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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:34
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I don't have time for a full analysis (at work), but what strikes in my eye first, is the horrible place you chose for your capital. Here are some tips:
First, if ocean is within the city radius, make the city coastal. You waste food. Ocean gives only one food without a harbor, but you can build harbors only in coastal cities. You have six ocean tiles within the city radius, all of which will produce only one food till end of the game.
And second, never -ever- plonk a city on a cattle resource. That hurts, and bigtime. Even more, it's a crime and the Civ police should throw you in jail for it. ONE cattle is great. TWO cattles are a godsent, one of the best starting constellations you can get. But building the city on the cow you destroy it, it won't give you any benefits anymore.
I would have moved the settler north on the forest (not on the shielded grassland either) and built my city there.
Another remark I have from the first view, you haven't enough cities. Having that little space you have, you are enforced to build more dense. Squeeze as much out of the land you have as you can. If you are not a friend of building with overlap, consider to build camps, i.e. temporary cities without much improvements, which will be disbanded in the industrial age.
Oh, and building the pyramids with only 4 cities on the landmass is somewhat a wastage, too. All you get from is is 4 free granaries, which cost 4x60=240 shields. The pyramids cost way more. Granted, they'd be without upkeep, but still...
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Mace
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Trade Empire of the Carthaginians
Nov 2003 time: 23:34
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quote: Originally posted by Barinthus
I plan to settle those islands to south once I get map making.
I figure I can place two maybe three cities on the larger island on the west side.
Any recommendations for placements and your reasons? |
Since you already have Iron, you can go ahead and settle around the horses first. Otherwise, I would want to settle the Iron island first, Iron is so very important--I may do that anyway just to secure a 2nd source.
At Warlord though, you probably don't have to worry about the AI getting those nearby islands before you, so it doesn't matter which one you settle first.
I would avoid settling within 1 tile of the volcano, just 'cause I'm paranoid.
As was said by others, don't found a city on the cows.
The big island there is nice, horses, two cows, sugar. mmm. You're also lucky to have two Irons nearby.
On this map, I'd go for Philosophy first and get Map Making as my free tech.
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justjake73
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I personally would not play on a map setting like this...there's no fresh water!
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Mace
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Trade Empire of the Carthaginians
Nov 2003 time: 23:34
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quote: Originally posted by Kloreep
If you settle on a bonus grass, you don't get the extra shield until A) the city is at size 7+ and B) you are out of despotism. That's quite a long while to effectively not have that bonus shield available. |
This is true, but I don't know...that kind of start always bothers me. I know the value of an early extra shield but it's hard for me to justify it given Japan...
Seafaring civ, I would start up there without a doubt...
Well I edited this post, because the more I look at it the more I agree with you and jocunn. With such a small land area you would really have to take in a lot of sea tiles on your cities anyway, in order to make max use of the land tiles.
Founding 3-3 from the bananas would take in all the mountains too. If you settled on the shielded grass that would make that spacing a problem.
Last edited by Mace on 16-06-2005 at 03:08
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Sabre2th
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quote: Originally posted by Barinthus
You suggested first settler to settle on a tobacco tile - wouldn't that cause me to lose its benefits like others scolded me re: founding my first city on cattle? I'll need to go back to the game and review terrain value of tobacco and cattle to see what's the difference there. |
You lose food/shield bonuses, but not trade bonuses
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Modo44
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in western Poland
Jul 2004 time: 06:34
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Loaded the save, and played a bit. Notes below.
Moved the first Settler 6 to the Hill, which made the city pattern a bit crowded for my taste. It was my original idea to go settle there, so I just did it. The number of cities would have been smaller on a peninsula.
Used the Forest on the tip of the island to speed up a build, before placing a city there.
Made two Temples, for there was nothing else to build at that time. At least I do not have to worry about culture in this game, ever again...
Made a Granary in the capital, and building more Granaries. I might be doing different things, but I saw no point in many units before I had the ships to move them. Besides, it will be good to have Granaries ready after Aqueducts are built.
Research started with Pottery (obviously?). After that the island was explored, so I knew it had to be directed straight towards MapMaking.
On turn 50, meeting with Germany, exchanging techs.
The plan is to make Settlers in other cities now, as Kyoto will start the Colossus soon.
Attachment: japan 1750 bc.jpg
This has been downloaded 92 time(s).
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Sabre2th
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Sorry for the off-topic post, but what graphics are you using, Modo?
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Modo44
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in western Poland
Jul 2004 time: 06:34
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@Sabre2th That is Rhye's terrain, with SnOOpy's Marshes added (not on the screenie). Mines are by Niessuh (can be found here at poly), borders by someone at CFC (I do not remember who, sorry).
Back to the game:
After meeting Spain and Rome, some serious tech trading occured, leaving all AIs at 0 Gold, and Japan the tech leader of the world. This was later repeated with all newly met AIs that had any cash.
The Curraghs found some good islands to settle, luxuries that will probably have to be conquered, and many new contacts. All AIs except Spain are very backward. Spain is just backward.
On turn 73, the Colossus is completed. MapMaking in 2 turns, which means the Great Lighthouse will be available right on cue. All cities that can be, are switched to Harbors.
MapMaking produced a Scientific Great Leader. Now, that is perfect timing. The Great Lighthouse was rushed, obviously. Next research goal: Philosophy.
On turn 81, Philosophy is researched. I pick up the most expensive tech (in this case: Construction) for free, and get yet another SGL. This one was used to rush the Mausoleum of Mausollos. Next research goal: Code of Laws.
Lots of building, and exploring. Two cities put down on the southern island, a third one just about to be ready. Somewhere on the way Code of Laws was researched, and Republic started.
On turn 99 the Romans come demanding technology. I laugh, they declare. No big deal, as they still lack MapMaking...
As you can see, I put 7 cities on the main island, and am already settling the second large one. I deliberately hold to MapMaking, to have a head start on claiming land overseas. I have many ships, and many Workers, but still no credible army (relying on ships to hold off invasions, if any should come). You can see that most tiles are already improved.
Attachment: japan 550 bc.jpg
This has been downloaded 89 time(s).
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All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
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