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SMAC2's centerpiece? (Time out:0 days after 11-06-2005, 01:23)
Gameplay
Inovation
Graphics
Realism
Xenobannas
View Results [Edit Poll (moderators only)]
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Grand Cadfael is offline Grand Cadfael
Settler
Progenitor
Mar 2005
time: 05:33
  Old Post 11-06-2005 01:12
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#1 Report this post to a moderator
What should SMAC2 concentrate on? Support Apolyton buy from Amazon

If they ever make an SMAC2 what should they concentrate on? gamplay,graphics ,new stuff ,realism or the importance of Xenobannas

Last edited by Grand Cadfael on 11-06-2005 at 06:00

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:33
  Old Post 11-06-2005 02:42
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Only OR options?

Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
time: 00:33
  Old Post 11-06-2005 03:08
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10 EC says gameplay gets 50% of votes or more

Leland is offline Leland
Prince

Jan 2000
time: 07:33
  Old Post 11-06-2005 04:13
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Lose 30 kilos (of popups)

I think they should focus on spelling.

Cataphract887 is offline Cataphract887
Prince

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Apr 2002
time: 00:33
  Old Post 11-06-2005 04:48
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spelling

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:33
  Old Post 11-06-2005 05:19
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quote:
Originally posted by Cataphract887
10 EC says gameplay gets 50% of votes or more


I ante that to 15 that xenobananas will take the lead...

Senethro is offline Senethro
Prince

Jul 2004
time: 05:33
  Old Post 11-06-2005 06:24
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Suffering from ads?

I voted Graphics as an exercise in uncreative trolling.

Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
time: 00:33
  Old Post 11-06-2005 07:38
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Remove this text

quote:
I voted Graphics as an exercise in uncreative trolling.


the world has officially gone insane.

spare me!!

Fosse is offline Fosse
King
U.S.A.
Mar 2002
time: 23:33
  Old Post 11-06-2005 10:58
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Support Apolyton or Terrorists Win

Realism! I want to start in Mission Year 41,000,001. Seven colony pods crash into the ground carrying the bodies of frozen, lifeless colonists. The impact of the crash leaves seven tiny scars on the surface of Chiron and causes the extinction of the human race.

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:33
  Old Post 11-06-2005 12:01 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#10 Report this post to a moderator
Tired of ads?

I think SMAC2 should concentrate on becoming reality, not fan wishes.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:33
  Old Post 11-06-2005 12:29
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"SMAC: the Nostradamus Prophecy" perhaps?

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:33
  Old Post 11-06-2005 19:03 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by GeoModder
"SMAC: the Nostradamus Prophecy" perhaps?


No. What I meant, I would prefer knowing that SMAC 2 is or is planned for development. Because of the poll survey, there is suddenly a large increase in SMAC 2 threads. I want it to be made as much as you do, but I am somewhat precautios regarding this issue despite all the good signs.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:33
  Old Post 11-06-2005 19:11
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Well, even if it is approved today on some CEO meeting in Firaxis, 't will still take quite a while before there's time to work on it in that company. Alot of other projects in the pipeline atm.

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:33
  Old Post 11-06-2005 19:14 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Avatar Enlargement: We've got the solution

Yes, at least two expansions for the upcoming cIV, not mentioning special editions for it, plus an expansion or two for Pirates.

Hopefully, we will be able to test that fabled modability of cIV in six months.

edit: corrected some blatantly obvious errors

Last edited by Illuminatus on 11-06-2005 at 23:34

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:33
  Old Post 11-06-2005 21:45
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Hey, give us a break! First we need to play the game and all expansions.

Kirov is offline Kirov
Prince
Warsaw, Poland
Sep 2002
time: 06:33
  Old Post 11-06-2005 21:58
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Tired of ads?

Gameplay of course, but I agree with Illuminatus - all those SMAC 2 threads make me feel very angry that the sequel doesn't exist.

That's why I hate Civs 3+ so much...

sammy1339 is offline sammy1339
Chieftain
United Nations
Oct 2003
time: 00:33
  Old Post 12-06-2005 08:00
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#17 Report this post to a moderator
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How about AI as an option? I know that AI for games this complex is tough to program, but even so the current AI absolutely sucks.

quote:
Realism! I want to start in Mission Year 41,000,001. Seven colony pods crash into the ground carrying the bodies of frozen, lifeless colonists. The impact of the crash leaves seven tiny scars on the surface of Chiron and causes the extinction of the human race.


Actually, a trip to Alpha Centauri A is probably closer than you think. Certainly less than 40,997,996 years away, so I don't think that would be very realistic at all.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:33
  Old Post 12-06-2005 10:26
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In a Discover Magazine about a year ago, there was an article on a Spaceship that would travel to star systems...it gave time scales for different distances...Alpha Centauri was one of them, and if I remember correctly, using some type of antimatter fuel, the mission trip would have taken about 40 years...not much different than the timescale on SMAC...

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:33
  Old Post 12-06-2005 12:37
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We don't even have fusion yet, let alone antimatter.

The Viceroy is offline The Viceroy
Prince
tu mumbai se, mai Bombay se
Nov 2000
time: 05:33
  Old Post 13-06-2005 02:48
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I think one aspect of SMAC which is often overlooked is the storyline .. I really enjoyed the fact that over time the planet slowly assimilates the humans, despite the fact the humans attempt to assimilate the planet to start with. I love the playful way it uses philosophy and futurist science.. I have to say, no other game as ever made me stop and question my own thoughts on issues.

So for me, Smac 2 should be full of quotes from kant and co .. infact, it would be good to really investigate the different philosophies, find a convincing argument for each side, and use them throughout the story.

The story also needs to be different, although the outcome the same

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:33
  Old Post 13-06-2005 04:22
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I remember pondering what it would take to make a perfect society. After coming to the conclusion that it was impossible due to the subjective definition of perfection, I started thinking "what traits could be prized as perfection?"

Perfect order? All working for a greater good? Oh, that's the Hive.
A comfortable material existance? Morgan.

It would seem that for most ideas of perfection, one of the factions fits. That's why we play this game - it actually makes you think.

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:33
  Old Post 13-06-2005 13:25
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quote:
Originally posted by The Viceroy
I think one aspect of SMAC which is often overlooked is the storyline .. I really enjoyed the fact that over time the planet slowly assimilates the humans, despite the fact the humans attempt to assimilate the planet to start with. I love the playful way it uses philosophy and futurist science.. I have to say, no other game as ever made me stop and question my own thoughts on issues.

So for me, Smac 2 should be full of quotes from kant and co .. infact, it would be good to really investigate the different philosophies, find a convincing argument for each side, and use them throughout the story.

The story also needs to be different, although the outcome the same


Yea the story is pretty cool I guess, but I never payed any attention to it honestly other than reading that other people were way into it here. I enjoyed the complex game mechanics, the asymetric factions and the dark mood and feel of the game as I played it. Design Workshop and Social Engineering were truly wonderful additions.

Kirov is offline Kirov
Prince
Warsaw, Poland
Sep 2002
time: 06:33
  Old Post 14-06-2005 19:43
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I remember that at first I was completely confused both by workshop and by the tech tree. After Civ and so many other games I expected that the tech for cars will be called "Wheel" or "Cars", not "Doctrine: Mobility"...

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:33
  Old Post 14-06-2005 19:56
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quote:
I remember that at first I was completely confused both by workshop and by the tech tree. After Civ and so many other games I expected that the tech for cars will be called "Wheel" or "Cars", not "Doctrine: Mobility"...


And that is one of the reasons you become so amazed with this game, isn't it?

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:33
  Old Post 14-06-2005 23:51 Visit Dis's homepage!
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#25 Report this post to a moderator
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graphics and gameplay.

I'm not asking much for graphics, just make it better looking than SMAC 1 please. But really gameplay is #1.

Kirov is offline Kirov
Prince
Warsaw, Poland
Sep 2002
time: 06:33
  Old Post 15-06-2005 04:24
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quote:
Originally posted by binTravkin


And that is one of the reasons you become so amazed with this game, isn't it?


Something along those lines, binTravkin.

My first thought:

Wow, it's amazing!

My second thought:

It'll take me months to understand it!

Since SMAC I wait to see more complex game. Why Civ3 and MOO3 had to disappoint me so much?

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:33
  Old Post 15-06-2005 12:00
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Because people like us (AC-G/H/S regulars being the major such group I know of) are much smaller than the general gaming populace. Hence there's not enough money in making these complicated games that are worth playing so much more than some new CS-Clone.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:33
  Old Post 15-06-2005 12:17 Visit Straybow's homepage!
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#28 Report this post to a moderator
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SMAC2 should concentrate on my ideas, 'coz I'm a freakin' genius. Everybody sez so.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:33
  Old Post 15-06-2005 12:25
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quote:
Something along those lines, binTravkin.


Have heard people saying "WTF, why isn't this tech called motorised movement, wheel, rovers or something".

Exactly because of that so you straightforward thinking people have something to ask for and wrap your minds around.

I've actually been thinking why Advanced Seamanship (or call it as you wish) is called Initiative.
I could understand why Mobility and why Flexibility, but couldn't get on the Initative.
During my SMACXing years I've understood, that it's actually pretty try that advanced seagoing ways have something to do with initiative as at the sea usually it's decided who spots enemy first and who strikes first.

It's true at land and air as well of course, but to a bit lesser extent.

And loyalty is by all means bound to Psych and Mobility, psych making up the theoretical base for your people's loyalty and mobility making up the practical (noone will be loyal if they know you won't get to them in any soon time).

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