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StuporMan
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Lexington, KY
May 2005 time: 00:34
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Greetings Citizens of the Almighty Apolytonian Empire!
This is your All-Wise Emperor StuporMan, and I am here to give an update as to the state of the Empire as of 3500 BC.
Finding the starting site unsuitable to my taste, I had our two groups of settlers move in differing directions. One moved to the southwest, whilst the other moved northwest.
Finding the southwest site to my liking, I had the great city of Apolyton founded in 3950BC. Liking this "City" concept, I decide that we should make more of them. Production is set to a new settler. I elect to have the Apolytonians work in the forest, as this will get that new settler more quickly. The other settler was making roads through the empire. I decided this was a worthy ambition, so I left it to go about its business, roading and looking for new spots to place a new city. As many of you will recall, on a whim in 3800BC I spent 4 gold to give my taskmasters some new whips to help speed up the production of some warriors. I changed my mind on the warriors, however, and switched production back to the settlers. Rest assured that the new whips will still be put to good use and will not go to waste! 
All of this continued until 3600BC, when I learned that the English had destroyed the hapless Indian civilization. We must be wary, for these English seem to be very agressive. Perhaps we should build a few warriors soon. The next hundred years passed uneventfully, and I expect our settlers to be ready to build a city around 3300BC.
I commissioned some artisans and scribes to provide you with the image found below. For the 4% of you that can read, you can get a good indication of our current status in the world. For the rest of you, just look at the pretty picture and remember rights and privileges are your enemy and knowledge is a curse!
Now I must retire to the fine palace you have built for me. I have need for much thought and many preparations to make for the surprise feast you are about to have in my honor, well that and I need a nap. Now get back to work doing my will!
Emperor StuporMan
Attachment: 3500b_collage.jpg
This has been downloaded 80 time(s).
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rjmatsleepers
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Well begun is half done, but I hope our noble leader will soon build many cities.
RJM at Sleeper's
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StuporMan
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Lexington, KY
May 2005 time: 00:34
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Citizens of the mighty empire of Apolytonia, your Wise and Gracious Emperor StuporMan sends his greetings!
Much has happened since I last addressed you. So let me enlighten you as to the state of our mighty empire!
In 3350, in the great city of Apolyton finally finished producing its very own set of settlers. Now some have claimed that this is a "trick" to produce these settlers while at "size 1." These dissidents were promptly executed. I will not have the great works of my fine citizens disparaged by claims of trickery! Due to this unsettling bit of dissention, no doubt a plot by those English people to destroy us as they did the Indians, I decided to build some warriors to defend my pala... I mean, to defend our peoples against these dangerous people and their ideas. Remember, ideas are dangerous, that is why your benevolent emperor tells you what to think. In this case I elected to have you think fertile thoughts, so that the city of Apolyton would grow in size.
These wonderous new settlers were sent on a mission, and this mission was to found a grand new city! Their mission was fulfilled in 3200BC when the city of Stuporopolis was founded. It too was set to build some warriors as dissenters will not be tolerated!
In 3100BC, the warriors in Apolyton were completed with a little encouragement from my taskmasters. They did require some extra gold for new "motivational" tools, but I was willing to tolerate the expense for the good of the people. These warriors were stationed near my palace, so that I could help them locate any dissenters. It is a sacrifice to keep eternally vigilant against dangerous ideas, but your Emperor will go to any lengths to ensure the safety of himsel... I mean his people.
In 3050BC, our marvelous city grew miraculously from size 1 to size 2. As a reward for thinking just as you were supposed to, you were then told to think productive thoughts and two separate parties were held in the forest. These parties of course consisted of your favorite activities, doing what you are commanded and hard labor to produce more settlers. Unfortunately, as leader I was needed in the palace to eat a large feast and listen to people praise my wisdom for paying some gold to send some of my motivational taskmasters and their equipment to Stuporopolis to help complete the warriors there. A terrible fate I know, but I am willing to sacrifice for the good of the many!
Now that it is 3000BC, my plans are to have the warrior from Stuporopolis explore the land, looking for dissenters and good working locations before returning to the city before it reaches size 2. Remember citizens of Stuporopolis, think fertile thoughts! Likewise, citizens of Apolyton, continue working on those new settlers and think productive thoughts!
Now I have sought some information about the rest of the world and determined the top 5 rated cities. Why Stuporopolis did not appear on the list I cannot explain, but I plan to rectify by razing the other cities to the ground!
1. Babylon (Babylonian)
2. Apolyton 
3. London (English)
4. Delhi (English)
5. Karakorum (Mongol)
Again, I have commissioned artisans to create a picture of our Empire for you to gaze upon and be amazed. After you have gazed upon our splendor, go and do my will!
Also, I will need to have a word with my advisors as to how they wish to receive their more detailed update of our progress. If RJM and Zedd could please send me a message privately on how they wish to receive this information I will get it to them immediately. I shall probably have need of their advice over the next 500 years.
Emperor StuporMan
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rjmatsleepers
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Oh noble leader,
is it time for our great empire to make another leap forward?
I know not what others may say, but as for me, give me cities or give me bananas.
RJM at Sleeper's
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rjmatsleepers
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Our noble leader expands our empire - soon we will be as numerous as flies summer.
RJM at Sleeper's
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cavebear
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of the Pleistocene
Oct 1999 time: 00:34
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1. Are there settings and challenges for this game? Is there a goal? Are there prohibited actions?
2. Are there election procedures?
3. How are you deciding that you've won?
4. The map graphics need work. One level lower would be clearer, I think.
5. Where is that Settler going to establish the next city?
Last edited by cavebear on 09-07-2005 at 09:34
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rjmatsleepers
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quote: Originally posted by cavebear
1. Are there settings and challenges for this game? Is there a goal? Are there prohibited actions?
2. Are there election procedures?
3. How are you deciding that you've won?
4. The map graphics need work. One level lower would be clearer, I think.
5. Where is that Settler going to establish the next city? |
1. There are prohibited actions, challenges and settings. They include no huts, 0% science, no wonders, no monarchy and spotless reputation. The full set is in one of the other threads.
2. There are no election procedures. If we reach a position where we have 2 people who want to be minister (or leader) we'll sort something out. Judging by the last game, the problem will be a shortage of players.
3. We can win by conquest or AC landing. I think AC landing will only be possible if we stop short of total conquest and keep one or more zoo civs.
4. I'll leave the graphics to our noble leader 
5. My view on new cities is as follows:
a) Found a city straight away in the present location of the none settler. I don't think a none unit is so valuable in this game as it is in an OCC. Roading the silk forest can wait.
b) Move the next settler north of RJM-at-Ville to found a city at a suitable location. This will be our fifth city so we will need to take the next warrior along with the settler to deal with the red face. We'll also get a red face in another city, but I don't know which. Is it worth building a barracks in one city to provide veteran warriors to deal with all the unhapiness we will shortly face?
RJM at Sleeper's
Last edited by rjmatsleepers on 09-07-2005 at 11:42
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StuporMan
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Lexington, KY
May 2005 time: 00:34
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Cavebear,
I am glad you decided to take an interest in the game! I will work on the graphics of the images for the next update (good artisans are so hard to find).
Just about everything is flexible in this game, as RJM has said. I would even say that we could ADD restrictions if it passed a vote, I would hate to have any removed.
As for the locations of the settlers, I was hoping to get some recommendations from our citizens on the location of our next city (or cities) and what to do with our None settler. So far I have kept it around roading to connect our first few cities, and also to create some trade arrows to help with growth through luxuries should they be needed, but this may change.
As far as RJM's suggestion for cities goes, I think this is a good recommendation with one possible exception, according to my map analysis we will get a 3 map special spot if we move one square to the southwest (onto the plains). This may be worth moving one more square to take advantage of this, or we may want to put each special in a different city. I am very open to suggestions from our citizens and at this point do not plan on going against any votes.
StuporMan
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rjmatsleepers
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Since we are going to be behind in technology for quite a while, should we think about founding a few cities on mountains just to give us that defensive bonus? OK I know we haven't actually found a mountain yet but perhaps we should be prepared. On a similar thought - perhaps we should found a city on that rivered silk, rather than worry about the multi special near by.
RJM at Sleeper's
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rjmatsleepers
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quote: Originally posted by StuporMan
As for my current plan, I want production to remain settlers for the time being (with a few warriors to contian disorder). Whether these settlers should found new cities, or be used to grow existing cities to size 5 is the question I have not answered yet. I am thinking some of both would be the best option, but the percentage of settlers to found vs settlers to grow to maximize the benefits of both eludes me at the moment. Perhaps some of our citizens can assist me in this endeavor?
StuporMan |
I have no analysis to support this, but my approach would be to use settlers to found cities and let one of our existing cities grow naturally. We could easily run out of suitable land for cities, in which case the remaining settlers can be used to grow existing cities. But while there is space for new cities, found them.
RJM at Sleeper's
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rjmatsleepers
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quote: Originally posted by StuporMan
To all my citizens,
Next week I will be unable to play a new turnset. If you just can't wait for a new update, then one of my advisors (RJM or Zedd) can play the turnset for me.
StuporMan |
I'm a bit busy myself, but I'm very happy to wait for you, or for Zedd to go ahead.
RJM at Sleeper's
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All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
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