I think I'll find that the strategy guide will help me more than anyone else...
But anyway, before wasting any of my "precious" time planning a website, I was just wondering, what would be some good things to include...I have come up with the following...
1. Base Facilities Guide--A lot like what Jamski started, only finished...probably will explain when and what bases to build certain facilities in...
2. Social Engineering--Will include things like best SE for beginning, middle, and end of game, like there is an end...possibly when and why to change SE in the middle of the game, like switching to power during war, etc...
3. Factions--I really wish to make a test that could "tell" you what faction fits you "idealogically" or by playing style...but that seems a little...far fetched...although I still want it. Also will hope to include strategy for each faction, suggested SE and SPs, etc...
4. Units--Basically, good special ability combinations, what units to build, what not to build, how to make a field army with 3-4 units (defense, base attack, mobile attack, artillery), maybe surface, water, and air unit coordination...
5. Playing styles--This might also be called terraforming strategies...compare ICS, forest-and-forget, all fungus, or just plain advanced terraforming, seeing the total energy outputs, pros and cons of each...
Also, I kind of need to know how complex to get...I already made a guide for the headquarters facility...that's right, the headquarters...it was about 1 and a half pages on Microsoft word, font 12...single-spaced...
I got so mad I just deleted it by holding the backspace key...think it should maybe be kept to half a page at the most...
Anyway, the poll above lets you vote for as much as you want, so don't abuse it, just pick what you think is necessary...
|
|
|  |
 |
|  |
 |
|
Kirov
|
|
Warsaw, Poland
Sep 2002 time: 06:34
|
|
quote: Originally posted by Commy
Perhaps for each subject, there should be a section on strategy that is...short and simple, and then a reference sheet for each subject that show the mathematical equations, possibly even downloads of a SMAC game that shows a certain example? |
I guess that's the best idea, a short piece for impatient guys and a loooong one for others.
Why the heck did you delete 1,5 page about HQs? You should have posted it here... Anyway, I voted for "make it very complex". Let's face it, not many of apolytonian people need tips like "build many formers".
PS. I really liked the Buster's tip that binTravkin quoted - simple and _practical_. Vel's guide really lack the latter, with most tips along the lines of "Build X. It's very important. Build Y. It's very important. Build Z. It's very important." There's was so many wishful thinking there that I wasn't sure if those tips are for MP or for SP on Citizen level ("Build a cruiser with best weapon and best armour"... Well, thanks Vel, but really a foil probe is usu all I need).
So don't make the mistake of saying to people: "Build a huge empire, with superb economy, excellent research and outstanding army." On the sidenote, I remember that "The Art of War" by Sun Tzu was full of such "advice" as well.
Oh, I've also noticed some mistakes in Vels' guide, mostly petty but still, so remember to cross check any info before pasting it. Claims that an armoured probe gets an upper hand in a probe duel can sometimes turn up false in a very painful way...
|
|
|  |
 |
|  |
 |
|
Commy
|
 |
St. Louis, MO, USA
Mar 2004 time: 05:34
|
|
quote: Originally posted by Kirov
Well, while Commy should take Apolytonian vets into consideration, he can't write a guide _for_ them: there's really not much Googlie or some other Darsnan can be taught about the game... |
I definitely agree with this, and that is exactly why I hesitated to even start a strategy guide...but, you never know, you could learn something, although probably not from me...
I think things vets appreciate most is tools that help them in the game...not strategy...although, I doubt anyone here would think me as a vet, I don't, so I guess I couldn't really say what veterans of SMAC want...
quote: [SIZE=1] I'd say you should focus on a certain group, for example those who just start to play MP. An SP game is to MP like masturbation to sex, and "virgins" certainly could use a hand... |
And yet, notice that people generally masturbate more than they have sex...
...unless, they are sexually repressed or have a "side" job...
|
|
|  |
 |
|
Commy
|
 |
St. Louis, MO, USA
Mar 2004 time: 05:34
|
|
Well, well, I have very good news...maybe...
I have completed the first part of my website, the strategy on "relocating your headquarters"...I don't know if it is 3 pages, but I hope it will do, as it amazingly took me many hours to do...which doesn't even seem possible...
The website is...
www.freewebs.com/universityofplanet/
My e-mail addresses are located on the website, you can e-mail me or just post on here, as I would like feedback...
It's pretty obvious, but on the navbar to the left click on Base Facilities, then scroll down a ways on the new page and click on Headquarters...
Now, just one warning, don't you all visit my site at the same time, as I have a limited bandwidth...like I'd ever have to worry about that...
|
|
|  |
 |
|
Velociryx
|
 |
of Candle'Bre
Apr 1999 time: 05:34
|
|
Claims that an armoured probe gets an upper hand in a probe duel can sometimes turn up false in a very painful way...
It's been a LONG time since I ran any experiments along those lines, BUT....the line of thinking is still with me and goes like this:
Armored units, if they survive combat, get morale upgrades. All other factors being equal (ie., two probes duking it out), the one with the higher morale will typically carry the day, thus: An armored probe who has a few victories under his belt will be of higher morale, and thus, more capable in a probe v probe duel than an un-armored, and thus, un-morale-upgraded version.
Take it with a grain of salt....like I said, it's been so long that I couldn't swear to it, but the above, or something very like it, was almost surely my line of thought. 
-=Vel=-
(now back to your regularly scheduled programming)

|
|
|  |
 |
|
Commy
|
 |
St. Louis, MO, USA
Mar 2004 time: 05:34
|
|
quote: Originally posted by Cataphract887 unless the answer is hidden where i didnt notice it( ) select a unit,move it into your HQ and hit b then hit enter 
or you could be lame and rush a CP.... |
Actually, in a way, the answer was hidden...notice the background of my website is black...well, that last paragraph was indeed finished, and told how to obliterate and a bit more, but unfortunately, the text color was black, not white, so you couldn't see it...that's fixed now...
I plan to do Recycling tanks and Children's creche's tommorrow...
|
|
|  |
 |
|  |
 |
|
Commy
|
 |
St. Louis, MO, USA
Mar 2004 time: 05:34
|
|
quote: Originally posted by Barinthus
Commy, the bottom line - write that guide the way you want. You will never be able to please everybody.
Whether the way you write it, I know I will be looking forward to read it. |
This is very true...I plan to give every single strategy possible...unbiased, I guess would be one way of saying it, but we all know unbiased is purely subjective...
Basically, every possible strategy, I hope, will be explained thoughly...I could also just find a short strategy for one thing written by someone else...how to pop-boom, how to ICS, etc...
I think that if the pros, the cons, and all the possibilities are presented, people won't be turned away and will make their own decisions as what is best for them...
|
|
|  |
 |
|
dacole
|
|
quote: Originally posted by Commy
Now, back to the strategy guide...I definitely agree that telling people "have good research and build an empire" is worthless...I have looked at so many strategy guides on the Internet, and they are all crap, all the same...so I think it was wise to ask the people here who actually have heard of the difficultly level called transcend...I could have sworn some of the people that wrote those guides had LD or something, "make sure to build atleast one garrison unit per base" is quite frankly not advice at all... |
I agree that asking was a good idea but is Vel's guide not considered to be quite good? I've been using it quite succesfully for two years or so now.
|
|
|  |
 |
|
Flubber
|
|
With a view of the Rockies
Aug 2000 time: 22:34
|
|
Vel's is quite good but of course certain gamers have used his strategy guide and elevated their game even more-- As well, people delving deep into the details of the game have probably discovered some errors.
Often long held beliefs which were detailed in the game files or manuals has turned out to be incorrect
|
|
|  |
 |
|
Flubber
|
|
With a view of the Rockies
Aug 2000 time: 22:34
|
|
Commy
I wish you well and would never discourage a gamer that wanted to add to the resources available to other gamers
But I caution you to check and recheck your conclusions. You have attempted to correct statements of mine on a couple of occasions and even argued the points for a bit before conceding you were wrong after performing tests. Some of it was not what I would call super advanced knowledge either. Thats fine . . . its what a board is for, we learn from each other. I know I have certainly made wrong statements on here so its not like I expect deference.( although I have learned to note in my posts when some idea of mine is merely a belief which has not been tested-- an example is my "rough" formula for the chance of catching a worm-- I know its not the formula but it is an approximation that fits anecdotal experience)
But to write a guide implies a fair deal of certainty in what you are saying. Personally, I wouldn't feel qualified to write such a guide by myself and I know this game pretty darn well. So my advice . . .. If you want to do this, MAKE SURE TO run various portions of it through poly first. There are different people here with expertise on any SMAX topic you care to name.
You can write it, it can be in your style and with your tone and for your chosen audience but the poly community are very likely to catch the inevitable errors that creep in.
|
|
|  |
All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|