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Zeiter
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quote: Arcadia University - A hab complex. Base will be size 7 in 2175, with 4 drones quelled by the holotheater and rec commons, and another 4 by the police garrison, so can grow to size 8 without resorting to specialists. |
I don't know, a hab complex costs 3 energy for upkeep and a lot of minerals to build, so I would propose postponing hab complex construction at that base until later. Right now, if it's only going to give us 1 extra citizen, is it a good idea? If we could get a greater number of citizens out of it, I think it would be worth it, but in the meantime we could build more crawlers. Meanwhile, we can harvest extra minerals with the crawlers, and when we want the hab complex built, we just cash in the crawlers for an instabuild.
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Modo44
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in western Poland
Jul 2004 time: 06:33
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Uhm, no point risking good units, methinks.
quote: Originally posted by Zeiter
I don't know, a hab complex costs 3 energy for upkeep and a lot of minerals to build, so I would propose postponing hab complex construction at that base until later. Right now, if it's only going to give us 1 extra citizen, is it a good idea? |
It gives two, the second one being a specialist, or even three, the third one being the guy quelling the second one. Also, it allows the base to grow the instant it gets food + happiness, without waiting for the Hab Complex. So I would say it is worth it.
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Zeiter
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Ah, okay, if the hab complex will give us multiple citizens, then it's worth it.
Actually, wouldn't the odds for the IOD attack be 4:3, because 1 out of every 4 attacks we would capture that IOD?
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Snoddasmannen
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I ran it through my combat simulator, looks like we win about 45% of the time, which is far too few to risk an attack. We should use a B-4 instead. It will be less useful damaged in the invasion but it can still serve to eliminate rovers or block probe teams.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:33
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MY-2175 ….. cont- IoD by the Invincible destroyed by the hardened B-4 from Iaci – took 60% damage, but got morale boost to veteran
- Sent MT’s B-4 on a leisurely southern route ½ way to Iaci base to confirm that Yang’s troops are pulled back from the border (they are)
- Moved a Messena worker off a 1-1-0 tile o a 2-0-0 tile, and will now grow to size 6 next turn (rec commons and 2 police take care of drones)
- deployed GH’s crawler to the new farm to the east of the base, crawling 3 nuts
- Set the Tomcat gang at GH ‘s new farm tile to building a condenser – and set GH production to a Crèche (also inadvertently upgraded 2 Hoplites to CDF’s – we’ll need them eventually but not until the crèche is built)
- Moved an Iaci worker off a 1/2/1 forest to a 2/1/1 rainy river tile as the Crypteia there is complete without that extra mineral
- RG’s new crawler deployed to the mine to the northeast. Put another crawler (3 turns) into production. It’ll complete and be able to crawl nuts before the food box exhausts
- Loaded up the Mercury-class transport at Argos with 2 Crypteia, the Skanky Sileni, and the Impact Infantryman, and sent it south as part of the PK expeditionary force.
Build Orders
Executed all the agreed-upon build orders except for Rio Grande where I put a crawler into production rather than a former, to get the nutrient flow going again
Edit: save deleted as a later version posted below
Last edited by Googlie on 17-06-2005 at 02:55
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:33
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All units moved
(Edit: save deleted as superseded by a later save)
Last edited by Googlie on 17-06-2005 at 02:55
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Snoddasmannen
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quote: Originally posted by Googlie
I see the Angels now have MMI and have started the Cyborg Factory. |
Well, we wanted that SP ... But, we can build a few bioenhancement centers to basically compensate for losing it (the Maniac maneuvre helps us out here).
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:33
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Some final tweaks as the turn is almost due:- MM'd a hab complex at AU, and moved a worker from a forest tile to the offshore nut tile, so will grow next turn to size 8
- rushed the crawler at TH for 14 credits
- lazily circled the Disco Volante, finishing beside that same seapod - it's iaci that will get the benefit of any facs completion, so we need to wait until next turn as it is commssioning a Crypteia this turn (I guess i could have changed production, taken the minerals loss, tried popping the pod, and if unsuccessful, restored the Crypteia when the loss would have been reinstated, but that's too similar to an SE quickie and prolly should be formally disallowed in the rules)
- reallocated a couple of workers in our Crater triangle to better utilize the mineral/nut tiles
Endturn attached - and has been sent to the Gaians
Attachment: acdg-3 - sparta, 2175-endturn.zip
This has been downloaded 2 time(s).
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Maniac
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Gent, Belgium
Jul 1999 time: 06:33
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quote: Originally posted by Googlie
(I guess i could have changed production, taken the minerals loss, tried popping the pod, and if unsuccessful, restored the Crypteia when the loss would have been reinstated, but that's too similar to an SE quickie and prolly should be formally disallowed in the rules) |
Haven't we done this numerous times already. What's the problem now? Allowing one to choose the production a materials pod finishes makes pod popping more worthwhile, and - generally speaking in PBEMs - I think the usual pod popper factions such as Cult, Spartans or Pirates can use all the help they can get against the raw economic power of the likes of Uni, Morgan, PKs... (Though of course I'm biased in my opinion as I've grown to prefer the playstyle of these momentum factions.)
Oh yes, AFAIK other factions do use this as well. Eg remember the Corporation with their half an SP on wheels. And I think I first heard of Chaos Theory (Gaian Lord) the idea of temporarily switching production to the most valuable item.
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