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Pax
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What game do you think has the most realistic models for play. I would go with Victoria, then MOO3 because it's so complicated it must be realistic, then alpha centauri.
This is off topic because it's about the models and not any particular game.
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Pax
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It has several flaws. The big guys stay big. The small guys stay small. The chances of you winning as mexico are close to zero. However, if you set your personal goals lower. Let's say just keeping the territory you start the game with, keeping everything below the rio grande, acquiring some territory from your cousins in the south. You fair better. Playing mexico, I hate when your loans are demanded by the Europeans and then they just start whipping your ass if you don't pay or you go into crippling debt.
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Pax
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quote: Originally posted by St Leo
Nope. EU2 and Crusader Kings are way more fun. Nothing really happens in Victoria, and there are a lot of things to watch. |
I have Crusader Kings(never played) and EU2(don't like) at home. I'll try crusader kings. Back to the q&a. Are suggesting the models in either are better than Victoria or is it the same.
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JimmyCracksCorn
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Macedonia - Sovereign country north of Greece.
Dec 2002 time: 05:34
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Colonization!
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Kuciwalker
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of Schmooism
Feb 2001 time: 00:34
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quote: Originally posted by GePap
So essentially you complain about the modernistic names without actually bothering to understand the underlying principles? |
Modernistic? You mean futuristic (i.e. made-up), right?
quote: 1. Drone riot= riot. The only difference is in name
2. Nerve Stapling = repression. The game gives a player the ability to essentially institute forced or slave labor at the cost of happyness and sociatal openess. And this is a choice many reigmes have taken trhoughout history- maximize economic output at the cost of lives. Civ# implemented this in a very assenine way with pop-rushing. |
Wow, GePap managed to find analogies between SMAC's and reality! Too bad that they're analogies, though, since we're talking about realistic models!
quote: 3. Eudamonic- wow, so you don;t like one of the choices the designers made. |
I don't dislike it, I think it's absurd! I think the entire values and future society sections of the SE section are absurd, with the economics section being less so and the political section merely lacking (at least, if we're talking about a realistic social, economic, and political model).
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GePap
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of the Big Apple
Nov 2001 time: 23:34
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quote: Originally posted by Kuciwalker
Wow, GePap managed to find analogies between SMAC's and reality! Too bad that they're analogies, though, since we're talking about realistic models! |
Yes, MODELS. ENGINES, so forth. ALL your comments have nothing to do whatsoever with the actual game engine.
SMAC is a civ game- minerals = shields, energy= trade, drones = unhappy people, so forth and so on.
The question is one of game engines, of how the room is built, not the color of the paint in it.
What matters in the SMAC socio-economic engine as compared to the Civ engine is the number of possible choices. You can have a dmeocratic statist regime, or an authoritarian capitalist regime, all in all, you have a total of at least 27 different socio-economic models as compared to 7 in Civ3 or 6 in Civ2.
This is why Civ4 will have a social engineering like screen for it, as opposed to the rigid Civ1-3 model of artificially forcing one to always have the same political model fixed with the same economic model.
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All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
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