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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:37
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I voted for 5%...I'm having a tricky time understanding this question...
If I understand correctly, you're saying that you collect interest on ECs that are just stored up...your question is, what interest rate is necessary in order to make me hold on and store ECs rather than spending them?
If so, I think 5% would be a pretty good choice...if you had 1000 ECs stored up, you'd be getting 50 extra per turn...this sounds like a lot, and I guess it would be mid to late in the game, but since most players, I think, constantly spend ECs and usually finish before late game, I don't think it would matter...
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Mead
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Depends.
Upon what else I could do (or need I have) with the cash.
Easiest is if I am being invaded and I need to rush a military, then I prefer to use my EC for military uses and it is very unlikely I would bank the ECs unless an exorbinate interest rate was paid to me.
If, I don't need (or want) to rush/upgrade a large military and I'm in a building phase then I'll look to the return I could get on my EC's otherwise.
Because it's too complicated for me to create and maintain detailed formulas or spreadsheets (is there anyone out there who has done some serious anaylsis on this?), I go with what 'feels' right.
Generally, I'll spend the ECs, if I have good stuff to spend them on such as:
Reasonably priced units (crawler/former/CP) rushes, especially ones that already have 10 mins;
Base facilities that will increase my capabilities
(Pop, energy, mins, LABS, etc.);
SPs that I really want and I'm afraid of losing to the competition (usually, I'll just disband enough crawlers to make them with a moderate EC rush to finish the SP).
All the above being said, if I have real good uses for my EC's for other stuff, it would take a high interest rate for me to bank the ECs.
On the other hand, if there's not much else I'm ready to spend my EC's on without being wasteful, I'd be more willing to accept a lower rate of interest.
The rate of interest I would want would vary throughout the game in each in every game I have played. There is no set rate that would appeal to me througout the entire game.
Mead
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Petek

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Berkeley, CA
Jul 2000 time: 21:37
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Hope I'm not threadjacking Chaos Theory's idea, but perhaps we need to create a different model for the INTEREST bonus to work properly. How about something like this: To accrue interest, you'd have to place a specific number of credits in a "savings account" and commit to leaving it there for a certain minimum number of turns. These credits wouldn't be available during that time (penalty for early withdrawal?). The longer the term, the higher the interest. This feature wouldn't be available until after some tech was researched and, perhaps, until after building a facility or even a SP. Another idea: If random events are in effect, any monies in a savings account wouldn't be affected by a global energy crash, or at least would be less affected.
Right now there's no downside to giving any faction the INTEREST bonus. This suggestion would balance the accrual of interest against not having the funds available for emergencies. Of course, the idea has disadvantages (how would the AI ever be taught how to employ this feature?).
Finally, this suggestion is for some future version of the game, not the current one.
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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:37
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quote: Originally posted by Petek
Hope I'm not threadjacking Chaos Theory's idea, but perhaps we need to create a different model for the INTEREST bonus to work properly. How about something like this: To accrue interest, you'd have to place a specific number of credits in a "savings account" and commit to leaving it there for a certain minimum number of turns. These credits wouldn't be available during that time (penalty for early withdrawal?). The longer the term, the higher the interest. This feature wouldn't be available until after some tech was researched and, perhaps, until after building a facility or even a SP. Another idea: If random events are in effect, any monies in a savings account wouldn't be affected by a global energy crash, or at least would be less affected.
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Perhaps your interests rates, as well as your abilities to invest in a savings account would depend on your economy rating...
For example, +1 economy allows you to have a savings accout at 1%, and each additional +1 economy adds 1% onto that, so that at +6 economy (which is only possible as Morgan and with Eudaimonia) you would have +5% interest as well as a savings account...
Perhaps the money is required to be there for 20 turn increments, and the principal would be in increments of 50...if you take out the money too early, you lose, say, 1/2 or 2/3 of the current balance, or perhaps a percentage based on how many turns its been in there...
The numbers above might need to be changed to balance this better, but I still think the idea would be nice all the same..
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Senethro
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quote: Originally posted by Straybow
In SMAC money has no time value. There is no inflation, no hinderance to the growth of an economy to any arbitrary extent. |
I disagree with that. If you don't hurry stuff and an opponent does, your position and chances of winning are slipping.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:37
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quote: Originally posted by Straybow
In SMAC money has no time value. There is no inflation, no hinderance to the growth of an economy to any arbitrary extent.
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Bull. Tell you what. lets play a MP game and you lend me 20 ec a turn each and every turn for the first 50 years. I will pay you back 20 ec a turn for the next 50 turns. Deal ?
Money has time value even in the absence of inflation. Its because you can do things with it now that can add productive value to your economy
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Chaos Theory

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Missouri / Misery; CC
Oct 2002 time: 04:37
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quote: Originally posted by binTravkin
I would look at it like:
I have a base which produces 10 energy in the econ field.
I can rush an EB for a cost of (8-1) * 10 * 2 = 140ECs in that base which would give me +5 - 1 = +4ECs per turn.
Interest of EB (assuming noone destroys it and other stupid things don't happen) therefore is:
4 / 140 = 0.0(285714) ~ 3%
If I have 4% interest of that deposit fund, I'd rather divert money to it.
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Note that this analysis can be used to determine whether to rush the Energy Bank without explicit interest. If the consensus interest rate for ECs is 5%, and your EB only gives 3%, look for better places to spend your ECs. Of course, the calculation is more complex than this:
Cost of Energy Bank = 140 ECs now, plus 1/turn
Return on Energy Bank = 5 ECs/turn (perhaps more in the future), plus 40 ECs if scrapped
To break even, the EB needs to be around for 25 turns at its current rate of return. Your ECs are locked down for a long while before you can reap a profit.
quote:
It would also make Sparta and Cult very powerful as they cash in big sums of money in early game if played properly - from pod popping and worm killing.
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I'm not proposing to hand out the INTEREST ability! Getting lots of ECs early is very good if you can spend them, since they'll effectively appreciate, but it's important to have somewhere to put them. The Spartans and Cult effectively receive lower returns on their ECs since they pay more for every build, which also blunts their early advantage.
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