Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Strategy > Best World?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
DreamSlave2112 is offline DreamSlave2112
Chieftain

Sep 2004
time: 05:36
  Old Post 23-06-2005 05:37 Visit DreamSlave2112's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Best World? Increase the size of your Attachments

Maybe it's more a matter of perosnal preference, but what is the best map to play (i.e. Pangea, Continents or archipelagos; dry, normal or wet; 60, 70 or 80% water; 3,4 or 5 billion years)
The books say middle for all, but lets face it, books are rarely right, IME

Vince278 is offline Vince278
King

Dec 2002
time: 05:36
  Old Post 23-06-2005 09:25
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Full PM-box? Change here!

It is a matter of preference.

Anaximander is offline Anaximander
Chieftain
Huntsville, Texas
Sep 2002
time: 23:36
  Old Post 23-06-2005 21:38 Visit Anaximander's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

I personally like continants, normal, 70% water and 4 billion years, but it is a matter of preference.

Tall Stranger is offline Tall Stranger
Warlord
Northern Virginia
Nov 2002
time: 00:36
  Old Post 24-06-2005 01:40
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Avatar Enlargement: We've got the solution

It all depends on a number of factors, some of which are:

- How long a game do you want to play? (Pangaea maps are generally quicker.)
- What civ do you want to play? (Playing a seafaring civ on a pangaea map is rather pointless.)
- How hard a game do you want? (Pangae maps are generally easier.)
- Do you like early warfare (pan maps tend to have earlier conflict) or do you prefer fighting later in the game? (archipelagos tend to be later.)

Ultimately, however, as the previous posters said, it's a matter of preference. All types can be fun, depending on your mood.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:36
  Old Post 24-06-2005 01:47 Visit Modo44's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Increase Your PM Length

Random does it for me.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:36
  Old Post 24-06-2005 02:05 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Avatar Enlargement: We've got the solution

I usally just click random.

I do note that the AI tends to have more problems with challenging maps than humans. (Jungle starts / Archepello / Food shortage situations)

In SMAC, I really took advantage of that by selecting the worst possible maps from the AI persepective:
1. Max fungus
2. Max water
3. Dryist setting (nutriet challenged)
4. Flatest setting (mineral challenged)

I then build the TWP and mostly made forests and used the terraformers to enlarge my island. (The Blob) Tree Farm & Hyrid Farm techs were my top priorities as well as high priorities in my build queues.

Anaximander is offline Anaximander
Chieftain
Huntsville, Texas
Sep 2002
time: 23:36
  Old Post 24-06-2005 03:04 Visit Anaximander's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton or Terrorists Win

However, if the AI already has problems keeping up with human opponents (especially on the lower levels) wouldn't you want more of a challenge?

Personally, in Civ II I always played archepelago maps because I liked being somewhat isolated. Besides it fit with my love of naval units. However, in Civ III limited contact can be a major hinderence in a tech race. Besides, naval combat in Civ III is quite lacking as the AI does not use the units well. A definate strike against archapelago maps in my opinion.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:36
  Old Post 24-06-2005 03:12 Visit Modo44's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by joncnunn
In SMAC, I really took advantage of that by selecting the worst possible maps from the AI persepective:

What for? That AI was (sadly) bad enough in good conditions...

As to Civ, giving the AI room to expand seems to make them stronger. Just make sure you are not playing on an Archipelago, and reduce the number of civs to about 2/3 of the maximum for your chosen world size. Should be a pretty good show. At the other end, Archipelago maps with lots of civs crammed in seem to produce the easiest (albeit tedious due to all the ships moving) games.

grassmarket is offline grassmarket
Settler

Sep 2004
time: 05:36
  Old Post 27-06-2005 20:40
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

It really is a crucial choice when you go up a level, in my experience. If you're an expansionist civ, you want large continents. If you're a militarist civ with an early game special unit, you want a Pangea where you're crowding other civs. If you're agricultural, you want an old, flat world etc etc.

DreamSlave2112 is offline DreamSlave2112
Chieftain

Sep 2004
time: 05:36
  Old Post 28-06-2005 05:21 Visit DreamSlave2112's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by joncnunn
I usally just click random.

I do note that the AI tends to have more problems with challenging maps than humans. (Jungle starts / Archepello / Food shortage situations)

In SMAC, I really took advantage of that by selecting the worst possible maps from the AI persepective:
1. Max fungus
2. Max water
3. Dryist setting (nutriet challenged)
4. Flatest setting (mineral challenged)

I then build the TWP and mostly made forests and used the terraformers to enlarge my island. (The Blob) Tree Farm & Hyrid Farm techs were my top priorities as well as high priorities in my build queues.


I hate that when I take over or aquire an enemy city in a jungle. The AI (at least at the Chieftain setting) almost never terraforms it. Unless it's near a resource or lucury, I usually just raze it, not worth the effort. Besides, by the time I get it, all that's left are the Wonder improvments (free granaries, barracks, etc. associated with a Wonder).

Thrar is offline Thrar
Warlord

Sep 2002
time: 05:36
  Old Post 28-06-2005 14:27
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Call to Power 2

razing such a city is not a good idea imo, for a number of reasons:

- you lose a base for further military actions. Those jungle or marsh cities won't even have large pop, so no high flip danger, and if it's a close war, you could rush barracks and walls to help your campaign.

- you lose a city. Ask yourself, what is better, a couple of completely unused tiles, or a city that right now only produces a few shields and beakers/money and might not grow beyond 2 or 3? Build a worker every time you reach pop 2, and send some over from your core, and soon you'll have a pretty useful city there!
I'd say to bring up a city with not too much corruption from size 1 without improvements to 12 with everything important your core has should be possible in 40-60 turns with a bit of money investment and a couple of workers. The worker formula is easy: if you don't have enough to cut down that jungle, you need more.

- you lose the land you just fought for. When the war is over, your enemy or any other AI will build a city in that open space, probably on the very same tile. What use is fighting if you don't use what you gain?

Anaximander is offline Anaximander
Chieftain
Huntsville, Texas
Sep 2002
time: 23:36
  Old Post 28-06-2005 21:00 Visit Anaximander's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton

Not to mention losing any valuable late game resources that hide in that jungle. Things like rubber and coal. You won't see them if you conquer that jungle city early in the game and you will be just giving them up by razing the city. The AI always seems to know where those resources will pop up, and you can pretty much guarentee that another AI will move in to take them.

Vince278 is offline Vince278
King

Dec 2002
time: 05:36
  Old Post 28-06-2005 22:51
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Inflate your Upload Space

Razing cities are bad diplomatically speaking; it would be good to keep them as a forward base unless you have too many cities already.

DreamSlave2112 is offline DreamSlave2112
Chieftain

Sep 2004
time: 05:36
  Old Post 29-06-2005 06:12 Visit DreamSlave2112's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

if it's an early conquest, yes I keep them, but the ones late in the game when I have everything I need, it feels like a pain to have another city to maintain. by this time, I usually have 40 or more cities. Yes, it does serve as a forward base, but I guess I'm just impatient, a weakness in a game like this

Anaximander is offline Anaximander
Chieftain
Huntsville, Texas
Sep 2002
time: 23:36
  Old Post 29-06-2005 21:54 Visit Anaximander's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton or Terrorists Win

Well, if it is late in the game and you have it wraped up then raze away. Although a few forward bases might be handy for healing purposes.

Vince278 is offline Vince278
King

Dec 2002
time: 05:36
  Old Post 30-06-2005 10:01
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Definitely.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:36.
Apolyton Time is 00:36.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0465 seconds (90.12% PHP - 9.88% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net