|
Grumbold
|
 |
London, UK
Mar 2000 time: 05:37
|
|
I'd put the case that HoMM2 was the best for single player. It had more depth than HoMM1 but there weren't 1001 assorted places for heroes to visit, so the opponent AI was actually marginally capable. Once it had a big army, it wanted to come and take one of your towns, not continue cycling between mill, guardhouse, town, stable, temple and anything else in the neighbourhood.
In HoMM 3 & 4 I never again had that feeling. Instead the map was largely yours to explore and all the avenues were regulated so you didn't have much freedom of choice. The enemy had to be given warp points to take them near your towns to present a threat. Once you wiped their original tough army, warps would often be blundered through by weak new heroes, showing the AI had no appreciation of why it had gone through the warp or what it could achieve on the other side.
|