Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > New CIV Q&A
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
22.Sep: BLUE IS OCEAN, GREEN IS GRASS
22.Sep: SMAC-LIKE UN COUNCIL CONFIRMED
21.Sep: GERMAN `ANONYMOUS` LAUNCHES

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
nostromo is offline nostromo
Prince
Montréal, Québec
Mar 2002
time: 00:24
  Old Post 18-06-2005 02:22
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
New CIV Q&A Help yourself to an AD-FREE life

Well, it seems new to me and it was posted a couple of days ago on Gamespot.

http://www.gamespot.com/pc/strategy...ew_6127544.html

About stacks:

quote:
You can still stack units and move them as a group, but I believe the new system promotes a combined arms approach rather than indiscriminate stacking. There are many shortcuts available for selecting any or all units on a given square, and the game determines the best attacker when you give a stack attack order, or the best defender when your stack is attacked.


About religion an borders:

quote:
The first person to discover certain technologies will find the religion associated with that technology, so you don't have to have the technology to convert. The easiest way to keep other people's missionaries out of your territory is by eliminating any open border treaties you might have. That would mean that the missionary unit could not cross your border without its owner declaring war first. Keeping your religion strong by aggressively building religious buildings and being aggressive in pushing your own religion with missionaries will also help.


About system specs:

quote:
We definitely don't want to alienate anyone, so we are keeping the minimum spec pretty reasonable. It will most likely be the same as for Pirates: a 1 GHz CPU, 256MB RAM, and a 32MB video card with hardware transform and lighting capabilities.


About MP:

quote:
Our persistent turn server is called "pit boss" and it will allow for players to play for as long as they want when everyone is connected. When people have to leave, the game can continue with players logging in for their turn, downloading the current game state, taking their turn, and then saving for the next player. At any time, they could all jump back in and continue in a real-time fashion again. It's like playing a streamlined version of play by e-mail or hot seat multiplayer.

In real-time games, players will be able to play in simultaneous turn mode where everyone is moving at the same time. It makes for a faster-paced game. Players will also be able to form permanent or temporary alliances in which they share things like research and visibility with a partner or partners, and there is a new alliance victory condition as well.

Civ IV multiplayer will succeed because it already has succeeded in that regard. As I mentioned above, we have been playing multiplayer games for over 18 months now, so we know this will be the best out-of-the-box multiplayer Civ experience ever.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:24
  Old Post 18-06-2005 02:45 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Lose 30 kilos (of popups)

http://apolyton.net/forums/showthre...679#post3864679

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:24.
Apolyton Time is 00:24.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0355 seconds (88.08% PHP - 11.92% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net