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Peaster
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Florida
Jul 2003 time: 00:36
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ecc - If nobody here can answer this better than me, you should post your question in the scenario forum, where the real experts work like elves at xmas time to bring us all a lot of scenario joy.
Anyway, each scenario has an events file that (supposedly) controls whether you can talk or not. If it doesn't work correctly, it might be the designer's fault. But if it never works, maybe you did something wrong.
Each scenario should have its own folder on your computer that contains the scenario file itself, and probably events.txt, readme.txt, rules.txt etc etc (this varies a bit - sometimes you'll have 10 or 20 files in there, including graphics, a sound folder etc). Check this first.
You might also check whether your scenarios were written for FW or MGPE or even something else. Sometimes a scenario review on the internet, or the readme.txt will tell you this.
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rjmatsleepers
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BTW (in case you don't know this), there is a major bug in Fantastic Worlds. The effect is to limit diplomatic interaction. I don't know under what circumstances the bug takes effect - for example, maybe it doesn't apply to scenarios. However, my advice is not to use FW for standard play.
RJM at Sleeper's
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ecc
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Thanks, after you told me about the bug I looked it up and found it :http://sleague.apolyton.net/Guides/...ed_events.shtml
If there is a list somewhere of known bugs in "fantastic worlds" as well as perhaps a separate list of known bugs for MGE and vanilla, can someone please tell me where to find that information? Thanks again
ALSO: CAN A MODERATOR PLEASE MOVE THIS THREAD TO THE SCENARIO SECTION, if not I'll just repost but I thought it would save some trouble
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