Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > trade system
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
22.Sep: BLUE IS OCEAN, GREEN IS GRASS
22.Sep: SMAC-LIKE UN COUNCIL CONFIRMED
21.Sep: GERMAN `ANONYMOUS` LAUNCHES

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
biru biru is offline biru biru
Warlord
Tokyo
Oct 2004
time: 14:35
  Old Post 09-06-2005 08:19
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
trade system Support Apolyton, buy Alpha Centauri

Can someone summarize what we know about how the trade system will work for me? sorry if this is covered elsewhere...

I really liked the resources in civ III, but I missed the range of strategy options that caravans gave the player in civ II. Also, are there details on how trade will be managed through foreign policy? civ III made it almost too easy to direct-trade I thought.

Thanks

KyuuA4 is offline KyuuA4
Chieftain

Jun 2005
time: 23:35
  Old Post 09-06-2005 08:39
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

It'd be nice to have a system where trade is done on a city to city basis... BUT... that's way too much Micro-management and/or Processing requirements.

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:35
  Old Post 09-06-2005 11:36
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Tired of ads?

The Civ3 system had many good elements to it but, for my money, the CtP I and II system worked MUCH better from a strategic level-as trade routes were something you could see-and attack-neccessitating some kind of defense. However, even THIS system was not perfect, as it was TOO easy to pirate and disrupt trade routes.
So I would personally like something between Civ3 and CtP I and II. Trade routes which are visible to the trading partners when they want to see them, but are only visible to others under certain circumstances.
Then once a trade route is visible, it should be possible to pillage and/or blockade said route-but attempts should not yield automatic success.
All we really know, in regards to Civ4, is that your trade routes CAN be made visible using an appropriate filter, but that is all!

Yours,
Aussie_Lurker.

biru biru is offline biru biru
Warlord
Tokyo
Oct 2004
time: 14:35
  Old Post 10-06-2005 06:45
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

Right on! The visibility via filter clue is hopeful...

Vince278 is offline Vince278
King

Dec 2002
time: 05:35
  Old Post 10-06-2005 09:21
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization 2

The current trade system is a huge drain on PC resources.

DerSchwarzfalke is offline DerSchwarzfalke
Chieftain
USA
Jul 2002
time: 00:35
  Old Post 10-06-2005 10:58 Visit DerSchwarzfalke's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I would love to see an upgrade to the resources distribution on random maps, too. How many games did I start over because iron or saltpeter was nowhere in sight and impossible to capture because the people who had it also had iron and gunpowder units far superior to mine ...

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:35
  Old Post 10-06-2005 16:09
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Vince278
The current trade system is a huge drain on PC resources.
Yup. Bombarding a harbour on a huge map with many civs and see he comp freeze for a while isn't any fun.

Cvetin is offline Cvetin
Chieftain
Skopje, FYROM
Apr 2002
time: 05:35
  Old Post 10-06-2005 18:32
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

has anyone proposed involving something like the orion trade concept, but not for resources and luxuries. how about a trade agreement which would generate cash for both sides, depending on the size of cities and mfg? when signed, the game would compute how much money will such a deal be worth (say 100gp) and the better developed side would get like 65 and the underdeveloped - 35 gp per turn. it would force you to make and keep friends, the AI should be reluctant to trade with you, even though it will bring her money, if you're aggresive. but you will also be able to force someone into this agreement, like the US did to Japan and I know Britain did the same to France after the 100 or the 30 year wars, not sure which.

for resources, imo, the popularity og age of discovery conq proves that piracy (attackable see and land trade lanes) is a must

DeathByTheSword is offline DeathByTheSword
King
soon to be a major religion
Nov 2001
time: 05:35
  Old Post 10-06-2005 18:58
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by The_Aussie_Lurker
The Civ3 system had many good elements to it but, for my money, the CtP I and II system worked MUCH better from a strategic level-as trade routes were something you could see-and attack-neccessitating some kind of defense. However, even THIS system was not perfect, as it was TOO easy to pirate and disrupt trade routes.
So I would personally like something between Civ3 and CtP I and II. Trade routes which are visible to the trading partners when they want to see them, but are only visible to others under certain circumstances.
Then once a trade route is visible, it should be possible to pillage and/or blockade said route-but attempts should not yield automatic success.
All we really know, in regards to Civ4, is that your trade routes CAN be made visible using an appropriate filter, but that is all!

Yours,
Aussie_Lurker.


maybe make it the same as ctp but only pilageable near the city of orgin and the target city...seeing as on the big wide open ocean it is hard to find one ship but you all know where they are going...thus making coastal defence much more importent...tech advances can widen the area of pirating...

alms66 is offline alms66
Prince
Louisiana
Oct 1999
time: 23:35
  Old Post 10-06-2005 22:20
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Cvetin
has anyone proposed involving something like the orion trade concept, but not for resources and luxuries. how about a trade agreement which would generate cash for both sides, depending on the size of cities and mfg? ...


Multiple levels of these types of treaties would be nice:

Trade Agreement - +10% to both sides
Free Trade Agreement - +20% to both sides
Common Market - +25% to Common Market partners, -5% to other trade partners*

*The penalty to other trade partners should cause a slight negative to diplomatic relations.

This in addition to a CTP2-like trade system would be preferable...

quote:
Originally posted by DeathByTheSword

maybe make it the same as ctp but only pilageable near the city of orgin and the target city...seeing as on the big wide open ocean it is hard to find one ship but you all know where they are going...thus making coastal defence much more importent...tech advances can widen the area of pirating...


...add this in and the system would be darn near perfect.

Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:35
  Old Post 11-06-2005 02:38
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Increase Your PM Length

How about a centre of trade system, like in EU?

fuji is offline fuji
Settler

Dec 2002
time: 23:35
  Old Post 11-06-2005 08:57 Visit fuji's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Call to Power 2

If there were artificial choke points on both land and sea, trade pillaging could be implemented.

I would wager that most of the worlds tradable goods are moved on specific routes over land and the shipping lanes are well defined across the ocean.

Perhaps that should be implemented, something similar to the CTP system. It wouldn't necessarily need to be harder to pillage, it would need to be easier to defend automatically without micromanagement.

Vince278 is offline Vince278
King

Dec 2002
time: 05:35
  Old Post 11-06-2005 09:05
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Remove this text

The nice thing about CtP is the trade routes were graphically illustrated.

molly bloom is offline molly bloom
Prince
Lundenwic
Oct 2001
time: 15:35
  Old Post 11-06-2005 14:21
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Vince278
The nice thing about CtP is the trade routes were graphically illustrated.



Yes, I used to like seeing which goods were going where without having to scroll through a lot of cities or check each city individually.

Admittedly it was exasperating when trade routes were being pillaged by ships on several oceans away, or by barbarians two continents away.

And of course it's not like your trading partners ever did anything to take care of the pirates...


It would be interesting to see if some kind of protection could be implemented like that provided along the Silk Road, or for caravans to Mecca, or like the caravanserai system in the Ottoman Empire.

Vince278 is offline Vince278
King

Dec 2002
time: 05:35
  Old Post 11-06-2005 15:10
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Help yourself to an AD-FREE life

I'm amazed that real trade routes, like the Silk Road, even managed to exist.

molly bloom is offline molly bloom
Prince
Lundenwic
Oct 2001
time: 15:35
  Old Post 11-06-2005 16:11
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Avatar Enlargement: We've got the solution

I suppose the financial returns and the opportunities for acquiring knowledge and disseminating religion made the risks worthwhile.

It did help that there were watch towers, forts and beacons along the Silk Road, as well as oasis settlements.

It's interesting that it's known as the Silk Road, because to me this always seems to imply or give the impression of one-way traffic, which certainly wasn't the case- the various Chinese dynasties were avid consumers of novelties and rare Western and Iranian derived products and artefacts, such as Tyrian dyed woollen cloth, Roman glassware and coral, Iranian metalwork and so forth.

Of course the silver bullion from Rome, Byzantium and the Iranian empires helped too....

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 11-06-2005 18:59
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Yes, especially the latter.

Vince278 is offline Vince278
King

Dec 2002
time: 05:35
  Old Post 14-06-2005 05:15
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

The potential for highway robbery was extremely high. I don't know how they managed to secure it.

alms66 is offline alms66
Prince
Louisiana
Oct 1999
time: 23:35
  Old Post 14-06-2005 06:01
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Vince278
The potential for highway robbery was extremely high. I don't know how they managed to secure it.


The route wasn't secure, exactly, it was more that everyone knew that the caravans would get ambushed by robbers, so every caravan had guards. Sometimes the guards won, sometimes they lost, but the profit to be had made the risk acceptable to some. So you see, deep down, all humans are greedy bastards, not just Americans.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:35
  Old Post 14-06-2005 15:02
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Increase Your PM Length

The CtP system would have worked better if the routes weren't destroyed by an attack. That is you get no trade until you destroy the raiders or until they leave, but once you do you don't have to build the new caravans etc..

DeathByTheSword is offline DeathByTheSword
King
soon to be a major religion
Nov 2001
time: 05:35
  Old Post 14-06-2005 16:22
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

pirating shouldnt distroy a trade route just rechannel a part of the 'goods' to the pirates...

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:35
  Old Post 14-06-2005 17:47
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton buy from Amazon

Privateers (as in Civ3) would have something more to do too if you could attack trade routes.

DeathByTheSword is offline DeathByTheSword
King
soon to be a major religion
Nov 2001
time: 05:35
  Old Post 14-06-2005 18:07
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Increase the size of your Attachments

maybe like in galciv have a little boat/camel move from capital to capital or city to city..with the goods...it will take x turn to move the goods (of course the goods will be availble to the recieving country all the time) but pirates can then attack that boat/camel and cancel the trade route and recieve or X turns (like 3 or 4) the good. next turn a new boat/camel well go from the starting point the recieving country will not have the good until it arrive at it destination again...giving a change for the pirates to attack again...but then there also has to be an option to cancel a trade route during a war without problems with the recieving country or with building a new caravan (just putting it on hold or something

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:35
  Old Post 14-06-2005 18:27
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton or Terrorists Win

A trade route system should be the first thing to program in ourselves after we get the standard dumbed-down Civ4.

biru biru is offline biru biru
Warlord
Tokyo
Oct 2004
time: 14:35
  Old Post 14-06-2005 20:35
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Put an end to popups!

The trade system is crucial, it's definitely one of the things that makes this game a well-rounded and pleasant sleepless night.

Cvetin is offline Cvetin
Chieftain
Skopje, FYROM
Apr 2002
time: 05:35
  Old Post 24-06-2005 17:14
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Increase the size of your Attachments

i was thinking... we should have a world market established sometime in the late middle, early industrial ages, probably with the discovery of magnetism (when the brits started connecting the whole world through their trade ports).
how about establishing a East Indies tea company great wonder? It would make the owner city a center for trade and give it, dunno, 5% on all transaction? the transactions would look something like this: all the specific resources and luxuries together. like a coal market. say five civs have a total of 10 coals. they all participate in the market and each of them uses coal depending on a production index produced shields + total population. so, a country with 3 coals would have 3o% of production share, but if it is a large country, with a lot of factories, and is more developed then the other four, it might use 40% of world coal and it would have to import another 10 percent of world coal production for a price (we can put the price for every resource market at 100gp and it would have to pay additional 10gpt to the civs who produce excess coal, and the city which has the great wonder would charge 1gpt for the effort).
a small civ, without little industry and a small population, but with same 3 coals, would also have 30% of the producing market and would be a net exporter, for a good profit.
we could use this same principle for luxuries, only industry would not play a role here. the price of gems on the market for a civ would be dependent on the population and the gnp of the civ.
this can be made fairly easy for the player, coz all it would take is join the stock exchange in the city which is the center of world trade. it can even be obligatory for all rep. and dem. civs (no democratic country today can get out of the world trade, like the Us and Arab civs are in war, and huge trading partners at the same time). only commie and fascist states would be able to manipulate their share of number of resources (and especially luxuries) they want to trade on the stock exchange.
this is not a case for piracy, i'm afraid. in case of war involving a large exporter, it can increase the price of coal on the world market. so if you attack a small country with a lot of coal, other big importers may get angry at you and do a kuwait on your ass. if you manage to take it quickly and kill off the civ quickly, then the market can be back to normal in no time.
if a civ holds more then 1/3 or 1/2 of the market in coal, it should be able to dictate the price, but just to a degree. maybe, for complexity, we can add OPEC cartel like mutual agreements between the biggest producers?
i think this would give a nice background to the wars in the industrial ages, and would keep a player on his toas, forcing him to go after new and new resource sources.
what da ya'all think?

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:35
  Old Post 24-06-2005 17:20
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

If I understand correctly, cIV's trade system will be similar to cIII's. The difference is that there will be one other category of goods to trade (kinds of food, which will add a "health" bonus to the cities).

I don't know if the trade routes will appear on the map, and if they'll be pirateable. Since they didn't say anything about it, it either means that trade-route piracy isn't present at all, or that they'll announce it later during their marketing campaign.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:35
  Old Post 24-06-2005 18:27 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by alms66
So you see, deep down, all humans are greedy bastards, not just Americans.


I don't recall anyone ever stating this was not the case?

Americans, Armenians...We are all the same species, non?

alms66 is offline alms66
Prince
Louisiana
Oct 1999
time: 23:35
  Old Post 24-06-2005 19:27
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by curtsibling


I don't recall anyone ever stating this was not the case?

Americans, Armenians...We are all the same species, non?



Well, there tend to be more jokes and whatnot about Americans being greedy, but we're OT so...

now back to your regularly scheduled programming...

Vince278 is offline Vince278
King

Dec 2002
time: 05:35
  Old Post 25-06-2005 09:01
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by curtsibling
I don't recall anyone ever stating this was not the case?

Americans, Armenians...We are all the same species, non?



Actually, we are a more advanced species.
Also, we are not greedy bastards. (well, not bastards anyway )

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:35.
Apolyton Time is 00:35.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0697 seconds (93.02% PHP - 6.98% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net