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Platypus Rex is offline Platypus Rex

King
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Sep 2002
time: 21:19
  Old Post 27-06-2005 15:11 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Modo44

Except the engine would need to be tracing each unit's moves very closely, so that a 2-move unit could not cross through a 1-tile patch of your land, or scout (in one move, out second move) inside your territory. I think it is far simpler, and more realistic, that entering someone's territory with military units should only be possible by and along with declaring war.



totaly agree

General Ludd is offline General Ludd
Emperor
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Aug 2001
time: 05:19
  Old Post 27-06-2005 15:58
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quote:
Originally posted by Modo44

Except the engine would need to be tracing each unit's moves very closely, so that a 2-move unit could not cross through a 1-tile patch of your land, or scout (in one move, out second move) inside your territory. I think it is far simpler, and more realistic, that entering someone's territory with military units should only be possible by and along with declaring war.


That is not more realistic by any stretch of the imagination.

EDIT: and although it may be more simplistic, it would not be any easier or harder to implement. How I love those "huurr, but how are they going to code it!@?!??" arguments.

Last edited by General Ludd on 27-06-2005 at 16:27

Modo44 is offline Modo44
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Tell me, when was the last time a large unit (say, a division, at least) of one nation (we are not talking UN here...) entered another nation's borders without that nation's consent, and the act was not considered a decalaration of war?

Or are you just trolling?

Solver is offline Solver
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Sep 2000
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  Old Post 27-06-2005 17:27 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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A huge amount of Soviet forces entered Latvia in 1940, and it wasn't a declaration of war but instead the choice of the Latvian working people to join the mighty union !

General Ludd is offline General Ludd
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Aug 2001
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  Old Post 27-06-2005 18:36
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quote:
Originally posted by Modo44
Tell me, when was the last time a large unit (say, a division, at least) of one nation (we are not talking UN here...) entered another nation's borders without that nation's consent, and the act was not considered a decalaration of war?
It has happened routinely throughout history, but "without consent"? That's the purpose of giving a casus belli - so that the country who's borders are being breached can decide whether the breach constitutes an act of war or not.

Making it an automatic act of war takes consent out of the picture, it's no longer up to the country to decide.

Modo44 is offline Modo44
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quote:
Originally posted by Solver
A huge amount of Soviet forces entered Latvia in 1940, and it wasn't a declaration of war but instead the choice of the Latvian working people to join the mighty union !

Oh, sorry, I forgot. (Not that a similar thing happened to Poland in 1939. )

quote:
Originally posted by General Ludd
It has happened routinely throughout history, but "without consent"? That's the purpose of giving a casus belli - so that the country who's borders are being breached can decide whether the breach constitutes an act of war or not.

The problem is, if you only give casus belli for it, someone could be scouting or even crossing your land long before you declare war. Plus, you assume that the visible large units are all a country has, so no fights would occur by just entering the other's territory. Both things are false, so it should not be possible without an actual declaration of war. Not to mention the stupidity of forcing the attacked to declare the war in the first place.

General Ludd is offline General Ludd
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  Old Post 27-06-2005 19:53
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quote:
Originally posted by Modo44

Oh, sorry, I forgot. (Not that a similar thing happened to Poland in 1939. )


The problem is, if you only give casus belli for it, someone could be scouting or even crossing your land long before you declare war.


And there's a problem with that? If you don't make use of your casus belli, your fault for not seeing it as the surprise attack it was.

quote:
Plus, you assume that the visible large units are all a country has, so no fights would occur by just entering the other's territory.


I don't get what you're trying to say, here.
quote:
Not to mention the stupidity of forcing the attacked to declare the war in the first place.


Moving through territory is not an attack, but that is why a casus belli should be given, so that if the country percieves it as prelude to an attack, it can be treated as such.

GAZ082 is offline GAZ082
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Jul 2004
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  Old Post 27-06-2005 20:36
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Yeah, humm, perhaps if you have a open borders pact the other nation just send a SOD for elephant hunting or something like that.

Modo44 is offline Modo44
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quote:
Originally posted by General Ludd
Moving through territory is not an attack, but that is why a casus belli should be given, so that if the country percieves it as prelude to an attack, it can be treated as such.

Normally, that is fine. But remember that Civ forces some simplifications. A normal country has something called border guard (or what have you). This is not represented by any unit in Civ, but it does show, as you can see any unit close and inside your borders (somebody has to gather that information!). Meaning, any trespasser would have to attack this border guard to enter a nation's territory, if no ROP is active. Which would mean any large unit (of those represented as "units" in Civ) entering another nation's borders would have to fight, and hence would force declaring war. So, any intrusion means war.

Solver is offline Solver
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  Old Post 27-06-2005 21:55 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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On the other hand, the border guard are not real military formations, and units in Civ represent rather strong military formations. The borderguard has the power to chase people attempting to smuggle something in or such, but they are in no position at all to fight a group of infantry from another country, let alone mounted/mechanized troops.

GAZ082 is offline GAZ082
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Jul 2004
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  Old Post 27-06-2005 22:00
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quote:
Originally posted by Modo44

Normally, that is fine. But remember that Civ forces some simplifications. A normal country has something called border guard (or what have you). This is not represented by any unit in Civ, but it does show, as you can see any unit close and inside your borders (somebody has to gather that information!). Meaning, any trespasser would have to attack this border guard to enter a nation's territory, if no ROP is active. Which would mean any large unit (of those represented as "units" in Civ) entering another nation's borders would have to fight, and hence would force declaring war. So, any intrusion means war.


My empire will have its Imperial Border Guard! Just a good defensive unit with a ZOC ability!

Modo44 is offline Modo44
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quote:
Originally posted by Solver
On the other hand, the border guard are not real military formations, and units in Civ represent rather strong military formations. The borderguard has the power to chase people attempting to smuggle something in or such, but they are in no position at all to fight a group of infantry from another country, let alone mounted/mechanized troops.

I know, and this is why any strong unit can enter "unscratched". But they would try to fight nevertheless, forcing a declaration of war.

General Ludd is offline General Ludd
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  Old Post 27-06-2005 22:17
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quote:
Originally posted by Modo44

I know, and this is why any strong unit can enter "unscratched". But they would try to fight nevertheless, forcing a declaration of war.


Not neccisarily... it's completely circumstantial.


And don't forget that the majority of the game takes place before the modern era.

Modo44 is offline Modo44
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  Old Post 27-06-2005 22:31 Visit Modo44's homepage!
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quote:
Originally posted by General Ludd
Not neccisarily... it's completely circumstantial.

Give a reasonable example, or stop trolling.

Mine is the Polish border guard in 1939. They did fight. All of them.

quote:
Originally posted by General Ludd
And don't forget that the majority of the game takes place before the modern era.

Does it? If I count the hours spent, it takes the vast majority of my Civ time to play Industrial, and Modern Age.

General Ludd is offline General Ludd
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Aug 2001
time: 05:19
  Old Post 27-06-2005 22:46
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quote:
Originally posted by Modo44

Give a reasonable example, or stop trolling.


Armies would routinely travel through the lands of other's in the days of crusades and before. And it still happens today in various different circumstances, from soldiers crossing into another country to hide from an enemy, to the USA continuing to fly through iraqi air space after the first gulf-war, to a band of british marines accidentaly invading spain, ect...

If a country is entering a territory with the obvious intention of attacking... then my suggestion would allow for that to be an act of war. Yours, however, allows for nothign but that. I think it your suggestion force a war in circumstances where it might not be called for requires more justification.


quote:
Does it? If I count the hours spent, it takes the vast majority of my Civ time to play Industrial, and Modern Age.


Good for you.

Modo44 is offline Modo44
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  Old Post 27-06-2005 22:52 Visit Modo44's homepage!
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quote:
Originally posted by General Ludd
I think it your suggestion force a war in circumstances where it might not be called for requires more justification.

It is not "my" suggestions, it is one of CIV designers'. I happen to agree with it.

You are right. It forces a declaration of war if you enter someone's territory without having a ROP signed. Which is normal, for a ROP can be forced if a strong country wants to fly over or cross another's territory, and among friends, while a hostile civ will have to fight it's way through.

Note that it is ridiculously easy to get a Civ3 AI to sign ROPs, as long as one is trustworthy. So, with the solution mentioned, only the "bad boys" would actually have to declare war to get into, or through someone's territory. Sorry, but if you want to sneak-attack someone, I find you should have to use a ROP, hence spoiling your reputation big time.

Platypus Rex is offline Platypus Rex

King
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Sep 2002
time: 21:19
  Old Post 28-06-2005 09:52 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by GAZ082
Yeah, humm, perhaps if you have a open borders pact the other nation just send a SOD for elephant hunting or something like that.


tourisim en mass

patcon is offline patcon
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Jan 2004
time: 00:19
  Old Post 28-06-2005 19:12
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Here is a problem I sometimes face -
I've sent a unit out exploring and it's time to come home. Or I need to send unitsto defend a distant city or to fight in a distant land. But the only reasonable way is through another civ's territory. I try to walk across, but keep getting stopped and sent back across the border. This is completely reasonable on the part of the AI. I could ask for RoP, but I don't want to open my borders to him for 20 turns just to get those few units where I want them.

Two solutions I have proposed in a previous thread (with some added thoughts)-

One-sided RoP, such as the US has with most other nations. US military planes may fly over other countries, but I don't see the US allowing French fighter to overfly Washington. Although I guess Civ already has this, in a way - if you're strong enough you can ignore the request to leave with impunity.

A new type of arrangement, Safe Conduct. Two nations could agree to allow Safe Conduct of a specific unit (or stack of units) across territory to a specific destination on a case-by-case basis, with the moving unit unable to do anything except move and defend itself against (presumably third-party) attack while en route - no scouting, no sneak attacking, etc.
The way I see this happening is as follows:

Your (non-covert) unit attempts to cross, without a RoP already in effect, the border into another nation into an undefended (except by the presumed border patrol) tile. This generates a pop-up giving the following options:
(1) Oops, sorry, never mind, we got lost! {Uses 1 MP while your forces stammer out an apology.}
(2) Stand aside, out of the way, we ARE coming through! {not a declaration of war, but a causus belli if the offended nation wishes; if war does not break out - road bonus, but no RR bonus; if war breaks out - no movement boni and you are considered the agressor, triggering Mutual Protection Pacts, etc.}
(3) We desire Safe Conduct for this unit to the following destination. {The screen reverts to the map, where you indicate the desired destination on the inside edge of the other nation's border. The other nation then decides whether or not to grant SC. This uses 1MP while negotiations take place.}
(4) How about a Right of Passage? {followed by the RoP negotiation screens. This should use 1 MP for negotiations, to encourage nations to conclude RoP agreements in advance.}

The AI decision on granting SC would be based on: relations between you and granting nation; relations between the granting nation and nations near the destination (I wouldn't mind you putting forces near someone I wasn'f fond of, but not near a good friend); nature of units (I'd be more inclined to allow defensive-type units, less inclined for offensive-type units, absolutely opposed to settlers, and "no problemo" to workers); (maybe) the time for the trip; and perhaps pot sweeteners offered in negotiation (perhaps paying for the transportation and escort {not that kind of escort} costs).

If SC is granted
Your units are blind and disarmed while en route. Movement of your units is taken over by the IA, treating them for movement purposes as if they were native units of the host (sharing tiles with native units is OK and getting all movement boni), except they move during your turn, and proceeding via the shortest route to the destination. If attacked (by a third party) en route: units suffer 1 HP automatically (they are defenseless until rearmed by the presumed escorting native guards) then defend normally; you may counter attack on your turn, but your units remain in place if victorious. In any event, 1 MP is used while your units disarm to continue their journey. Upon arriving at the destination, you are notified by pop-up that your forces have arrived, are sharing a farewell feast with their escorts, and will be ready to do your bidding next turn. On this next turn, you indicate 1-tile movement (possibly attack) out of your host nation, said movement costing normal MP+1 (the +1 to account for rearming your units and the hangover from the farewell feast). A peace treaty is in effect with your host for 2 turns after leaving.

If SC is not granted, your units have used 1 MP and can try something else if they have movement left.

What if the borders change while your units are en route? The AI picks a new destination as close as possible to the original.
What if you need to change the destination of units en route? Too bad, that's the risk you took.
What if war erupts between you and the host nation while units are en route? MAJOR reputation hit for the agressor (no more SCs for you!) and your units are executed by their escorts.
What if war erupts between you and the host nation within 2 turns of arriving? MAJOR reputation hit for the agressor.

Xorbon is offline Xorbon
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Jul 2003
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  Old Post 29-06-2005 08:33
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quote:
Originally posted by patcon

...

A new type of arrangement, Safe Conduct. Two nations could agree to allow Safe Conduct of a specific unit (or stack of units) across territory to a specific destination on a case-by-case basis, with the moving unit unable to do anything except move and defend itself against (presumably third-party) attack while en route - no scouting, no sneak attacking, etc.

...


You must have been reading my mind!

I think this is a neat idea, and a good alternative to having to sign an RoP just to allow a single unit to pass through someone's territory. I don't know the number of times I've had exploring warriors stuck behind the newly expanded borders of another empire...

Platypus Rex is offline Platypus Rex

King
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  Old Post 29-06-2005 16:35 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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and if one chnages is mind halfway througha territory while in "Safe Conduct" and decides to attack

what would be the penalty?

part of Safe Conduct is an armed escort?
Units attack values ae halfed?

GAZ082 is offline GAZ082
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Jul 2004
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  Old Post 29-06-2005 18:27
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quote:
Originally posted by Platypus Rex
and if one chnages is mind halfway througha territory while in "Safe Conduct" and decides to attack

what would be the penalty?

part of Safe Conduct is an armed escort?
Units attack values ae halfed?


A terrible stain in his honor.

patcon is offline patcon
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Jan 2004
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  Old Post 30-06-2005 02:41
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quote:
Originally posted by Platypus Rex
and if one chnages is mind halfway througha territory while in "Safe Conduct" and decides to attack

what would be the penalty?

part of Safe Conduct is an armed escort?
Units attack values ae halfed?

You can't change your mind (for those units), they're under the control of a neutral AI for the purposes of movement (that's why they're blind). Ties your hands, but that's the you pay and the risk you take.
If your other forces attack. Your disarmed units are "neutralized" (executed, maybe giving the escorting nation your weapons - 1/2 price tanks, etc. for each one lost?) by the presumed armed escort (not an actual unit, just like border guards.)
I think the answers are in my original post. I tried posting a more detailed response earlier today, but it got lost and I'm on the way out right now. I'll give a more detailed reply later (way later).

Imran Siddiqui is offline Imran Siddiqui

Deity
The Potterverse
Jan 1970
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  Old Post 30-06-2005 08:36
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May I agree with General Ludd? It would be foolish to force a war. Allow the player to have a choice of declaring war. After all, if you want to act like a patsy and be a quasi-colony, why not? More power to ya.

Grandpa Troll is offline Grandpa Troll

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  Old Post 03-07-2005 20:03
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I reckon this fits here:

One of the things about CIV that really irritates the P!$$ outta me is say you have an Island Continent say Germany is to your east and you have 30 cities between him and he decides what an appropriate place for a city and builds one deep within your territory

I dont think they should be able to simply walkabout and plant cities

I know build military units and kill 'em..but for real, we would allow this now in the real world and even though this is not real world, the ai should not be able to just build a city in a small tile area yet unihabited

Gramps

GAZ082 is offline GAZ082
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  Old Post 03-07-2005 20:17
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Tha's why now you have a Closed Borders pact where the AI cannot cross your borders nor commerce with you.

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  Old Post 03-07-2005 20:19
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quote:
Originally posted by GAZ082
Tha's why now you have a Closed Borders pact where the AI cannot cross your borders nor commerce with you.


sweet

thanks

so much information to disect here

Gracias

Grandpa Troll

Aro is offline Aro
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Ipanema
Jul 2002
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  Old Post 03-07-2005 21:48 Visit Aro's homepage!
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Two annoying ideas... The Civ III RoPs and warnings or totally closed borders?

Too simplistic. One of the major issues on diplomacy is the lack of... diplomacy. I want a more sophisticated bunch of alternatives when dealing with the AI.

We'll see it.

Note: patcon suggestion is very interesting and well developed. Is it possible? Seems to be difficult to program, but who knows?

GAZ082 is offline GAZ082
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I bet that with the new mod capability this will be address within months of its release, along with many other diplo options.

Aro is offline Aro
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quote:
Originally posted by GAZ082
I bet that with the new mod capability this will be address within months of its release, along with many other diplo options.




I hope so...

 
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