 |
|
dmm1285
|
|
I'm usually done by 2145-2150, but I'm thinkin thats a little slow vs humans, I'm not really sure how to get done any faster though, without getting lucky with the AA's (I play with unity pods off usually)
|
|
|  |
 |
|
dacole
|
|
Yup as soon as you have five pods and the tech for th VW it is built (unless you are playing with a souped up peacekeeper faction who has control of the monsoon jungle from the begining of the game and so build the hunter seeker algorithim by 2170...googlie outdid himself on this one)
|
|
|  |
 |
|
Flubber
|
|
With a view of the Rockies
Aug 2000 time: 22:35
|
|
Lets see. I think my fastest was something like 2120 but that was assisted by an instabuild crawler and a AA as well as several disbanded units.
My usual varies A LOT by faction and what my oponents are doing. My uni might be building 2 SPs in the 2130s whereas as the drones I might miss out on some of the early ones since others get the techs first ( and I don't care about the others available). I don't see ANY of the early SPs as a gamebreaker
The id game is different as both Cloudbase and Hunter seeker radically change the game. I could add the Cloning Vats here but I find the game is usually decided around the time of Cloudbase and HSA
|
|
|  |
 |
|
Kirov
|
|
Warsaw, Poland
Sep 2002 time: 06:35
|
|
In an MP game I'm in, Shawnmmcc playing Pirates managed to build three SPs before 2123, with the first one constructed somewhere in 2114.
Now, talk about instabuilding... I can't fathom out how he possibly did this, unless of course he found 10 AAs, which is rather impossible for an aquatic faction triggering pods with gun foils...
|
|
|  |
 |
|
Flubber
|
|
With a view of the Rockies
Aug 2000 time: 22:35
|
|
quote: Originally posted by Kirov
In an MP game I'm in, Shawnmmcc playing Pirates managed to build three SPs before 2123, with the first one constructed somewhere in 2114.
Now, talk about instabuilding... I can't fathom out how he possibly did this, unless of course he found 10 AAs, which is rather impossible for an aquatic faction triggering pods with gun foils... |
If you have crawlers, you can make your base nearest the pod to be popped start building an extremely expensive crawler. Later in the game it can be half the cost or more of an SP. If you don't have crawlers, you can do the same thing with units ( an armored seaformer can get quite expensive-- you just fool around and try to make the most expensive unit possible) you just accept the fact that you lose a lot of minerals when you disband them.
To get that many SPs that early, he may have beelined to crawlers, been disbanding units heavily AND hit a few AAs or instabuilds in the pod lotto
|
|
|  |
 |
|
dmm1285
|
|
quote: Originally posted by binTravkin
You may want to read things published here:
Smac Academy
and
Vel's Guide
for a faster SP building.
My usual result with University(which is clearly one of the first facs having an SP) on Large map is 2130-2135 depending on variables as starting position, neighbour proximity, popped bonuses. |
hmmm, I've been playing with the PKers lately, and even with with 1 spaced ICS in this saveI dont get IA until aroud 2135 (forced to make a detour), I'm gonna attach the game, I'm curious to see how long you (and anyone else) gets IA, and the first SP complete
Attachment: lal of the peacekeepers, 2101.sav
This has been downloaded 3 time(s).
Last edited by dmm1285 on 11-06-2005 at 13:17
|
|
|  |
 |
|
dmm1285
|
|
quote: Originally posted by Kirov
In an MP game I'm in, Shawnmmcc playing Pirates managed to build three SPs before 2123, with the first one constructed somewhere in 2114.
Now, talk about instabuilding... I can't fathom out how he possibly did this, unless of course he found 10 AAs, which is rather impossible for an aquatic faction triggering pods with gun foils... |
all right, that's insane, is there any way we can see how he did it when the game is done?
|
|
|  |
 |
|
dmm1285
|
|
also, the question I forgot to ask, do you use the crawler upgrade trick, isnt that generally frowned upon it multiplayer, or is it whatever goes
|
|
|  |
 |
|
Kirov
|
|
Warsaw, Poland
Sep 2002 time: 06:35
|
|
I hate this upgrade trick, but unfortunately, it is often allowed in some games.
|
|
|  |
 |
|
BlackCat
|
|
I may have missed something, but how do you do the upgrade trick in the first 20-30 years ?
Another point is that I'm just as curious as others to how the hell Shawnmmcc was able to do that trick with three SP's in 22 turns. Even with early meeting with other factions and knowledge exchange, it would be hard to get sufficient tech knowledge for three SP's.
|
|
|  |
 |
|
H0bbes
|
 |
of Paradise
Feb 2001 time: 15:35
|
|
quote: Originally posted by Flubber
If you have crawlers, you can make your base nearest the pod to be popped start building an extremely expensive crawler. Later in the game it can be half the cost or more of an SP. If you don't have crawlers, you can do the same thing with units ( an armored seaformer can get quite expensive-- you just fool around and try to make the most expensive unit possible) you just accept the fact that you lose a lot of minerals when you disband them.
To get that many SPs that early, he may have beelined to crawlers, been disbanding units heavily AND hit a few AAs or instabuilds in the pod lotto |
Hi.
I took over from Shawn in this game a few weeks ago & admit to being a bit puzzled- and impressed!, myself. I am certain that Flubber is correct, as when I examined the game Shawn had a lot of weird armoured units- formers, transports etc., designed.
There are definitely disadvantages to such single-mindedness; few units, few defenses, only 4 bases or something if I remember correctly. The PK AI probed one of the bases away & I just got it back when I built my first impact unit last turn.
Hobbes
|
|
|  |
 |
|
dacole
|
|
[QUOTE] Originally posted by Lazerus
I think it's almost forced upon any player who wants to compete to use the upgrade trick, most good players i've seen use it.
Hope you are not doing it in the game we are playing...(this has been disallowed in almost every game I've ever played.)
|
|
|  |
 |
|
dacole
|
|
really? Interesting I've never used it myself in single player or mp games ah well..
|
|
|  |
 |
|
dmm1285
|
|
I was playing with the university a few weeks ago and got one fairly easily around 2125, but I popped a few AA. Also, when I made this post, I forgot about the pod that gives you an instant build.
|
|
|  |
 |
|
Ghidorah
|
|
A related question:
How early do you START your first SP? I always seem to struggle with balancing it. You're not going to be able to instabuild that early unless you've got lots of AAs, and having a base tied up with SP building early on is going to have a serious cost in terms of speed of expansion. Even more if you build-and-disband units from other bases. And if you're in Market, you can only have one worker's worth of minerals on it anyway, so you've got wasted population that could have been sent off in a pod.
|
|
|  |
All times are GMT. The time now is 05:35. Apolyton Time is 00:35. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|