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What to include in a SMAC guide... (Time out:0 days after 09-06-2005, 05:28)
Base Facilities Guide
Military Units Guide
Terraforming and Playing Guides (ICS, forest and forget, etc.)
Faction Test (what faction's best for you)
Social Engineering strategy
**Make the guide very simple and Abstract
**Include a few math examples for things like facilities, but otherwise simple
**Make it very complex, that Headquarters facility guide should be 3 pages!!
**Scratch the whole idea, that's why there is Apolyoton!!
Make sure to include an xenobananas catalog..
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Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:34
  Old Post 09-06-2005 05:24
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Okay, so I am some lazy bum who has lots of time on his hands this summer...and I'd like to make a SMAC strategy guide...

Not to rival anyone else's strategy guide, not to buy out Apolyton or anything, just a simple website, probably on freewebs.com...I think I'll find that the strategy guide will help me more than anyone else...

But anyway, before wasting any of my "precious" time planning a website, I was just wondering, what would be some good things to include...I have come up with the following...

1. Base Facilities Guide--A lot like what Jamski started, only finished...probably will explain when and what bases to build certain facilities in...

2. Social Engineering--Will include things like best SE for beginning, middle, and end of game, like there is an end...possibly when and why to change SE in the middle of the game, like switching to power during war, etc...

3. Factions--I really wish to make a test that could "tell" you what faction fits you "idealogically" or by playing style...but that seems a little...far fetched...although I still want it. Also will hope to include strategy for each faction, suggested SE and SPs, etc...

4. Units--Basically, good special ability combinations, what units to build, what not to build, how to make a field army with 3-4 units (defense, base attack, mobile attack, artillery), maybe surface, water, and air unit coordination...

5. Playing styles--This might also be called terraforming strategies...compare ICS, forest-and-forget, all fungus, or just plain advanced terraforming, seeing the total energy outputs, pros and cons of each...

Also, I kind of need to know how complex to get...I already made a guide for the headquarters facility...that's right, the headquarters...it was about 1 and a half pages on Microsoft word, font 12...single-spaced...

I got so mad I just deleted it by holding the backspace key...think it should maybe be kept to half a page at the most...

Anyway, the poll above lets you vote for as much as you want, so don't abuse it, just pick what you think is necessary...

Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
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  Old Post 09-06-2005 06:01
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quote:
Also, I kind of need to know how complex to get...I already made a guide for the headquarters facility...that's right, the headquarters...it was about 1 and a half pages on Microsoft word, font 12...single-spaced...


i dont get it...you spent time making a HQ guide then deleted it for as i can see,no aparent reason? a page and a half,long as its technical info,is good.

i guess ill eat a xenobanana and see what others say...

edit: i voted structure guide,precise terraforming, complexity(make that HQ guide 3 pages!!-or not). whatever you do,long long technical discorses always interst me to read for some reason

Last edited by Cataphract887 on 09-06-2005 at 06:07

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:34
  Old Post 09-06-2005 07:22
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Everybody have different taste - I wouldn't want to read a guide that's all about number crunching and 'under the hood' stuff.

What I'd love to read are tips and suggestions along with advice on terraforming, spacing, and so on.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:34
  Old Post 09-06-2005 07:45
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Tired of ads?

Perhaps for each subject, there should be a section on strategy that is...short and simple, and then a reference sheet for each subject that show the mathematical equations, possibly even downloads of a SMAC game that shows a certain example?

Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
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  Old Post 09-06-2005 07:53
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instead of a new guide,why not get links and mini-descriptions+ organized by class of every single smac link known to man? you could call it....... The Planetary Datalinks

i think one was made before or started but not finshed IIRC

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:34
  Old Post 09-06-2005 13:25
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quote:
instead of a new guide,why not get links and mini-descriptions+ organized by class of every single smac link known to man


That is a good idea, but even better idea would be, read through all those links, summarize and citate in the Manual you make.

I remember a citate from Buster:

"It's better to get your opponent infiltrated early than to have one more high productive base."

It's simple and clear.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:34
  Old Post 09-06-2005 13:52
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DON'T write a base facilities or a "What to produce" guide. With all respect to Jamski, but I think such an effort is completely useles, as what to produce completely depends on the circumstances.

To follow binTravkin's example, a what-to-produce guide can be summarized in the following three sentences:

"Calculate what benefits the intended production item will give. If you can find another production item that would give more benefits per mineral spent, build that one instead. If not, continue with the original plan."

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:34
  Old Post 09-06-2005 17:11
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quote:
Originally posted by Cataphract887
instead of a new guide,why not get links and mini-descriptions+ organized by class of every single smac link known to man? you could call it....... The Planetary Datalinks

i think one was made before or started but not finshed IIRC


I was actually was going to call it the University of Planet, but Planetary Datalinks will work...perhaps as a second Website? I think I can find the time...

Kirov is offline Kirov
Prince
Warsaw, Poland
Sep 2002
time: 06:34
  Old Post 09-06-2005 18:31
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quote:
Originally posted by Commy
Perhaps for each subject, there should be a section on strategy that is...short and simple, and then a reference sheet for each subject that show the mathematical equations, possibly even downloads of a SMAC game that shows a certain example?


I guess that's the best idea, a short piece for impatient guys and a loooong one for others.

Why the heck did you delete 1,5 page about HQs? You should have posted it here... Anyway, I voted for "make it very complex". Let's face it, not many of apolytonian people need tips like "build many formers".

PS. I really liked the Buster's tip that binTravkin quoted - simple and _practical_. Vel's guide really lack the latter, with most tips along the lines of "Build X. It's very important. Build Y. It's very important. Build Z. It's very important." There's was so many wishful thinking there that I wasn't sure if those tips are for MP or for SP on Citizen level ("Build a cruiser with best weapon and best armour"... Well, thanks Vel, but really a foil probe is usu all I need).

So don't make the mistake of saying to people: "Build a huge empire, with superb economy, excellent research and outstanding army." On the sidenote, I remember that "The Art of War" by Sun Tzu was full of such "advice" as well.

Oh, I've also noticed some mistakes in Vels' guide, mostly petty but still, so remember to cross check any info before pasting it. Claims that an armoured probe gets an upper hand in a probe duel can sometimes turn up false in a very painful way...

Cataphract887 is offline Cataphract887
Prince

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Apr 2002
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  Old Post 09-06-2005 19:10
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quote:
So don't make the mistake of saying to people: "Build a huge empire, with superb economy, excellent research and outstanding army." On the sidenote, I remember that "The Art of War" by Sun Tzu was full of such "advice" as well.


i recently read the art of war.i was not impressed...

quote:
"It's better to get your opponent infiltrated early than to have one more high productive base."


while that advice is it(seems) useless in the sense that there isnt teeming masses of newbies to teach to.

the skill-to-players ratio is very high here compared to a game just released.

quote:
Let's face it, not many of apolytonian people need tips like "build many formers".

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:34
  Old Post 09-06-2005 21:35
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quote:
Originally posted by Cataphract887 i recently read the art of war.i was not impressed...


I read parts of it...I do believe Sun Tzu was most likely a military genius, but honestly, I think anyone intelligent enough to get into the military could figure all that crap out on there own...

Now, back to the strategy guide...I definitely agree that telling people "have good research and build an empire" is worthless...I have looked at so many strategy guides on the Internet, and they are all crap, all the same...so I think it was wise to ask the people here who actually have heard of the difficultly level called transcend...I could have sworn some of the people that wrote those guides had LD or something, "make sure to build atleast one garrison unit per base" is quite frankly not advice at all...

Kirov is offline Kirov
Prince
Warsaw, Poland
Sep 2002
time: 06:34
  Old Post 09-06-2005 23:01
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quote:
Originally posted by Cataphract887

while that advice is it(seems) useless in the sense that there isnt teeming masses of newbies to teach to.



Well, while Commy should take Apolytonian vets into consideration, he can't write a guide _for_ them: there's really not much Googlie or some other Darsnan can be taught about the game...

I'd say you should focus on a certain group, for example those who just start to play MP. An SP game is to MP like masturbation to sex, and "virgins" certainly could use a hand...

Cataphract887 is offline Cataphract887
Prince

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time: 00:34
  Old Post 10-06-2005 00:09
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i resent that remark

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:34
  Old Post 10-06-2005 05:50
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quote:
Originally posted by Kirov
Well, while Commy should take Apolytonian vets into consideration, he can't write a guide _for_ them: there's really not much Googlie or some other Darsnan can be taught about the game...


I definitely agree with this, and that is exactly why I hesitated to even start a strategy guide...but, you never know, you could learn something, although probably not from me...

I think things vets appreciate most is tools that help them in the game...not strategy...although, I doubt anyone here would think me as a vet, I don't, so I guess I couldn't really say what veterans of SMAC want...

quote:
[SIZE=1] I'd say you should focus on a certain group, for example those who just start to play MP. An SP game is to MP like masturbation to sex, and "virgins" certainly could use a hand...


And yet, notice that people generally masturbate more than they have sex...

...unless, they are sexually repressed or have a "side" job...

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:34
  Old Post 10-06-2005 05:54
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Well, well, I have very good news...maybe...

I have completed the first part of my website, the strategy on "relocating your headquarters"...I don't know if it is 3 pages, but I hope it will do, as it amazingly took me many hours to do...which doesn't even seem possible...

The website is...

www.freewebs.com/universityofplanet/

My e-mail addresses are located on the website, you can e-mail me or just post on here, as I would like feedback...

It's pretty obvious, but on the navbar to the left click on Base Facilities, then scroll down a ways on the new page and click on Headquarters...

Now, just one warning, don't you all visit my site at the same time, as I have a limited bandwidth...like I'd ever have to worry about that...

Velociryx is offline Velociryx
Moderator
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Apr 1999
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  Old Post 10-06-2005 06:43 Visit Velociryx's homepage!
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Claims that an armoured probe gets an upper hand in a probe duel can sometimes turn up false in a very painful way...

It's been a LONG time since I ran any experiments along those lines, BUT....the line of thinking is still with me and goes like this:

Armored units, if they survive combat, get morale upgrades. All other factors being equal (ie., two probes duking it out), the one with the higher morale will typically carry the day, thus: An armored probe who has a few victories under his belt will be of higher morale, and thus, more capable in a probe v probe duel than an un-armored, and thus, un-morale-upgraded version.

Take it with a grain of salt....like I said, it's been so long that I couldn't swear to it, but the above, or something very like it, was almost surely my line of thought.

-=Vel=-
(now back to your regularly scheduled programming)

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:34
  Old Post 10-06-2005 07:16
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Um, hello Vel...nice to see you, but, I think you posted in the wrong thread...but hey, that's okay...I'll post it in the right thread for you...

Cataphract887 is offline Cataphract887
Prince

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  Old Post 10-06-2005 07:22
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i like the dark colours commy,easy to read

i hadnt thought of HQless empires before...

Cataphract887 is offline Cataphract887
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  Old Post 10-06-2005 07:25
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quote:
So now, the next question is, how do you get rid of an HQ?


unless the answer is hidden where i didnt notice it( ) select a unit,move it into your HQ and hit b then hit enter

or you could be lame and rush a CP....

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:34
  Old Post 10-06-2005 07:33
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quote:
Originally posted by Kirov
Anyway, I voted for "make it very complex". Let's face it, not many of apolytonian people need tips like "build many formers".


Mock me all you want but I'm a noob when it comes to SMAC/X. My fellow pbemers can vounch for that .

I get advice like build formers! build supply crawlers! but there are so much I can do and what should be my priorities and so on.

Perhaps for most of you the answer is apparent but well like I said, I'm a noob ha.

Commy, the bottom line - write that guide the way you want. You will never be able to please everybody.

Whether the way you write it, I know I will be looking forward to read it.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
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  Old Post 10-06-2005 07:47
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quote:
Originally posted by Cataphract887 unless the answer is hidden where i didnt notice it( ) select a unit,move it into your HQ and hit b then hit enter

or you could be lame and rush a CP....


Actually, in a way, the answer was hidden...notice the background of my website is black...well, that last paragraph was indeed finished, and told how to obliterate and a bit more, but unfortunately, the text color was black, not white, so you couldn't see it...that's fixed now...

I plan to do Recycling tanks and Children's creche's tommorrow...

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:34
  Old Post 10-06-2005 07:48
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quote:
Originally posted by Kirov
there's really not much Googlie or some other Darsnan can be taught about the game...


Well, I can happily say that your statement isn't completely correct: I am still experiencing some new suprises when I'm playing in my own private tweaked games! I'll let you (and the whole community) in on my new "revelations" once I come back from my sabatical....


D

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
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  Old Post 10-06-2005 07:52
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quote:
Originally posted by Barinthus
Commy, the bottom line - write that guide the way you want. You will never be able to please everybody.

Whether the way you write it, I know I will be looking forward to read it.


This is very true...I plan to give every single strategy possible...unbiased, I guess would be one way of saying it, but we all know unbiased is purely subjective...

Basically, every possible strategy, I hope, will be explained thoughly...I could also just find a short strategy for one thing written by someone else...how to pop-boom, how to ICS, etc...

I think that if the pros, the cons, and all the possibilities are presented, people won't be turned away and will make their own decisions as what is best for them...

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
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  Old Post 10-06-2005 07:53
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quote:
Originally posted by Cataphract887
i like the dark colours commy,easy to read

i hadnt thought of HQless empires before...


I appreciate the feedback, thanks a lot...

dacole is offline dacole
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May 2003
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  Old Post 10-06-2005 08:55
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quote:
Originally posted by Commy



Now, back to the strategy guide...I definitely agree that telling people "have good research and build an empire" is worthless...I have looked at so many strategy guides on the Internet, and they are all crap, all the same...so I think it was wise to ask the people here who actually have heard of the difficultly level called transcend...I could have sworn some of the people that wrote those guides had LD or something, "make sure to build atleast one garrison unit per base" is quite frankly not advice at all...


I agree that asking was a good idea but is Vel's guide not considered to be quite good? I've been using it quite succesfully for two years or so now.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:34
  Old Post 10-06-2005 09:15
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Vel's is quite good but of course certain gamers have used his strategy guide and elevated their game even more-- As well, people delving deep into the details of the game have probably discovered some errors.

Often long held beliefs which were detailed in the game files or manuals has turned out to be incorrect

Flubber is offline Flubber
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With a view of the Rockies
Aug 2000
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  Old Post 10-06-2005 09:43
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Commy

I wish you well and would never discourage a gamer that wanted to add to the resources available to other gamers

But I caution you to check and recheck your conclusions. You have attempted to correct statements of mine on a couple of occasions and even argued the points for a bit before conceding you were wrong after performing tests. Some of it was not what I would call super advanced knowledge either. Thats fine . . . its what a board is for, we learn from each other. I know I have certainly made wrong statements on here so its not like I expect deference.( although I have learned to note in my posts when some idea of mine is merely a belief which has not been tested-- an example is my "rough" formula for the chance of catching a worm-- I know its not the formula but it is an approximation that fits anecdotal experience)


But to write a guide implies a fair deal of certainty in what you are saying. Personally, I wouldn't feel qualified to write such a guide by myself and I know this game pretty darn well. So my advice . . .. If you want to do this, MAKE SURE TO run various portions of it through poly first. There are different people here with expertise on any SMAX topic you care to name.

You can write it, it can be in your style and with your tone and for your chosen audience but the poly community are very likely to catch the inevitable errors that creep in.

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:34
  Old Post 10-06-2005 12:06
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quote:
Originally posted by Cataphract887

i recently read the art of war.i was not impressed...



I wasn't either. Such works have to be viewed in respect to the time they were produced. I'm sure that if I had only been able to read works produced before Art of War I would have been blown away when I read it. Now everyone has read it and it has influenced other work for centuries.

Sikander is offline Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000
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  Old Post 10-06-2005 12:11
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What ever happened to Marione / Mose? I miss him, he was our resident sceptic and stickler for proof.

Velociryx is offline Velociryx
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And Hello, Commy!

Did I? (post in the wrong thread?) If so, my apologies....'s been one of those days!

-=Vel=-

 
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