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E_T
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Orlando, Florida
Mar 2001 time: 00:33
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Workers:
BW 650 - Move 8, will road next turn.
New Worker from GoT (name him BWorker ???) - move 9-8-6, headed towards IT area.
BW 806 - Road (3 turns to complete).
BW 454 - Road built, worker Frozen. Will move 7 next turn.
BW 273 - Road built, worker frozen, Will Irrigate next turn.
BW’s 372, 586, 643 - Mining Babs WF #7 (2 turns to complete).
BW’s 586, 810 - Mining PoA WF #5 (3 turns to complete).
BW 203 - Irrigating Pot WF #7 (3 turns to complete).
BW 253 - Mining Hookah WF #1 (3 turns to complete).
BW 036 - Mining GoT WF #1 (7 turns to complete).
Settlers:
Settler 8 in to LI, continuing toward Incense
Cities:
Babylon - building Spearman (turn 2 of 2). Starting WF 1-2-8-12-16, NC.
Inanna's Throne - Horseman built, Start building Warrior (turn 1 of 1). Starting WF 1-6-7-8-19, Change WF to 2-4-7-8-15.
Plains of Ashur - building Settler (turn 3 of 5). Starting WF 1-2-4-16. NC.
Felicity - building Catapult (turn 4 of 6 or 7). Starting WF 3-4-5-14. NC.
Garden of Tammuz - Worker built, start building Worker (turn 1 of 2). Starting WF 2-3-8-19-20, change WF to 2-3-8-18-19..
Potamia - building Barracks (1 turns left to build). Starting WF 7-8-15. NC.
Kurra - building Temple (4 turns left to build). Starting WF 7-8. NC.
Hookah - Galley built, start building Galley Harbor (turn 1 of ??18??). Starting WF 8-19. NC.
Lake Ishtar - building Worker (turn 7 of 10). Starting WF 3-7. NC.
Last edited by E_T on 30-06-2005 at 09:11
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skrobism
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DR knows that we are the enemy. They can see our horses. If we don't attack now that only gives DR time to shift it's defenses or build more.
For better or worse - to war!
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Kloreep

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of the pillow
Jun 2002 time: 00:33
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Report
-Euphorica offers Const accepted. ESC. (See LB thread. We don't have currency yet either, anyway.)
-LB offers Const unaccepted. ESC.
-IT produces Horse, starts warrior
-GoT produces worker, starts another
-Hookah produces galley, starts harbor
-Shogun Bowman 4 and fort
-BW650 moves 8
-Spearman 8
-Settler 8
-BW806 roads
-Delenn 4-4, encounters AM horse
-New worker in GoT named "BWorker 088" and moved 9-8-6
-New horseman in IT named "Franklin" moved 7 and fort
-New galley moves 6-3-6, spots barb galley already.
-Garibaldi 6 and fort
-Marcus 6-6
-Cain 6-3-6
-Ivanova activated, moved 6 and fort
-Sheridan activated, moved 6 and fort
-Sinclair activated, moved 6 and fort
-Bowman Beta (GoT) activated, moved 7-7 in case the Morporkians try something.
Note: I changed WF as I saw an opportunity with the Babylon gold mine being completed. Don't worry E_T, all cities are left as good or better. 
-IT WF to 2-4-7-8-15
-GoT WF to 2-3-8-18-19
-Babylon WF to 1-2-7-11-16
-Hookah WF to 7-8
Demographics
We are militarily strong to LB, average to AM and Euphorica, and weak to BOH and DR
Attachment: 1300.demo.jpg
This has been downloaded 4 time(s).
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E_T
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Orlando, Florida
Mar 2001 time: 00:33
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NM, I just opened save and seen him already in Potamia. I had thought that you had moved him last turn, to cover Worker?
AM has a new city in the Far NW.
Everyone but AM and DR has Construction, Expect Barb Uprisings very soon.
Two Civs still with Currency (DR being one of them). As Euph has NOT changed from Ancient to Middle Ages Leaderhead, I would suspect that it's LB who has it. But when BoH gets it and trades it to someone else, Expect the Barb Uprising!!
No one with Republic, as of yet.+
Top GNP is 84, Reflects DR's GA in progress (Despotic, no less). But I can't range them with our Max Mfg of 53, so they did jump up in Production.
E_T
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