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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:37
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Some suggested build orders:- Arcadia University: a colony pod, to be sent to Zak
- Fort Buster: a creche (has the potential to grow fairly quickly)
- Fort Liberty: a rec commons (has a creche, and can be grown with adequate drone-control facilities)
- Iaci Base: a flying ginfreighter, for the Disco Volante podpopping. If unsuccessful, then a former (maybe even 2 - lots of fungus around Iaci - plus, we need to connect it to the road network from our about-to-be-expanded empire)
- Santiago Citadel: 2 more crawlers - needs a hab complex and a tree farm/holotheater/hybrid forest for further growth and crawlers will always be useful for MM'ing)
- Tegea Harbour: another crawler - or two (lotsa forests to work there, and same need as SC2 - can be used for eventual MM'ing)
(If the basename didn't appear, it's 'cos it doesn't need new build orders this turn)
Last edited by Googlie on 22-06-2005 at 01:39
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:37
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Some observations from opening the turn:- mindworm to be flamed at 2NS
- do we call up Lal and see if we can get NG in trade?
- the Gaians have just ignored our offer of Int Int for NG
- Sector Cratersouth grows to size 4 next turn, so needs Hoplite upgraded to CDF
- Cratersouth's worker can be taken off the 2/2/1 tile and put on a forest, and that lets Craterwest move a worker from a forest to the vacated 2/2/1 tile for faster internal growth
- Arcadia University is at size 8 - and will grow next turn, but will be a drone. We can move a worker from the condensor farm to a forest, stalling growth, or can just wait and turn the drone into a Librarian or technician
- if we do move the worker from the condensor farm, then we can move either an Ironholm worker to the vacated 4/1/1 tile, or move the Fort Soup crawler 2 tiles to crawl 4 nuts instead of its current 2 nuts, thereby freeing the second nut-crawler to run minerals from its forest tile
- Fort Soup is at size 8 and will grow next turn. We might want to adjust the sliders to give 10% psych, as its Tree Farm isn't doing anything for Drone control when we run psych at 0% (+50% of zero is still zero). It'll safely grow to size 9 with that 10%
- do we want to change to Fundy again in advance of Operation PW?
- hmm - I see we have 3 Crypteia at Iaci Base. I wonder how that happened??
- we can move a 2/1/0 worker at Minas Tirith onto the 4/0/0 mine to accelerate production of its crawler to eventually work that mine (6 turns versus 22)
- Vladivostok needs its Rec Commons rushed - it'll grow to size 5 next turn
- The General Tacticus can move to block access to the PK base UN High Commission (the Morgqan probefoil has moved - I bet it's going there)
- Lal hasn't moved his 2 Alien Artifacts - and the neural Amplifier is getting built at his southernmost base - Temple of Sol (which is his best minerals base - not so dumb after all)
- morgan is in full builders mode - currently constructing 6 Tree farms, 7 rec Commons, 8 Recycling Tanks, 2 crawlers and a Missile Interceptor
Last edited by Googlie on 22-06-2005 at 19:10
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vishniac
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Lausanne, Switzerland
Feb 2002 time: 06:37
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quote: Originally posted by Googlie
Some suggested build orders: |
quote: Arcadia University: a colony pod, to be sent to Zak |
I'd say no. At least not yet. Pod costs 30 min et AU has 14/turn. Let's wait 2 turns (a librarian and a forest worker) and AU will be able to churn out 1 crawler/pod every 2 turns!
I should explain further in dedicated thread but I'd be more comfortable using our industrial base to expand itself before giving presents (I'm not convinced!)
The official motto of the Ministry of Infrastructure is to fully upgrade 5 bases to make them at least 20min/turn (1 former/turn) and even 30/turn (1 crawler/turn) when possible, turning them into superbases which, after, will much more speed the upgrade of 5 else bases into superbases,...and these 10 will upgrade 10,... The 5 current bases are (according to a former thread) AU, Fort Soup, Fort Buster, Santiago Citadel and Vladivostok.
Others should concentrate exclusively on crawlers or formers until it's their time to receive the flow of crawlers to MM like crazy 1 facility/turn.
quote: Fort Buster: a creche (has the potential to grow fairly quickly) |
One of the 5. Ok'ed!
quote: Fort Liberty: a rec commons (has a creche, and can be grown with adequate drone-control facilities) |
Not one of the 5 and the surrounding terrain doesn't seem terraformed enough. It would be pop for the sake of pop, when we seek pop giving added value. I'd say it waits for terraforming forests. Crawler or former?
quote: Iaci Base: a flying ginfreighter, for the Disco Volante podpopping. If unsuccessful, then a former (maybe even 2 - lots of fungus around Iaci - plus, we need to connect it to the road network from our about-to-be-expanded empire) |
Ok! To make a former in 4 turns instead of 5, it needs to relocate the river worker to a forest.
quote: Santiago Citadel: 2 more crawlers - needs a hab complex and a tree farm/holotheater/hybrid forest for further growth and crawlers will always be useful for MM'ing) |
One of the 5. Ok'ed!
quote: Tegea Harbour: another crawler - or two (lotsa forests to work there, and same need as SC2 - can be used for eventual MM'ing) |
Ok!
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Observations:
-- AU: Like said,let's let it make a librarian! All the superbases will eventually need a specialist anyway (enhanced by Tree Farm and Hybrid Forest) if we want to go to pop 14 (with Longevity vaccine and its -2 drones).
-- Mmmhh, Fort Soup! With 3 more forest workers, it can build a crawler/turn! I tell you the investment in the Hybrid Forest will be mmmmhhh (Vishniac thinks of a hamburger! ).
-- Rushing Rec Commons at Vladivostok: I'd say yes, but it depends what our liquidities are after we mind control the rovers,perhaps UN High Commission, and we upgrade units (By the way, do we upgrade the B-4s to B-6s before the attack? Seems prudent!). Don't mistake the Ministry of Infrastructure with the Finance Ministry! 
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:37
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Some non-contentious moves:
Naval Manoeuvers- Changed Iaci's build orders to a flying ginfreighter, and then popped the pod with the Disco Volante. Got an IoD, so scuttled off to the northeast
- Moved the 3 task forces into their 2176 staging positions
- moved the General Tacticus to block the access to UN High Commission
Unit moves- the Discplined CDF at 2NS flamed the mindworm and got a morale boost to hardened
- the Unity Rover on the Rio Rojo ran up and down the river bed, but nothing materialized
- ooh - neat. the Hoplite at Taygetus stepped further into the fungus (nothing) but the formers completed their farm at Messena, and Taygetus fungus shrunk a bit!!
- The 2 Hoplites in the Northern Arcadian Fungus trudge onwards, but nothing is stirring
- Rummaged in the fungus between Iaci and TH with the sporelauncher (can bombard UN High Commission next turn - or a PK Unity Rover - as needed) and the Hoplite patrolled the fungus covered river, but, again, nothing
Air Force:- returned the B-4 that destroyed the IoD beside the SCC Invincible to Iaci
- Upgraded the B-4 at Iaci to a B-6 (60 credits)
- Landed the B-4 at Iaci that was crossing the Arcadian ocean from 2NS
- Returned the scrambled F-6 to Cratersouth (I had put it "on alert" and the AI sent it foraging)
- Returned the CAP B-4 to Minas Tirith
EDIT: save deleted as later version below
Last edited by Googlie on 23-06-2005 at 10:05
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:37
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some additional moves:- executed the Maniac Crawler Dance (got the mine worked, but didn't accelerate MT's build of its next crawler)
- took a Vlad worker off the seakelp farm onto a forest, and rushed the rec commons for 6 credits (it'll grow from 4 to 5 next turn and needs the facility)
- brought the Crypteia back from the FL monolith to Tegea Harbour, to free up the Longstrider there next turn
- switched the FS and Argos forest workers to conserve energy
- switched the craterwest and cratersouth workers to stimulate craterwest's growth slightly
- called Lal - he wants PE but won't trade NG - "Wait until I have completed the NA project ..."
- Sortied the F-6 south to finish astride the UNHQ - Planning Authority road - as suggested elsewhere, it can land in a captured base and provide interceptor cover against that Temple of Sol B-6 of Lal's (btw, it overflew 2 PK colony pods - it'd be nice to mind-control them, too!!!)
fresh save attached. Some crawler and former orders needed, as well as build orders
Edit:.sav deleted as endturn.sav now posted on page 2
Last edited by Googlie on 24-06-2005 at 10:13
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