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E_T
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Orlando, Florida
Mar 2001 time: 00:33
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Keypad is for directions and movement and can be used to denote locations, i.e. move Bworker 7-8-8 or move to LI 5.
WF is used for city management, when it comes to telling what city workers (i.e. the WorkerForce) to work what particular tiles. It helps to prevent confusion as to what tiles are being used by what cities, ESPCIALLY when they are so close to gether. It can become very unweildy tring to issue orders for changing a WF configuration for several cities (because, with them so colse, if you change 1, you very likely have to change more than one).
Example (same tiles being referenced in all cases):
WF system:
Babylon (grows thid turn)- starting WF 1-5-7-10-14-18, change WF to 1-6-8-9-13-17.
Keypad system:
Babylon (grows this turn) - Working at start of turn 8, 2, 4, 9-9, 2-3 (or 3-2), 4-7 (or 7-4). Change to 8, 1, 7, 8-9 (or 9-8), 3-3, 1-4 (or 4-1)
Note - depending on how someone writes it, the directions could be reversed although you would be best to keep confusion down and use the lower number first.
Compass system (originally proposed by Gheningisfarb in the first SPDG):
Babylon (grows this turn) - Working at start of turn N, S, W, NE2, SSE, WNW. Change to N, SW, NW, NNE, SE2, WSW.
Now, multiply that by 20 or so, when dealing with large empires. The simplicity of the WF system is that it saves time, for both the person writting the orders as for the person reading them. All of the keys in the WF system are on the keypad, so they can be keyed in quickly. Also, if you look at a city, ctart out from the top and circle around twice, you can quickly count out the placements. And comunicating in chat, while discussing domextic things can be frustrating without a quick and easy method to present options.
Trust me, years of experiance shows that it's a very good system for this kindof game, where we MM to the max. And it's easy to learn too. And to keep from having confusion as to what it being talked about, you will always see WF #something when seeing discussions, where movement is always without that referance.
E_T
Last edited by E_T on 22-06-2005 at 08:50
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