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Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:33
  Old Post 14-06-2005 08:50 Visit Googlie's homepage!
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MY-2175 Planning & Execution Thread Help yourself to an AD-FREE life

Suggested Build Orders

  • Arcadia University - A hab complex. Base will be size 7 in 2175, with 4 drones quelled by the holotheater and rec commons, and another 4 by the police garrison, so can grow to size 8 without resorting to specialists
  • Argos - not applicable (crawler in production)
  • Fort Buster - same
  • Fort Liberty - Crypteia can be rushed there
  • Fort Superiority - another crawler (accumulate them for MM'ing a Hybrid forest there)
  • Gythium Harbour - a Creche (it'll popboom to 7 easily with that lush farmland to its east and northeast)
  • Iaci Base - n/a
  • Ironholm - a creche - there are a couple of rainy tiles will help growth without farms while a tree farm eventually gets constructed there
  • Messena - a crawler (two farms are being constructed to its east, just crying out for crawling, to let the workers redeploy to forests to be built on its coast)
  • Minas Tirith - n/a as no minerals
  • Olympus Academy - n/a as rec commons is being constructed there and is a handful of turns away from completion)
  • Rio Grande - a former (lots of undeveloped land to our northwest)
  • Santiago Citadel - n/a (crawler in construction)
  • Sector CraterSouth - n/a (no minerals)
  • Sector CraterWest - ditto
  • Sparta Command - ditto
  • Tegea Harbour - n/a (crawler in production)
  • Two Nuts strand - n/a (former in construction)
  • Vladivostok - Rec commons (it'll shoot up in population after the condensor gets built, so will need a drone-quelling facility to expand beyond size 4)
Comments?

vishniac is offline vishniac
Warlord
Lausanne, Switzerland
Feb 2002
time: 06:33
  Old Post 14-06-2005 15:59
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Build list fully approved by tthe ministry of infrastructure.

Question about the Maniac Manoeuver.
I can't execute it in single player (SMAX).
From what I thought, it should be
1) Put a prototype (the more expensive the better) in the build order
2) Bring a crawler and hurry the prototype like you'd do with a SP
3) Change to facility without losing minerals

But 2) doesn't work. I get "Your crawler arrived at city X. Do you want to continue moving, start convoying..." but no way to hurry a prototype.
So, what did I forget?

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:33
  Old Post 14-06-2005 18:06 Visit Modo44's homepage!
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Looks good. From my builder's point of view, I mean.

Googlie is offline Googlie
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Commanding Officer, CRYPTEIA
Apr 1999
time: 21:33
  Old Post 14-06-2005 18:30 Visit Googlie's homepage!
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quote:
Originally posted by vishniac
Question about the Maniac Manoeuver.
I can't execute it in single player (SMAX).
From what I thought, it should be
1) Put a prototype (the more expensive the better) in the build order
2) Bring a crawler and hurry the prototype like you'd do with a SP
3) Change to facility without losing minerals

But 2) doesn't work. I get "Your crawler arrived at city X. Do you want to continue moving, start convoying..." but no way to hurry a prototype.
So, what did I forget?


Last time I used it I moved the crawler into the base then hit the "O" key, and got the option of applying it to the prototype.

And don't forget step two and a half - retire the proto design - which converts the minerals to stockpiled energy - before switching to the facility, when the stored energy gets reconverted into minerals

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:33
  Old Post 15-06-2005 07:54
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quote:
Arcadia University - A hab complex. Base will be size 7 in 2175, with 4 drones quelled by the holotheater and rec commons, and another 4 by the police garrison, so can grow to size 8 without resorting to specialists.


I don't know, a hab complex costs 3 energy for upkeep and a lot of minerals to build, so I would propose postponing hab complex construction at that base until later. Right now, if it's only going to give us 1 extra citizen, is it a good idea? If we could get a greater number of citizens out of it, I think it would be worth it, but in the meantime we could build more crawlers. Meanwhile, we can harvest extra minerals with the crawlers, and when we want the hab complex built, we just cash in the crawlers for an instabuild.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:33
  Old Post 15-06-2005 10:54 Visit Googlie's homepage!
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Lose 30 kilos (of popups)

Early couple of moves:

Sent the Njord north to deal with that mindworm but encountered a Morgan foilprobe outside the PK base, so repositioned the Njord back in ther bay.

Destroyed the mindworm with the General Tacticus instead

here's the situation map

Attachment: 2175 - morganprobe.gif
This has been downloaded 40 time(s).

Googlie is offline Googlie
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Commanding Officer, CRYPTEIA
Apr 1999
time: 21:33
  Old Post 15-06-2005 11:01 Visit Googlie's homepage!
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Moved the Invasion force and escort into its 2175 position,

Shunted the Iaci around in the fungus west of the base, and then then tried to enter the southern fungus with the Invincible.

Scared up an IoD. Do we attack? (the odds aren't very good - 1.23*6 against .87*10)

(We can also take out that IoD with a B-4 from Iaci Base)

Attachment: 2175 - invincible.gif
This has been downloaded 39 time(s).

Modo44 is offline Modo44
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in western Poland
Jul 2004
time: 06:33
  Old Post 15-06-2005 11:06 Visit Modo44's homepage!
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Lose 30 kilos (of popups)

Uhm, no point risking good units, methinks.

quote:
Originally posted by Zeiter
I don't know, a hab complex costs 3 energy for upkeep and a lot of minerals to build, so I would propose postponing hab complex construction at that base until later. Right now, if it's only going to give us 1 extra citizen, is it a good idea?

It gives two, the second one being a specialist, or even three, the third one being the guy quelling the second one. Also, it allows the base to grow the instant it gets food + happiness, without waiting for the Hab Complex. So I would say it is worth it.

Googlie is offline Googlie
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Commanding Officer, CRYPTEIA
Apr 1999
time: 21:33
  Old Post 15-06-2005 11:13 Visit Googlie's homepage!
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Some Air force moves

  • moved the B-4's running CAP on the main and secondary invasion fleets back to Minas Tirith.
  • deployed another B-4 to CAP the seconmdary force as it moves on through Styx (now between fellowship City and Laborers Throng)
  • B-6 en route to Iaci lands in base. Arcadian Airforce now numbers 2 B-4's and 2 B-6's
  • B-6 crossing the Northern Arcadian Ocean lands in Fort Soup, en route to Iaci base

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:33
  Old Post 15-06-2005 22:08
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Ah, okay, if the hab complex will give us multiple citizens, then it's worth it.

Actually, wouldn't the odds for the IOD attack be 4:3, because 1 out of every 4 attacks we would capture that IOD?

Snoddasmannen is offline Snoddasmannen
Prince

Jul 2004
time: 06:33
  Old Post 15-06-2005 22:58
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I ran it through my combat simulator, looks like we win about 45% of the time, which is far too few to risk an attack. We should use a B-4 instead. It will be less useful damaged in the invasion but it can still serve to eliminate rovers or block probe teams.

Googlie is offline Googlie
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Apr 1999
time: 21:33
  Old Post 16-06-2005 08:58 Visit Googlie's homepage!
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MY-2175 ….. cont

  • IoD by the Invincible destroyed by the hardened B-4 from Iaci – took 60% damage, but got morale boost to veteran
  • Sent MT’s B-4 on a leisurely southern route ½ way to Iaci base to confirm that Yang’s troops are pulled back from the border (they are)
  • Moved a Messena worker off a 1-1-0 tile o a 2-0-0 tile, and will now grow to size 6 next turn (rec commons and 2 police take care of drones)
  • deployed GH’s crawler to the new farm to the east of the base, crawling 3 nuts
  • Set the Tomcat gang at GH ‘s new farm tile to building a condenser – and set GH production to a Crèche (also inadvertently upgraded 2 Hoplites to CDF’s – we’ll need them eventually but not until the crèche is built)
  • Moved an Iaci worker off a 1/2/1 forest to a 2/1/1 rainy river tile as the Crypteia there is complete without that extra mineral
  • RG’s new crawler deployed to the mine to the northeast. Put another crawler (3 turns) into production. It’ll complete and be able to crawl nuts before the food box exhausts
  • Loaded up the Mercury-class transport at Argos with 2 Crypteia, the Skanky Sileni, and the Impact Infantryman, and sent it south as part of the PK expeditionary force.
Build Orders
Executed all the agreed-upon build orders except for Rio Grande where I put a crawler into production rather than a former, to get the nutrient flow going again

Edit: save deleted as a later version posted below

Last edited by Googlie on 17-06-2005 at 02:55

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:33
  Old Post 16-06-2005 17:54
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Suffering from ads?

We can sell Doc:Ini to the Hive for 75c.

Googlie is offline Googlie
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Commanding Officer, CRYPTEIA
Apr 1999
time: 21:33
  Old Post 16-06-2005 21:38 Visit Googlie's homepage!
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Sold him it, plus Cyberethics for 25 ec's and Adaptive doc for another 25 ec's.

Sold Doc: Init to Zak for 25 ec's

Reserves now stand at 640 credits - what do we want to do with all that cash?

Shall we offer Doc: Init to the Gaians for NG?

I see the Angels now have MMI and have started the Cyborg Factory. Didn't we extract an agreement from them not to build that?

Googlie is offline Googlie
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Apr 1999
time: 21:33
  Old Post 16-06-2005 21:45 Visit Googlie's homepage!
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quote:
Originally posted by Googlie
I see the Angels now have MMI and have started the Cyborg Factory. Didn't we extract an agreement from them not to build that?


Ah, no. That was part of a trade that didn't go through.

Googlie is offline Googlie
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Apr 1999
time: 21:33
  Old Post 16-06-2005 22:10 Visit Googlie's homepage!
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Some further moves:

  • Put the F-6 at Craterwest on al;ert, but it took off to investigate (?) the Hive troops at Hole of Asp
  • Moved the B-6 from Argos to just outside Iaci, ready for the PK invasion in 2 years
  • Sortied the B-4 from Cratersouth out over Buster Ocean to see what's what
  • Frolicked in the Mt Taygetus fungus with the 2 Hoplites, but nothing stirred
  • SCC Vlademorei rummaged around in the seafungus east of Gagarin memorial, but nothing
  • swapped Crypteia between FL and TH to get the Elite one at TH (can steal NG from Lal turn after next and, and provoke vendetta) - TH's exchange student stopped at the FL monolith to refresh himself
  • Tomcat-FS joined its 2 colleagues to construct the condensor west of FL
  • Upgraded the Fort Soup Hoplite to a CDF, and changed a crawler from minerals to nuts - will grow to size 8 next turn
Build Order Variances
Do we want to rush the Hab Complex at AU (take those 2 mineral crawlers off the forest to MM a facility)?

Googlie is offline Googlie
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Commanding Officer, CRYPTEIA
Apr 1999
time: 21:33
  Old Post 16-06-2005 22:15 Visit Googlie's homepage!
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Inflate your Upload Space

All units moved

(Edit: save deleted as superseded by a later save)

Last edited by Googlie on 17-06-2005 at 02:55

Snoddasmannen is offline Snoddasmannen
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Jul 2004
time: 06:33
  Old Post 16-06-2005 22:15
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quote:
Originally posted by Googlie
I see the Angels now have MMI and have started the Cyborg Factory.


Well, we wanted that SP ... But, we can build a few bioenhancement centers to basically compensate for losing it (the Maniac maneuvre helps us out here).

vishniac is offline vishniac
Warlord
Lausanne, Switzerland
Feb 2002
time: 06:33
  Old Post 16-06-2005 22:49
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quote:
Build Order Variances
Do we want to rush the Hab Complex at AU (take those 2 mineral crawlers off the forest to MM a facility)?


I'd say yes!
The new citizens will work the forest anyway. Nothing to lose and time to gain!

Modo44 is offline Modo44
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Jul 2004
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  Old Post 17-06-2005 00:34 Visit Modo44's homepage!
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Cash goes into rushes of infrastructure, obviously. Or do we try something weird, like buying those two bases from Yang?

vishniac is offline vishniac
Warlord
Lausanne, Switzerland
Feb 2002
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  Old Post 17-06-2005 01:29
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There is also unit upgrades:
- Hoplites to CDFs (where needed in near-future)
- B4s to B6s (before the invasion)
- do we need more amphibious rovers to seize PK bases?

And SPs rushes could be critical soon.

Also, we should simulate the assault before next turn, so as to plan which units will do what. I don't know but perhaps it will be better to mind-control a base than to destroy all its units.

Googlie is offline Googlie
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  Old Post 17-06-2005 02:46 Visit Googlie's homepage!
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Some final tweaks as the turn is almost due:

  • MM'd a hab complex at AU, and moved a worker from a forest tile to the offshore nut tile, so will grow next turn to size 8
  • rushed the crawler at TH for 14 credits
  • lazily circled the Disco Volante, finishing beside that same seapod - it's iaci that will get the benefit of any facs completion, so we need to wait until next turn as it is commssioning a Crypteia this turn (I guess i could have changed production, taken the minerals loss, tried popping the pod, and if unsuccessful, restored the Crypteia when the loss would have been reinstated, but that's too similar to an SE quickie and prolly should be formally disallowed in the rules)
  • reallocated a couple of workers in our Crater triangle to better utilize the mineral/nut tiles
Endturn attached - and has been sent to the Gaians

Attachment: acdg-3 - sparta, 2175-endturn.zip
This has been downloaded 2 time(s).

Snoddasmannen is offline Snoddasmannen
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Jul 2004
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  Old Post 17-06-2005 02:57
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quote:
Originally posted by Googlie
(I guess i could have changed production, taken the minerals loss, tried popping the pod, and if unsuccessful, restored the Crypteia when the loss would have been reinstated, but that's too similar to an SE quickie and prolly should be formally disallowed in the rules)


I'd like to see a moderator ruling on that one ... It's a significant edge and if the others teams are using that trick so should we.

I happen to use it in SP all the time. Those dang completion pods never made much sense to me anyhow

Maniac is offline Maniac
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Jul 1999
time: 06:33
  Old Post 17-06-2005 04:55
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quote:
Originally posted by Googlie
(I guess i could have changed production, taken the minerals loss, tried popping the pod, and if unsuccessful, restored the Crypteia when the loss would have been reinstated, but that's too similar to an SE quickie and prolly should be formally disallowed in the rules)


Haven't we done this numerous times already. What's the problem now? Allowing one to choose the production a materials pod finishes makes pod popping more worthwhile, and - generally speaking in PBEMs - I think the usual pod popper factions such as Cult, Spartans or Pirates can use all the help they can get against the raw economic power of the likes of Uni, Morgan, PKs... (Though of course I'm biased in my opinion as I've grown to prefer the playstyle of these momentum factions.)

Oh yes, AFAIK other factions do use this as well. Eg remember the Corporation with their half an SP on wheels. And I think I first heard of Chaos Theory (Gaian Lord) the idea of temporarily switching production to the most valuable item.

Googlie is offline Googlie
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time: 21:33
  Old Post 17-06-2005 05:25 Visit Googlie's homepage!
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We have done it - but the issue is the loss - and subsequent reinstatement - of the lost minerals (1/2 of the accumulkated over the first ten)

IIRC we haven't been in that position before. Yes, with maybe 8/20ths of a crypteia built we've changed and been unsuccessful and changed back, but that doesn't restore lost minerals (as none were lost in that example) - just reinstates the 8 that were there already

I don't recall not getting a podpop facs completion and getting the excess minerals restored (the lost 1/2 balance over 10) upon changing back to the original production, which makes me think we never did.

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