 |
|
|
This week's installment of the "The Column" comes from an author we first encountered just six weeks ago. korn469's second expose is solemnly entitled "Death of Game". He asserts that both Firaxis and Activision can learn from some invaluable lessons from MicroProse as what NOT to do in terms of product support.
Speaking of "The Column", we are running severely low on articles -- in fact, we have one more in the queue to be published. Follow this link to submit your written masterpiece today!
Comments/questions (on the article, naturally) are welcomed!
-----------------
Dan; Apolyton CS
|
|
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
Sieve Too
|
|
New Hampshire, USA
Jan 1970 time: 05:12
|
|
I have to disagree that the MPS CivII patches were just an attempt to cash in. Remember that the CivII was released at a time when multiplayer and such were still fairly rare. Let's look at each upgrade:
1) CiC: added events to scenarios. This one change has made a huge difference to the life span of the CivII product.
2) FW: More unit slots, more tech slots, more events. "World of Jules Verne" and "Migard" were excellent. "Age of Reptiles" and "Mars" were just plain fun. FW simplified some aspects of scenario creation with their editors.
3) MGE: Mulitplayer capability plus more event space. Followed up failry quickly with patches to fix bugs.
4) ToT: Ok, you got me on this one.
You also note that "The completely free scenarios available for Civ2 are great" - yes they are! Too good really. MPS doesn't earn a penny from them, nor does it earn money everytime you fire up the game, or when you play it online. But yet you demand more "support" from them to make your gaming experience better. What is their incentive to do this?
Finally, you assert that the lack of multiplayer killed SMAC. Perhaps. Personally, I don't give a fig about multiplay. However, I would enthusiatically pay full price for a new version SMAC, CivII, CTP or whatever if someone told me that the AI presented a decent challenge. Of course, YMMV.
|
|
|  |
 |
|
Steve Clark
|
 |
Colorado Springs, CO
Oct 1999 time: 22:12
|
|
I think there are two types of hard-core gamers (generally): those that play the latest-and-greatest games until the next one comes out, and those that replay favorites, esp. with new scenarios and levels. The former is where the game publishers make their money, with the exception of a few expansion packs. Myself and many others here are not good gaming customers because we are STILL playing Civ2. They(?) wanted us to stop playing Civ2 when all those inferior (IMHO) sequels came out and when we got tired of those, then buy all of the latest RTS crap.
After subscribing to gaming magazines for 10 years, I stopped last year. It got to the point where it seems that the focus of their ads/reviews/articles were geared toward 1) 15 yr.old boys, 2) the latest 3D action or RTS titles, and 3) hyping multiplayer. None of those appealed to me, thus they don't miss me as a customer.
The one thing that korn missed in his description is the relationship between the game publisher and the developers (usually sub-contracted). Financial pressures (esp. in matching the release of a game to the time of maximum advertising) can cause the game to be released prematurely (all of us can site numberous examples). The key is what happens after the initial release. If the game publisher has enough money budgeted, they can keep the developers under contract to do bug fixes. That is typically not a profitable thing to do, but for the sake of a long-term customer base, it may be the prudent thing to do.
Also, keep in mind that when you and I buy a game off the shelf, that does not count as a sale for the publisher. They sell to warehouses and distributors. That is where you get alot of the sales figures from, for example, the 12,000 units that BestBuy bought of game X. The final sales are determined by those intial orders (and re-orders) minus what was returned to the publisher. It is a testament to Civ2 that you still see new stocks on the shelves. Very rarely would you see games 12 months or older on the shelves, which also lends to the short-term marketing and buying cycle of a game. If BestBuy deems that game X is not a hot seller the first 4-6 weeks, they won't reorder and will remove it from all but 1 copy from the shelves to make room for more deer hunter games.
korn: Good job, hope you didn't mind further opinions.
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|