Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-General/Help/Strategy > Solstice 2005 AI challenge
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

bottom of page
  - ALPHA CENTAURI PC $9.99 - Centauri Dawn $6.50 - Dragon Sun $6.99 - Twilight of the Mind $6.99 - Power of the Mindworms $8.95 - ALPHA CENTAURI MAC $19.99
Author
Thread   
Pages (4): [ 1   2   3   4   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 28-06-2005 13:05
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
23 operational probe teams, 6 in production and 61 lost


mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 28-06-2005 14:42
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Yes, there is some extremely powerful strategy performed by AI regarding probe teams. They approach my bases in bunches like 3, or even recently 8. You take them out using just one unit.

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 28-06-2005 15:19
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by mart7x5
In 2218 Gaians launch succesful invasion from the sea and take one of my coastal bases. Gaians are the most powerful faction at the moment, also militarily, most versatile, have air and naval units.


In my game the Gaians were absorbed by the Empire in around 2250. I never even saw any of their bases. The Cult, caught in between myself and the Agrians, were aborbed by the Agrians around 2250 as well. By 2300 the Agrians were "absorbed" by the Morganites! There are now 3 huge power blocks in my game: Morganic Empire spanning all of the southern hemisphere, The Hive, and the Pirate/ Empire Coalition. For a while the Pirates were pacted with the Hive, but after I probe raped the Pirates and continually framed Yang, why that problem went away....

quote:
Originally posted by mart7x5
A lot of probe teams is good in this scenario. Agrians have for example 23 operational probe teams, 6 in production and 61 lost.


Darn good thing that CT didn't put Probe Cruisers in this one, or it would've been an absolute bear to deal with!
One strategy I saw the AI perform (or it may have just been an accident) is that the Pirates landed an attack force 2 tiles away from my northernmost base, then parked 3 Shard Interceptors over the pile of units. I only had one drop AA unit in the area, so had to wait and hope Sven didn't cover the units next turn. Fortunately he didn't, and so his attack force was eliminated.
My updated strategy: continue with "Operation Nickel and Dime" against the Pirates, in that I am plinking Pirate units as they present themselves, and slowly advancing the line northwards, taking control of Pirate bases as I go. A second seabourne attack force is currently assembling to take on the Hive's southeastern coast. Depending on how tough the Hive defenses are why I may just launch Doolittle style raids against the Hive by launching my carrier out from its home base, launching all embarked aircraft against Hive installations in suicide attacks, then retiring the carrier back to base to load up with another compliment of aircraft. If the Hive proves tough enough, then I'll probably launch PB's this way as well.....


D

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 28-06-2005 15:47
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Full PM-box? Change here!

In my game Empire seems to loose to Gaians. I think Deirdre will conquer them, but you never know. Anyway events develop differently. Hive and Gaians are making fusion planet busters already. Good thing I signed truce with Deirdre just recently. Agrians have air power by now.
Oh, Hive got Advanced spaceflight before me and is doing Living Refinery. I would prefer to have it. Yang seems to be good in crawler cashing in this scenario. Almost instabuilds...

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 28-06-2005 18:10
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by mart7x5
Oh, Hive got Advanced spaceflight before me and is doing Living Refinery.


Hive + Living Refinery = Your Toast!

I beat Yang to LR, but lost out on the Nano Factory, which, considering I kill every Hive unit I can, does Yang little good....

quote:
Originally posted by mart7x5
Yang seems to be good in crawler cashing in this scenario. Almost instabuilds...


The turn after I rushbuilt the Network backbone I noticed that a) Hive had 4 crawlers in the city that had been building the NB (i.e. Yang was attempting to rushbuild the NB! ), and that b) production in the city that was 4 turns from completing the NB had been turned to building a 1/<3>/1 defender....


D

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:37
  Old Post 29-06-2005 05:13
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

This sounds like a blast-- I HAVE to try it

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 29-06-2005 06:27 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Lose 30 kilos (of popups)

Notes on continuing a scenario:

When a scenario is started, it takes appropriate files in the scenario directory (such as alphax.txt or hive.txt) and uses them in place of the ones in the main directory. When a save made during a scenario is started, this does not happen, although certain traits are already imprinted upon the game. To properly load such a save, you need to have all the .txt files included in the scenario in your main directory, achieved using a file swapper program, by swapping files yourself, or having an extra install for things like this.

Alternatively, you can save a new scenario. Accomplish this by hitting Ctrl-K, looking away from the screen while you select "Yes", and hitting Y to disable omniscient mode, then saving the scenario.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 29-06-2005 10:03
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Support Apolyton or Terrorists Win

I hope not to stir anything here, but I noticed, that although load of the saved game gives me 2 warnings: AGRI and EMPIRE not found, later they are loaded probably correctly, as I see them ok.

Also, Chaos Theory, Agrians for example have 10 traits. Are you sure they load all correctly? I remember, some people report that only 8 are correctly loaded. However while some time I noticed only 8 loaded leaving some behind, it was possible to get more by special arrangement of them. You maybe have that arranged that way. Also I think somehow Mac users may use more than 8 traits.

This all probably will add to confusion.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 29-06-2005 10:28
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Well, I just checked traits for agrians. They all seem to be ok.

Chaos, why not to write all 7 factions, or maybe only those with changes into scenario. As I found, game looks for appropriate txt faction file, so if you make changes to hive and name it "hive_sol5" for example, this gives certainty, that original hive will not be loaded

And well, my recent check indicated, that Gaians seem to be loaded ok with their new abilities from scenario folder rather than from main game folder. Although, F1 screen says "old" stuff. Gaians just have ok their new +2 fungnutrients and +1 fungminerals

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 29-06-2005 13:12
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Are you sure they load all correctly? I remember, some people report that only 8 are correctly loaded.


Some traits are limited to 8, some not, you can see it in one of the .txt files in SMACX dir - faction.txt probably (don't remind).

There stands
#LIMITEDBONUS
#BONUS

Lazerus is offline Lazerus
King
Empires were built by dictators, not democracies.
Jul 2002
time: 05:37
  Old Post 29-06-2005 17:43
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Inflate your Upload Space

damn niobe is a right pain in the arse with those free tree farms ! shes never spoken to me once and beat me to govt despite fact i had empath guild, about to pop boom though so hopefully can get it from her in 20years.
Currently running FM and just gifting gaians and cha dawn what they want, gaians are dieing against empire while cha dawn is continually killing pirates and worms in my territory for me

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 30-06-2005 18:27
Edit/Delete Message Reply w/Quote
#42 Report this post to a moderator
So who gets a deceased Faction's satelites? Support Apolyton, buy Civilization: The Boardgame

So in my version of the game both the Gaians and the Cult have been eliminated. When I finally started challenging Yang for supremacy in space (and the Space Elevator helped immensely here! ) why I noticed that both the Gaians and Cult each had around 20 satelites in orbit! Too bad theres no way to "acquire" these units.....

Anyways, this evening I will end my final turn (MY2324 or thereabouts), receive my final bombardment of Hive missiles against my forward positions, and the next turn I will build the Ascent to Transcendence SP, and the game will be over.
Probably no where near the best score, but I played a very esoteric version of Morgan, never Pacting with anyone, never running FM, and only accepting one Treaty in 2314 with the Empire.
Tough, very enjoyable scenario! I can't remember the last time that I stayed up past midnight twice playing a SP game!


D

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 01-07-2005 09:10
Edit/Delete Message Reply w/Quote
#43 Report this post to a moderator
Full PM-box? Change here!

Presently I have 2240, Cult does not exists for like 30 turns. Recently Niobe asked for truce and signed Treaty just a few turns before I could launch an offensive on her base with two good SP, HGP and CDF. Well, that additional energy will be very helpful in making maybe more troops, or I could maybe try mindcontroll that base...

I run Free Market almost all time, just as Morganities are designed.

Yes, Living Refinery kinda pushed Hive on top of the power score. Hive even took back 2 bases pirates conquered before. However, Pirates and Gaians hopefully will take care of Yang for the moment.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 01-07-2005 09:31
Edit/Delete Message Reply w/Quote
#44 Report this post to a moderator
Avatar Enlargement: We've got the solution

Re satellites:

Hive build 1 additional nutrient satelite.

In another game, I boosted AI with energy satellites. We had (it is multiplayer) randome events on. Solar flares destroyed all power satellites. I think AI will suffer tremendously, it was so far a good match, but they have only limmited number of nutrient and mineral satellites. It was around 2168. A good point to remember when designing such a game with mostly power satellites and random events on.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 10-07-2005 07:02
Edit/Delete Message Reply w/Quote
#45 Report this post to a moderator
Increase Your PM Length

In Solstice_2005 I have 2255 now. Vendetta with Gaians only and Truce with Empire. The rest is in Treaty, apart from Cult of course. I even help that trecherous Svensgaard in order to keep Hive more managable. Just expanding to the regions where I still can without war. Agrians even recently took one of the bases from Hive. Oh, Volcano appeared north of Morgan territory, something like SSE from Empire coast. North from Geothermal Shallows. Nice terrain for take over, a lot of rainy tiles there.

Darsnan, how is your game?

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 10-07-2005 08:09
Edit/Delete Message Reply w/Quote
#46 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by mart7x5
Darsnan, how is your game?


I won in 2324. So you've got plenty of time to conquer Planet/ Transcend/ whatever, in order to beat my score.
BTW how is everyone else doing in this Challenge?


D

Xian is offline Xian
Warlord

Sep 2001
time: 05:37
  Old Post 10-07-2005 09:04
Edit/Delete Message Reply w/Quote
#47 Report this post to a moderator
Increase Your PM Length

Im doing terribly but then again I have significant difficulty with regular SMAX on transcend ( I can still win but not easily, and its rare that i do it by transcendence. By regular standards ive never been a good Smax player so my opnion of how difficult it is doenst count

one question though, are the AI factions meant to be so agressive?

Very good job

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 10-07-2005 09:11 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#48 Report this post to a moderator
Lose 30 kilos (of popups)

Inherently aggressive AI factions tend to get more aggressive the weaker you are, and respect strength. All of the opposing factions are quite capable of being warmongers, but weren't specifically set up to go on a rampage.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:37
  Old Post 10-07-2005 09:52
Edit/Delete Message Reply w/Quote
#49 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Darsnan


I won in 2324. So you've got plenty of time to conquer Planet/ Transcend/ whatever, in order to beat my score.
BTW how is everyone else doing in this Challenge?


D


I'm in 2220ish

The Gaians have been eradicated up north and I have lukewarm relations with the Hive and Empire-- varies between unfought wars and truces. I have fought the Pirates quite a bit and am now munching away on the Agrarians and assisting my pactmates the cult to do the same. Ever since I came to the cult's assistence to beat back the Agrarians the cult seems to love me. The Agrarians beg for a truce every turn but I'm not going for it. My first satellite will go up soon so I'll have a better idea what I face.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 10-07-2005 10:05
Edit/Delete Message Reply w/Quote
#50 Report this post to a moderator
Got spare money?

quote:
Originally posted by Darsnan


I won in 2324. So you've got plenty of time to conquer Planet/ Transcend/ whatever, in order to beat my score.
...
Hive kinda escapes both militarily and scientifically. however, I got all satellites I could, based on my max base size, which is 11. Both nutrient and energy, still await mineral ones. I currently aspire to get cloning vats, and I have a chance. Slowly building military force for some faction take-over, I have now hovertanks, but in prototype stage. Hive will be a problem, since they can get Transced early. One of my weaknesses is that I trade technologies a lot, and AI for sure gets bonusses from it. I might even attack Hive as the first serious vendetta, skipping Agrians.

Guess who is the biggest environment pollutant.... Gaians

Last edited by mart7x5 on 10-07-2005 at 13:19

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 10-07-2005 16:08
Edit/Delete Message Reply w/Quote
#51 Report this post to a moderator
Tired of ads?

The year is 2275. Hive is making Voice of Planet. No way I can slow them down. I traded techs for too long with Yang. Interesting though, Gaians and Empire stil exist in reasonable borders. The only faction eradicated is Cult.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:37
  Old Post 11-07-2005 11:05
Edit/Delete Message Reply w/Quote
#52 Report this post to a moderator
Get a bigger avatar today!

Update

2227 and the Agrarians might have 5 more turns to live. The Cult loves me and has been gifting me units
The pirates keep dribbling units at me to die with no real damage on me.
The Hive looks formidable but I want to secure my flank before taking them on. The empire is far far away.

I am second to the hive on the powerchart . I have recently built the PEG and the AV and am about to complete the NA. This goes with the HGP, PTS,Supercollider, CF, CBA, and a couiple more I forget. Notable things I did not get included the empath guild ( I intentionally denied myself that), the WP and the HSA

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 11-07-2005 11:30
Edit/Delete Message Reply w/Quote
#53 Report this post to a moderator
Put an end to popups!

In my game Hive was able to complete VoP in 2281. Then Transcendence in 2282. I switched to hive and just did that. However hive was not very succesful in its wars. Ocasional switching of bases with Pirates, Agrians, Gaians. Yang had very slow start and suddenly grew up at some point. My mistake was maintaining tech trades for long time.

I start the scanario once more. With correction of strategy

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 11-07-2005 12:11
Edit/Delete Message Reply w/Quote
#54 Report this post to a moderator
Inflate your Upload Space

Your up awful late tonight mart7x5 - got a bad case of "Just One More Turnitis"?

quote:
Originally posted by mart7x5
In my game Hive was able to complete VoP in 2281. Then Transcendence in 2282. Yang had very slow start and suddenly grew up at some point.


Probably about the time Yang got those free Punishment Spheres, eh?

quote:
Originally posted by Flubber
2227 and the Agrarians might have 5 more turns to live. The Cult loves me and has been gifting me units
The pirates keep dribbling units at me to die with no real damage on me.
The Hive looks formidable but I want to secure my flank before taking them on.


Looks like your gonna best my score by about 100 turns! I'd see about doing better, but I'm busily working on my next SP Challenge.....

D

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 11-07-2005 13:03
Edit/Delete Message Reply w/Quote
#55 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I will do it too, when I have time, so we can compare our stats, D.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:37
  Old Post 11-07-2005 19:42
Edit/Delete Message Reply w/Quote
#56 Report this post to a moderator
Remove this text

quote:
Originally posted by Darsnan




Looks like your gonna best my score by about 100 turns!


Well -- since I am 97 turns from your finish I have my doubts . I don't really have a sense of how many more years it will take me to transcend and I'm not quite sure what surprises yet might be in store.

Right now I am trying to beeline for the TOE to complete my SSC. I am raising land to the north like crazy for my energy park and the fact that it serves as a defensive barrier is also nice. The AI is about to get a bit tougher as both the Pirates and Cult are researching fusion power ( the Hive already has it).

My plan is to keep the Cult happy with me for a little while longer (staying in green) until I can get a few Punishment Spheres up and switch to FM again and if necessary I would then subjugate the Cult-- I'll have them pretty much surrounded once I finish with the Agrarians-- but I would prefer not to bother and keep them, as friendly pactmates

Last edited by Flubber on 11-07-2005 at 23:04

Lazerus is offline Lazerus
King
Empires were built by dictators, not democracies.
Jul 2002
time: 05:37
  Old Post 11-07-2005 23:44
Edit/Delete Message Reply w/Quote
#57 Report this post to a moderator
Full PM-box? Change here!

God i never thought i'd be so happy to get thought control !!!!
yeah im an appalling Morgan player, i lost out on all the major SP's like CBA, Cyborg factory, citizens defense force and such to the Agrians and they slaughtered the cult and then came for me along with the Hive and Pirates !
Fought tooth and nail snagging the cloning vats and pumping up all bases like crazy with genejacks so i'm throwing out the shard choppers,missiles and drop troops like crazy now that i don't have to worry about drones. Managed to save a few cult bases so even running FM cha dawns happy with me for now, took several Hive and Pirate bases so now they can't keep running my crawlers with their noodles and i've reclaimed most of the cult land from the Agrians getting the CBA and command nexus from them so far. Tech rate is now 1 per 2 turns, about to get the theory of everything built in early 2230's so that should keep my rate steady for abit. I don't think i've got any realistic chance of improving my tech rate higher but conquering land and turning the pop into specialists with the vats and sats should keep my steady through to the end of the game.

Now just to hope that the AI don't start throwing those PB's about until i get some ODP's up because they've got around 5 each

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:37
  Old Post 12-07-2005 00:14
Edit/Delete Message Reply w/Quote
#58 Report this post to a moderator
Avatar Enlargement: We've got the solution

Sounds like we are at similar development

quote:
Originally posted by Lazerus

yeah im an appalling Morgan player, i lost out on all the major SP's like CBA, Cyborg factory, citizens defense force and such to the Agrians and they slaughtered the cult and then came for me along with the Hive and Pirates !


Ya I saw the Agrarians munching through the cult so I began a major military assistence program. With my help the cult stopped losing bases and began pushing the Agrarians back. I just have a couiple of chopprs up that way now as I am spending my time munching the Agrarian waterbases. The pirates have mainly just been annoying. With the long range it is tough to fight at sea against an opponent that ALWAYS finds your units. But my air patrols take out most of the shipping before it gets close anyway.

quote:
Originally posted by Lazerus
Fought tooth and nail snagging the cloning vats and pumping up all bases like crazy with genejacks so i'm throwing out the shard choppers,missiles and drop troops like crazy now that i don't have to worry about drones.


Sounds as if you are a little ahead of me in tech but then again I "discouraged"AI trades by trying to keep them peeved at each other.

quote:
Originally posted by Lazerus

Tech rate is now 1 per 2 turns, about to get the theory of everything built in early 2230's so that should keep my rate steady for abit. I don't think i've got any realistic chance of improving my tech rate higher but conquering land and turning the pop into specialists with the vats and sats should keep my steady through to the end of the game.


My tech rate can be similar (in 2227 pre TOE)-- I am currently running 60% Labs while going demo/green/wealth and I am getting a tech per 3 turns IIRC. I hope to build the TOE by 2234 which should get my rate down to 1 in 2 and hopefully with a few other changes will soon get to a tach a turn

quote:
Originally posted by Lazerus



Now just to hope that the AI don't start throwing those PB's about until i get some ODP's up because they've got around 5 each


Only the Hive and Pirates can currently build PBs. Heck the Agrarians are researching doc air . . . so my AI group is behind yours in tech.

Generally, I always find in scenarios that my development is a bit behind that in my normal games even if the AI doesn't do anything that crazy. I tend to be VERY cautious since I don't really know what to expect.

Lazerus is offline Lazerus
King
Empires were built by dictators, not democracies.
Jul 2002
time: 05:37
  Old Post 12-07-2005 23:07
Edit/Delete Message Reply w/Quote
#59 Report this post to a moderator
Increase Your PM Length

I played a few more turns last night, i accepted truce with the pirates while i poured shard choppers into the 2 sea bases i captured right next to his main continent. A few turns later i think some of his choppers got stuck bouncing across my continent so he broke truce and shot up a few of my crawlers. I've taken 6 bases from him so far, mind controlled a few for around 3k ec each but they had around 10 fusion noodles in which was nice Managed to take out all his PB's and got a couple of SP's from him, he's pretty much gone as a threat now. Consolidating atm though since he's got some 8 AAA*2 + aerospace bases that i'll need a few missiles for. The Hive has broke pact and declared war on the pirates now aswell (woo!) but then somehow convinced the Gaians who had been my long term pact/treaty friend to declare war on me for no reason so that hurt my trade abit.

Agrians keep begging for truce but i'm going to completely finish them, getting some nice bases which are beginning to pump out the formers to quickly try and get the land developed and pour out some more bases to keep booming, currently getting around 4.3k lab points with the tech cost at 5.2k so if i build abit more and switch to cybernetic in a few turns when wars have finished i'll hopefully get 1 per turn.

Cults still giving me masses of units and since i've got the Nano factory now i'm upgrading everything to 13-8-1 AAA,drop*2 for minimal cost and leaving them hanging around ready for the inevitable day when he'll probably cancel pact.

Keep me informed on any useful tactics you pick up that i might still have time to put into use Flubber

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:37
  Old Post 12-07-2005 23:31
Edit/Delete Message Reply w/Quote
#60 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Lazerus

Keep me informed on any useful tactics you pick up that i might still have time to put into use Flubber


Sounds like you are doing just fine.

I only managed a single turn this morning and am setting things up to explode my population again. I'll probably get 3-4 turns in tonightbut the playing gets slower from now on.

Heck half the reason that I stop ICS expansion is that I get tired of managing so many bases

 
Pages (4): [ 1   2   3   4   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:37.
Apolyton Time is 00:37.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0683 seconds (92.68% PHP - 7.32% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net