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ormuzd
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I'll be probably not able to stay conitnuisly online tonight.
Here are my suggestions:
- Grog to return to his exploration route (i.e. move 4 this turn)
- Cohen move east (6)
- Khan Krum and Scrub explore more too
- I have no idea where could the barb camp be. I think it will be good if we return Khan Telerig on the mountain where he was previous turn.
- Home should build the spearman next turn (i.e. get the cow)
- One settler builds (named Fishing Huts?), the other moves east
- move spears towards location 66 of UU
- Steve G should probably go to the hills south and start road because the extra shield of the mine is currently lost
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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:33
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Unit Moves:
Grog 4,
Cohen 6,
Khan Krum 62,
Duncan 66,
nightwatch 366,
spearman in Helio, 336 (into TMR), Needs renaming
Fowler road (spices),
Khan Omurtag 42 (into Memphis),
Steve G 2,
Khan tervel Fort (injured),
Scrub 8,
Western Settler builds city, laborour works fish (shield is wasted, fish gains us one gold),
Eastern Settler 6 (builds city next turn),
Vinnie 82, (checks for Barbs),
Khan Telerig (48),
MMing you can all work out for yourselves.
however, Memphis works a forest for 2 turns (need the shields), and Homes Spear finishes next turn.
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ormuzd
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quite impressive stack of troops but I think BOH have all their swordsmen in the cities. So, it seems Paddy is not lying telling only half his army is sent to DR
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All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
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