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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:21
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With the fast passage of the turn to Morgan, I'll have a problem with being the turnplayer for this next turn.
Friday, July 1, is Canada Day, and I'll be away most of Thursday and almost all Friday, sans computer (at least, sans PC with smac/x on it)
If we get the turn within (as expected) 30 hours from now, I can participate in the discussions, but prolly shouldn't play any of the turn as then I'd just leave others to clear up my mess ( )
But I can certainly open the turn and have a recce around and see what's happening, as any competent Crypteia Oficer should be able to do.
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Zeiter
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I'll be away starting friday. Hopefully the turn will be rolling along before then.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:21
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quote: Originally posted by Modo44
Would it make sense to upgrade all B4s to B6s for this invasion? |
Well, we just need B-6's to deal with the 1-3-1 defenders - there are 5 in PA and 1 in HQ, and we have adequate B-6's for that.
EDIT: Actually, we are 1 short - but have enough amphirovers to take care of the fifth
B-4's can take care of the PK Unity Rovers.
Edit: The damaged B-4 from Iaci has enough firepower to take out the Unity Rover in Commerce Committee
I think that the troika of 1-3-1 defenders in Great Refuge need to be handled from the ground, maybe with our infantrymen, who'll get the 25% infantry-attacking-base bonus
So I don't think we need to upgrade, but we have the credits, so maybe we should play safe?
Last edited by Googlie on 30-06-2005 at 06:34
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Zeiter
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I'm online and waiting in the chat room. From what I can deduce, I don't see any serious difficulties. You can upgrade the aircraft if you want. It's never a bad thing to have more B-6's around.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:21
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I e-mailed this to Drogue, and copied him and Method by PM:
quote: PM to the Moderators
Drogue:
This 2177 turn is prolly our most important since the game began - we are executing a 3-taskforce, 12 unit invasion of the Peacekeepers, supported by 9 aircraft, with the intention of capturing 6 bases of theirs in 1 turn.
In the past, twice we have run 'live turns", whereby we have opened a chatroom and as units were moved and engaged, I posted the movement and result of combat etc (the original University invasion, and the Morgan PTS raid turn)
These were hugely successful and satisfying from a player involvement perspective, and I'm sure contribute in no small measure towards the health of the Spartans as a ACDG experience.
With this turn coming midweek, (and Friday, July 1 being a Canadian holiday followed immediately bu the July 4 US holiday), we can get the maximum number of Sparta team players participating in this if we can play it sometime Friday or Saturday (ideally midday for me and evening for the Europeans)
Can you authorize an extension for this purpose?
Our turn is due at 0230 PST on the 1st July - if that could be extended 36 hours until 1430 PST on July 2nd, that would allow enough time to plan a live turn and make it happen
(I've PM'd this to you as well, and also to Method - I don't have his e-mail address)
Googlie
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Snoddasmannen
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I will not be available for the entire weekend, including friday, so you guys will have to do without me. But best of luck!
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Zeiter
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I should be here at any time friday and saturday.
Edit: I'm in the chat room right now (14:43 GMT) if anyone wants to chat. I'll be there for about the next hour and a half.
Last edited by Zeiter on 01-07-2005 at 00:44
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:21
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MY – 2177 Moves
Preliminary to the invasion- Formation flew the three B-4’s to Iaci Base
- Moved the Coastguard Cutter SCC Minas Tirith into the bay of UN Great Refuge
- Moved all 3 transports into the bay at UN Planning Authority
- brought the reserve transport into the southern Arcadian Ocean
- ran the SCC Vlademorei down the seafungus between the Uni’s and Morgan’s continents, bit no IoD’s stirred
- rummaged up and down the Rio Rojo with the Unity rover there, but no mindworms
- moved the 2 Tomcats between MT and 2NS onto the river to build the remaining road link between the 2 bases
- re-assigned the Rio Grande worker from the 0/4/0 mine to the 3/1/0 farm tile and sent the new crawler to work the vacated mine. RG now a healthy 15 minerals production
- Mt Taygetus Hoplite rumbled thru the fungus, but disturbed nothing
- 2 Hoplites in the Northeastern Arcadian Fungus strolled around, but disturbed nothing there
- Took the Vladivostok nut crawler out of commission (base will grow to size 6 next turn, but has a rec commons and 2 cdf’s, so will be OK)
- rehomed the crawler to Sparta Command, and sent it to crawl 2 nuts. Next turn it can swap with a forest worker for an extra mineral to slowly let SC1 build those recycling tanks
- sent 3 of the 5 condensor-building Tomcats at GH northwest to build a condenser on the farm between SC1 and SC2 (remaining 2 had no mp’s left)
- sent new Tomcat from SC2 up thru the monolith to farm/condenser the crater rim tiles between SC2 and RG (but stalled on the monolith)
- had a recce around MT with the B-4 there to see if any Hive troops lurking in the fungus – none
- moved the Disco Volante north and encountered an Angels foil transport and inadvertently popped a pod while moving from it – got a former completion at Iaci Base (rats!!! – could have got a flying ginfreighter)
- took the Iaci workers off their forests onto 2 nut tiles for the slight growth boost (the stockpile energy only would have contributed just 3 credits, and the 2 surplus nuts seems a better deal
- sent the Coastguard Cutter SCC Iaci to protect the slow transport in the southern Arcadian Ocean
- moved the 2 Crypteia from Iaci Base into the coastal forest, ready for pick-up by the first empty transport
- relocated a Tegea Harbour worker from a 1/2/1 forest tile to the newly forested 3/2/1 nut tile
- relocated an AU worker from a 2/1/1 tile to a forested 1/2/1 tile - stalling growth. We should rush that crawler there (9 credits) as we need 3 to MM a Tree Farm or Research Hospital
- reassigned the 2 Tomcats that planted that forest 1 tile east to farm/mine that rolling/moist/roaded mesa tile (or could be farm/condenser if we wanted, but it’s a 2/2/0 tile with a farm/mine or a 4/1/0 tile with a farm/condenser – but both start with a farm, so that decision can be delayed)
Some Build suggestions- Fort Liberty condenser is completed, and base will grow to size 5 next turn, so I suggest we spend 40 credits to rush a rec commons there (alternative would be to take the 4/1/1 worker off that tile onto a 1/2/1 tile – lose one hoarded nut but stall the growth – and rush the crawler for 27 credits. Next turn use the crawler to MM the rec commons and reinstate the worker to the 4/1/1 tile)
- Put another crawler into production at FS – 1 turn to complete, so it can be a crawler factory for MM’ing all sorts of facilities in Arcadia
Attachment: acdg3 - sparta, 2177 midturn.zip
This has been downloaded 2 time(s).
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