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Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 22-06-2005 05:07 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Solstice 2005 AI challenge Suffering from ads?

Basic instructions: put all the files except the .pcx files in a scenario subdirectory; put the .pcx files in the main Alpha Centauri directory.

The situation: You, as Morgan, gathered your coterie first, composed of the best and brightest accountants, lawyers, merchants, brokers, and their ilk. You found a prime location to crash land upon, and promptly set up shop. Business is good, of course, but the addition of some dumb money would cause it to boom! Time to rip someone off! The sweetest form of victory would be economic, but any victory is victory.

Changes:
More potent artillery
Ships move significantly faster
3-Pulse and 8-Pulse armors cheaper (cost of 4 and 9 respectively)
Noncombat units can be AAA
Probes can be amphibious
Fundamentalist and Power boosted
AI boosted quite a bit
Mines don't lower nutrient production
And more!

Rules: No stealing the Ascent to Transcendence! That is, you may not build it if an AI possesses the Voice of Planet. If an AI builds the VoP, you can still conquer, gas, buster, or otherwise pry that SP out of their grasp, and then transcend. No peeking at the faction files before giving the scenario a few tries! Anything else legitimate in a PBEM is fine in this scenario - no cheating, but exploits like crawlers and crawler upgrades are fine.

Any problems with the scenario - post here and I'll look into them. Too easy? I can tweak it. Too hard? Play it again!

Attachment: solstice 2005.zip
This has been downloaded 32 time(s).

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:37
  Old Post 22-06-2005 06:15 Visit Straybow's homepage!
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"3-Pulse and 8-Pulse armors cheaper (cost of 4 and 9 respectively)"

This must be SMAX, then...

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 22-06-2005 06:43 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Got spare money?

I can probably implement something very similar in SMAC, actually, by modifying the SMAX faction files to conform to SMAC and twiddling abilities slightly.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 22-06-2005 17:23
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Downloaded, will play over weekend.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 22-06-2005 17:28
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Put an end to popups!

Aren't you on holiday?

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 22-06-2005 18:51
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in 5 minutes will be.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:37
  Old Post 22-06-2005 19:51
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I like the idea of these changes. I always thought ships and naval warfare should be beefed up and I have come to like arty so I'll be curious to see how much more potent it will be. AAA non combat units will be a blast as well

I'll have to find time to give this a whirl sometime

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 22-06-2005 21:06
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I downloaded and played a little bit of this last night: podded a monolith right next to Morgan industries on the first turn! From there though, why things went downhill quickly...
Anyways, from what I saw why there were some nice features on the map.
And keeping in the spirit of All Things Morgan why I am going to have to sue Chaos Theory for copyright infringement in that he did utilize my patented idea of Sea Monoliths, without paying the required 1EC per implementation.
So, "Where's the Money?", CT?


D

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 22-06-2005 21:29 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Er... those sea monoliths were originally on land, and must have found their way to the sea via the public-domain mechanism of global warming... that'll hold up, won't it?

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 23-06-2005 01:46
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Re: Solstice 2005 AI challenge Support Apolyton buy from Amazon

quote:
Originally posted by Chaos Theory
... Too hard? Play it again!

Knowing your previous solstice scenario I guess it is the standard procedure...

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 23-06-2005 02:04 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Well, I did make an easier version of it after a while.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 23-06-2005 02:12
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And the smax beauty. Factions are properly loaded only when a scenario is started. Then smax does not load proper faction files... Needs either be played in one "session" or saved as scenario Well, they are loaded, but later. Initially they give "scare" message. I always inserted faction files into root folder.

I like difficult scenarios, Chaos. The previos Solstice is awesome.

Last edited by mart7x5 on 23-06-2005 at 02:28

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:37
  Old Post 23-06-2005 03:35
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quote:
Originally posted by Chaos Theory
Well, I did make an easier version of it after a while.


Whatever for ??

Flubber can be all jaunty BEFORE the scenario kicks his ass

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 23-06-2005 06:50 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Solstice 2005, now with less "X"!

This version plays a little differently, and I might have overlooked something in the conversion, but everything seemed to work in cursory playtesting.

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 23-06-2005 18:10
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quote:
Originally posted by mart7x5
Factions are properly loaded only when a scenario is started. Then smax does not load proper faction files... Needs either be played in one "session" or saved as scenario


Is this true that the game needs to be saved as a scenario in order to continue properly? I played about 3.5 hours last night before realizing it was well after midnight , then saved off the file both as a game and as a scenario - I just want to know which one to continue with when I pick up playing tonight - real fun scenario CT!
I really like playing against the "different" Factions, as I don't know what to expect from them diplomatically (I'll have to see about sneaking in some "new" Factions in the future challenges I make as well! ).
I'm trying a different approach for Morgan in this game, and it was just beginning to bear fruit when I finished up last night. I had just discovered MMI and was building the CBA, with the CF up next in line. Didn't look like anyone else was in the running for either of these, and I might just begin a big run of SP's after this.

quote:
Originally posted by mart7x5
I like difficult scenarios, Chaos. The previos Solstice is awesome.


Much better than a randomly generated game!


D

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 23-06-2005 18:19 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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You can continue from a save, but you need to have Alpha Centauri.ini set up properly or the colors are mangled. If you alter Alpha Centauri.ini to include the new factions, you might want copies of their .txt files in your Alpha Centauri directory, in case the game crashes next time you start a new game with those factions as your most recent.

As far as your experiences during the scenario, I'd be very interested to hear insight and revelations. Sometimes when playtesting a scenario, the AI does something (good) that makes my jaw drop, and I have to hope it can do it again when played by others.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:37
  Old Post 23-06-2005 20:00 Visit Straybow's homepage!
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Hmmm, never messed with SMAC's ini before. What does one need to do?

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 23-06-2005 20:05
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quote:
Originally posted by Chaos Theory

As far as your experiences during the scenario, I'd be very interested to hear insight and revelations.


Do you want feedback from the perspective of a Creator, or someone playing the game? Or I can give you feedback as a player now, then give a synopsis from a Creator's perspective at the end - let me know. Also, if you want file attachments send me your e-mail address, otherwise I'll just PM you my notes sans files.


quote:
Originally posted by Chaos Theory
Sometimes when playtesting a scenario, the AI does something (good) that makes my jaw drop, and I have to hope it can do it again when played by others.



Yeah, and the emphasis here is on hope ! On more occasions than I can remember when setting up PBEM's (and SP Challenges) and on a certain revision of the game the AI does something really great, and I contribute it to Factor X. However on the next iteration of playtesting where I have Factor X included, as well as some other upgrades, the AI no longer responds the way it had in the previous iteration... Anyways, to make a long story short why most of my best works are the results of endless playtesting, sometimes running on the order of 15-20 iterations before I get the "flavor" just right. FYI.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 23-06-2005 20:40 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Straybow
Hmmm, never messed with SMAC's ini before. What does one need to do?


Vanilla SMAC works differently, and I haven't actually checked how it might continue saves. It's worth finding out this evening.

Re: Darsnan
Any and all feedback would be appreciated: from the perspective of a player, I'd see just how the scenario panned out, and from the perspective of a creator, I'd probably learn something for next time. My email is bblyyyaha@umyyyr.edu, with no ys.

Cataphract887 is offline Cataphract887
Prince

Donate to the Red Cross
In Your Closet
Apr 2002
time: 00:37
  Old Post 24-06-2005 16:42
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played till 2119

like the gaian\cult bonuses(infiltrated), what did you base the 'empire' off of?it isnt ringing any bells...nothing to mention except my impossible pod luck(no reloading)

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 24-06-2005 16:50 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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It has (or is supposed to have) the attitude and theme of Rokugan from Legend of the Five Rings, adapted to the wildly different setting.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 25-06-2005 12:40
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Got spare money?

In 2134 I got Industrial Automation. In 2128 it was even possible for Morganities to be the lead in technology.
In 2145 I attempt to get Planetary Energy Grid, should be in several turns.
Presently run Democracy, Free Market, Wealth. Pacted with Agrians and Hive. Cult renounce Pact after I refused a gift. In Vendetta with Svensgaard.

In 2155 got PEG
I also bought a base from Agrians for 586 EC. Was expensive, but worth it for the location and gain of a lot territory close to Morganic borders.

Last edited by mart7x5 on 25-06-2005 at 13:46

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 25-06-2005 17:56 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by mart7x5
I also bought a base from Agrians for 586 EC. Was expensive, but worth it for the location and gain of a lot territory close to Morganic borders.


That's exactly the spirit of this scenario!

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 27-06-2005 07:37
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Status update:

by 2290 the whole southern hemisphere belonged to the Morganite Empire! Right after I conquered the Agrian base with the Empath Guild in it I called elections for Governor. I lost to the Hive. Badly.
I barely beat the Hive to both the ToE and NB, and lost out on the Cloning Vats.
To date I have not treatied with any Faction at all. Instead I've run a high efficiency program (Dem/ Green/ Wealth, and most recently Cybernetic) and crawled the heck out of anything that remotely resembled an EC (currently Morgan Industries is receiving over 220EC's/ turn). I have the ToE and Supercollider in Morgan Industries as well, and so am getting new tech in less than 2 turns.
Its currently 2304. I just sent my first battle carrier north to begin my assault against the Pirates, however Pirate battleships overcame my covering Locusts, and boarded my carrier, commandeering 12 of my best military units! Argh! I am now forming up two more naval battle groups, which this time will have even more covering power, and oh yeah, I will be scouting the surrounding sea for any and all Pirate ships! I'll update as significant events occur.
Overall I have to say this is probably the most entertaining scenario I've played in a long time! Hats off to Chaos Theory on this one!

D

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 27-06-2005 08:16
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Note also that by MY2300 the AI's are taking about 6 minutes in between turns to move their pieces. I also just experienced a terranx crash in MY 2304, causing me to lose 3 turns of play. My advice: save after every turn once you get up around 2300. FYI.

D

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 27-06-2005 08:20
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I am still around 2200. I play it like a good multiplayer, just efficiency is completely what can make this scenario win.

Between 2190-2200 Cult started to loose to Agrians. Also Cultists cut off the base I bought from Agrians by establishing two bases there. Declared vendetta when I refused to help against my pactmate. I want to keep noble reputation for trade. In around 2203 I took over both bases.
For several turns, Cult also mindcontrolled one of my border bases, 1 turn before I got foot defender there... They used all their energy for that. I took back for 324 EC. With Gattling rover in addition to all my old units. Later it help to destroy a Pirate marauder. And by the way. Svensgaard is a traitor.

I have quite a luck with AAs. Even took one Pirate one recently.
Ah, I got Fusion Power from Yang around 2200. Awesome But he did HSA. I have only infiltration on Cult and Agrians. With Pirates so hostile seas are difficult for safe passage. Still my navy is small. 1 unity foil, 1 cruiser transport. I lost 1 foil to nasty Pirates. However I got Maritime Control Center and it waits for better times.

I can't believe it. In 2207 I got Air Power. I cashed then 2 last AA and received Orbital Spaceflight! and MMI!!! Chaos Theory, the AI has some conspiracy agaist you...

Last edited by mart7x5 on 27-06-2005 at 10:44

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 27-06-2005 11:00
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quote:
Originally posted by Darsnan
Note also that by MY2300 the AI's are taking about 6 minutes in between turns to move their pieces.
When I bought the game in 1999 I was playing it on a pentium 233 MMX, CTX laptop. 2 Mb shared! video memory. That was really pain on large maps, especially when I did not have initially low-res caviar. The things I enjoyed though was majestically turning around units, formers, etc. Still it was better than very early release of Civ3, where some Pentium II 333 MHz was chewing a turn for 40-50 minutes Can you imagine the losses for worlds economy due to such things... Later came some civ3 mods, and Teturkhan one was taking up to 10 minutes on Athlon 1.5 GHz. even with patched game. Later I found out that most of the time is consumed for unit path finding.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 27-06-2005 22:22
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I'm 'only' on 2140 something, just finished my first project (weather paradigm, Human Genome was token by Gaians ). Pacted with both green factions ( ) and truce with the Pirates.

Man that map is too huge!

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 27-06-2005 22:33 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by GeoModder
Man that map is too huge!


With the speed of sea units, it should seem smaller than it actually is.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 28-06-2005 12:47
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I like large maps actually. However, as number of bases go up, each turn takes a lot of time.

In 2218 Gaians launch succesful invasion from the sea and take one of my coastal bases. An opportunity to infiltrate. Got also 1 tech and lost a probe team in an attempt to get another.
Gaians are the most powerful faction at the moment, also militarily, most versatile, have air and naval units.

From some interesting episodes:
I bought from Cult, which is submissive by now, a base near Manifold Nexus for 99 EC. Seems like Cultists finally learned good marketing techniques Unfortunatelly, soon bad Niobe followers mindcontrolled it. A lot of probe teams is good in this scenario. Agrians have for example 23 operational probe teams, 6 in production and 61 lost.

Last edited by mart7x5 on 28-06-2005 at 12:58

 
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