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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Scenario League / Civ2-Creation > River movement
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Eivind IV is offline Eivind IV
Prince
History will be kind to me for I intend to write it.
Aug 2002
time: 06:36
  Old Post 20-06-2005 03:39 Visit Eivind IV's homepage!
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River movement Support Apolyton, buy Civilization III: Complete

I'm pretty sure the answer is not, but is there any way to remove the road movement effect of rivers?

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:36
  Old Post 20-06-2005 03:58 Visit techumseh's homepage!
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Get a bigger avatar today!

Put the river graphic into one of the forest, hills or mountains slots and use it instead. Otherwise, not.

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:36
  Old Post 20-06-2005 09:08 Visit Broken_Erika's homepage!
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quote:
Originally posted by techumseh
Put the river graphic into one of the forest, hills or mountains slots and use it instead. Otherwise, not.

that gave me an idea, is there any way to prevent civ's from building roads?

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:36
  Old Post 20-06-2005 11:39 Visit techumseh's homepage!
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Avatar Enlargement: We've got the solution

Yeah, don't give them settlers.

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:36
  Old Post 20-06-2005 12:22 Visit Broken_Erika's homepage!
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Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by techumseh
Yeah, don't give them settlers.

hmmm, is the road movement effect of rivers connected to the "Road movement multiplier" in rules.txt?

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:36
  Old Post 20-06-2005 12:29 Visit techumseh's homepage!
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Support Apolyton or Terrorists Win

It is the same. Can't be varied.

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:36
  Old Post 20-06-2005 12:57 Visit Broken_Erika's homepage!
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Suffering from ads?

quote:
Originally posted by techumseh
It is the same. Can't be varied.

if i set the "road movement multiplier to 1, will that affect rivers?

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:36
  Old Post 20-06-2005 14:09
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Yes, it will

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:36
  Old Post 20-06-2005 17:33 Visit Henrik's homepage!
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Remove this text

That will still mean an increase in movement capabilities for units in many terrain types though...

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