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ormuzd
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I'm on MSN and I have no problems (or it seems so). I'll check the save and give my suggestions
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ormuzd
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So, there are my suggestions:
Move the spearman from Home (we need a name) out, probably to Barrows Nest
Nightwatch fortifies in UU
DD 6 where the settler builds a city (Hunters Guild or Hunters Lodge or something like this)
Vinnie fortifies in that town too
Khan Telerig fortifies on the mountain too
The spear in TMR fortifies (needs a name too)
Scrub 8
Grog 4 (to not interfere with this bloody war)
Cohen 2
Khan Krum 4 and probably 2
Workers:
Steve G roads
Micro:
Helio gets the cow
Memphis doesn't need more shields - the settler requires 15 more and we could get 7 at max. Do we need at this moment a settler there? The marsh will be clear after 7 turns (the worker needs 8 but the odds of the pbem will have it clear one turn earlier)
Possible choices are market, library (ask the Horde to send us Lit), worker, barracks
And rename Asyut to Fisherman Guild or Western Docks or something like this.
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ormuzd
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names for the spearmen - Seeker and Destroyer
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ormuzd
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alright, build the embassy
our ROP with the Horde expires this turn, they should not be able to see it
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ormuzd
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play the trurn and send it forth
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ormuzd
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I've sent a link to this image to Aqua's MSN
no response so far
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