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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Monty Python > Turn thread - 540 AD
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Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:35
  Old Post 13-06-2005 20:10 Visit Modo44's homepage!
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Turn thread - 540 AD Full PM-box? Change here!

Sorry, forgot to play this yestarday.

Anyway, mucho good news.

  • The Silks came in, so the lux slider is down to 0%, without any specialists.
  • Education in 2 turns, at +80gpt.
  • We are world's best in GNP, Mfg. Goods, and Productivity... (we were second last turn...)
The score can be deceptive, no?

Northern part

Cities:
  • Castle Aaaagh finished a Granary, starts Marketplace.
  • Gorge of Eternal Peril finished a Library, starts a Musketeer. The city makes a Musket every 3 turns during GA, unfortunately wasting some Shields, which can not be helped. There is no point in happiness improvements, as we have enough luxuries for this city (no food to reach size 12 before Rails). We could actually go and get the Hanging Gardens here (14 turns), but trying for three wonders feels too much like asking to become a target...
  • Tim's Peak finished a Settler, starts another one. MM to get maximum food.
  • Joyous Garde finished the Cathedral, starts a Musketeer. One every 5 turns, no Shields lost.
  • Port Avalon grows borders.
  • Last turn to switch Camelot to a wonder before losing Shields, so I did. Sistine Chapel, it says. Whatever we switch it to, it should be there in 15 turns.
  • General MM to improve things. Too tedious to write it all down, sorry.

Workers and Settlers keep moving in the general direction of our southern possessions.

Attachment: ptwdg2 - monty python - 540 ad - north.jpg
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Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:35
  Old Post 13-06-2005 20:19 Visit Modo44's homepage!
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Southern part

No Monkey to be seen upon opening the turn. Moved one stack onto the Road, for the long walk home.

Moved the other stack (the hunters) to the shore, to look for Monkey people. Found some. They must have many Galleys there, or there will be dead Monkey very soon.

Made another Mine near the City of Silly Peasants.

The shores are safe, with our units, and CoD Horsemen and Galleys protecting them.


The leftmost unit stack at the bottom of the screenie belongs to Monkey. They can only escape their fate for one more turn...

Attachment: ptwdg2 - monty python - 540 ad - south.jpg
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Octavian X is offline Octavian X
King
Probably buried under piles of Literature, Biology, or Government homework
Jan 2002
time: 23:35
  Old Post 16-06-2005 06:10 Visit Octavian X's homepage!
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I'd go ahead and try for the Hanging Gardens. We don't need muskets that much, and they would eat up maintinence gold. I don't think they'd make us a target, either, since our enemies would assume that we'd abandon the wonder cities should an assault come (the other continent still has each other to fight, anyway). Besides, given our geographical situation, we need every advantage possible.

Here's a few city name suggestions:
New Ideas -> Ministry of Silly Walks
(if we feel like mocking Monkey) What shall we name you? -> Monkey Northeast

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:35
  Old Post 16-06-2005 11:20 Visit Modo44's homepage!
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It just occured to me that we could also start anything as a prebuild for our first University...

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