 |
|
Leland
|
|
I think they should focus on spelling.
|
|
|  |
 |
|
Senethro
|
|
I voted Graphics as an exercise in uncreative trolling.
|
|
|  |
 |
|
Fosse
|
|
U.S.A.
Mar 2002 time: 23:33
|
|
Realism! I want to start in Mission Year 41,000,001. Seven colony pods crash into the ground carrying the bodies of frozen, lifeless colonists. The impact of the crash leaves seven tiny scars on the surface of Chiron and causes the extinction of the human race.
|
|
|  |
 |
|
Kirov
|
|
Warsaw, Poland
Sep 2002 time: 06:33
|
|
Gameplay of course, but I agree with Illuminatus - all those SMAC 2 threads make me feel very angry that the sequel doesn't exist.
That's why I hate Civs 3+ so much...
|
|
|  |
 |
|
sammy1339
|
|
United Nations
Oct 2003 time: 00:33
|
|
How about AI as an option? I know that AI for games this complex is tough to program, but even so the current AI absolutely sucks.
quote: Realism! I want to start in Mission Year 41,000,001. Seven colony pods crash into the ground carrying the bodies of frozen, lifeless colonists. The impact of the crash leaves seven tiny scars on the surface of Chiron and causes the extinction of the human race. |
Actually, a trip to Alpha Centauri A is probably closer than you think. Certainly less than 40,997,996 years away, so I don't think that would be very realistic at all.
|
|
|  |
 |
|
Sikander
|
 |
Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:33
|
|
quote: Originally posted by The Viceroy
I think one aspect of SMAC which is often overlooked is the storyline .. I really enjoyed the fact that over time the planet slowly assimilates the humans, despite the fact the humans attempt to assimilate the planet to start with. I love the playful way it uses philosophy and futurist science.. I have to say, no other game as ever made me stop and question my own thoughts on issues.
So for me, Smac 2 should be full of quotes from kant and co .. infact, it would be good to really investigate the different philosophies, find a convincing argument for each side, and use them throughout the story.
The story also needs to be different, although the outcome the same |
Yea the story is pretty cool I guess, but I never payed any attention to it honestly other than reading that other people were way into it here. I enjoyed the complex game mechanics, the asymetric factions and the dark mood and feel of the game as I played it. Design Workshop and Social Engineering were truly wonderful additions.
|
|
|  |
 |
|
Kirov
|
|
Warsaw, Poland
Sep 2002 time: 06:33
|
|
I remember that at first I was completely confused both by workshop and by the tech tree. After Civ and so many other games I expected that the tech for cars will be called "Wheel" or "Cars", not "Doctrine: Mobility"...
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|