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planet
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Do we send more Horse to the war?
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E_T
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Orlando, Florida
Mar 2001 time: 00:20
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Workers:
BW 088 - move 8-9-9. Will start Mining next turn.
BW 454 - Move 7. Will start Irrigating next turn.
BW 273 - Irrigate (4 turns to complete).
BW 650 - Road (3 turns to complete).
BW’s 372, 586, 643 - Mine built, Workers frozen. Will Road next turn
BW 806 - Roading Potamia WF #3 (2 turns to complete).
BW’s 586, 810 - Mining PoA WF #5 (2 turns to complete).
BW 203 - Irrigating Pot WF #7 (2 turns to complete).
BW 253 - Mining Hookah WF #1 (2 turns to complete).
BW 036 - Mining GoT WF #1 (6 turns to complete).
Settlers:
Settler (we need to name him something when the other settler in PoA is built) - move 8, continuing toward Incense
Cities:
Babylon - Spearman built, start building Spearman (turn 1 of 2). Starting WF 1-2-7-11-16, Change WF to 1-2-7-12-16.
Inanna's Throne - Warrior built, Start building Warrior (turn 1 of 1). Starting WF 2-4-7-8-15. NC.
Plains of Ashur (grows this turn) - building Settler (turn 4 of 5). Starting WF 1-2-4-16-??17??. Change WF to 2-4-7-8-16..
Felicity - building Catapult (turn 5 of 6). Starting WF 3-4-5-14. Change WF to 2-4-5-13.
Garden of Tammuz - building Worker (turn 2 of 2). Starting WF 2-3-8-18-19. NC.
Potamia - Barracks built, start building Spearman(turn 1of 4). Starting WF 7-8-15. NC.
Kurra - building Temple (3 turns left to build). Starting WF 7-8. NC.
Hookah - building Harbor (turn 2 of 15). Starting WF 7-8. Change WF to 1-8..
Lake Ishtar - building Worker (turn 8 of 10). Starting WF 3-7. NC.
Note to Kloreep: changing around the WF in Babylon and Hookah was good, as it saved us a 4 gold shortrush later in the build and Netted us 4 more GPT. But please Set Babylon & Hookah to what I have posted, as it’s (Hookah) growing next turn. Plus the mine will be completed then and It doesn’t have the food surplus to force it to a higher production tile without setting it this way.
Garrison Needs:
PoA needs another Mil Unit for Happiness Patrol...
E_T
Last edited by E_T on 03-07-2005 at 10:59
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Kloreep

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of the pillow
Jun 2002 time: 00:20
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Report of partially unplayed turn. The DR attack didn't go so well as far as horses retreating when they were down. We lost two horsemen and killed one Immortal. Not the best results one could hope for, but we didn't have good odds in the first place.
-BOH offers Currency and Construction accepted. Accepted.
-Babylon finishes Spear, starts another.
-IT finishes warrior, starts another.
-Potamia finishes Barracks, starts a spear.
-Bowman Beta
-New warrior in IT
-Delenn attacks 9-8. Wins wih no damage, spots a big Minoan horse stack 4-4 of the mountain, as well as an AM horseman
-BW454
-New spearman in Babylon
-BW088
-Galley 3-6-2
-BW650
-Spear in LI
-Settler
-BW273
-Marcus waits
-Cain
-Felix
DR attacks:
-Galibaldi activated, moved 6, attacks 9 against 4/4 forted Immortal. (DoW accepted.) Garibaldi dies; Immortal loses 2 HP but is promoted up to 3/5
-Ivanova activated, attacks 6-9 against unforted 4/4 Immortal. Ivanova dies, but the Immortal is taken down to 1/4 HP.
-Sinclair attacks 6-9 against 3/5 Immortal, retreats at 1/4 HP without doing damage to the Immortal.
-Sheridan attacks 6-9 against 3/5 Immortal; kills Immortal, with 3/4 HP left. An unfortified regular warrior is now showing as the city defender.
-Marcus 3-6 to reinforce what remains of the horse stack.
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E_T
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Orlando, Florida
Mar 2001 time: 00:20
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In case you don't get back, here is what we should do about the barb Hordes to our west (we see 8 from mountain with others likely close by).
- Set Lux slider to 10%, this allows additional Units from GoT, PoA & Babylon to be moved towards Potamia
- Move New Warrior from IT to PoA, allows Herculies to move towards Potamia, move him 1
- Move Tosses 1-1 (with Herc)
- Move Shogun (in GoT) 7-7 (wish we had gotten engineering instead of Feud)
- Move Big & Furry(in Fel) 1-1-1
- Move Jon (in Babylon) 4, uncertain about new spear in Babylon, send him to IT so that Bowman in IT can move west or send him west?
- Move Franklin, send him 7-4-4-1
Also, cocern with Incensity Settler. spots AM Vet Horse next to path to sites. Should we move Micha, in Kurra, towards LI, so that we can move the LI spear out after them, next turn? The Vet spear, possibly moved to IT from Bab can move to Kurra next turn, as we will have another Warrior in IT next turn.
Might post more soon
E_T
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E_T
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Orlando, Florida
Mar 2001 time: 00:20
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Beginning of turn stuff
BoH offers us Currency and Construction, accepted. We accept the techs. We are now in Middle Ages with the free tech of Feudalism. Exiting from Diplo screen, without sending Feudalism to BoH. No other Diplo at this time.
Babylon builds spearman, starts another.
Inanna’s Throne builds a Warrior, starts another.
Potamia builds Barracks, starts building a spearman.
Turn Starts
Domestics
Workers:
BW 088 - move 8-9-9. Will start Mining next turn.
BW 454 - Move 7. Will start Irrigating next turn.
BW 273 - Irrigate (4 turns to complete).
BW 650 - Road (3 turns to complete).
Settlers:
Settler & Spearman Escort - move 8, continuing toward Incense - Spots AM Vet Horse ‘Kahn Teleng’, on mountain, 8-8-7 of Lake Ishtar. Next to Path of Settler headed to Insencity Site.
Cities:
Babylon - Spearman built, start building Spearman (turn 1 of 2). Starting WF 1-2-7-11-16, Change WF to 1-2-7-12-16..
Plains of Ashur (grows this turn) - building Settler (turn 4 of 5). Starting WF 1-2-4-16-??17??. Change WF to 2-4-7-8-16..
Felicity - building Catapult (turn 5 of 6). Starting WF 3-4-5-14. Change WF to 2-4-5-13.
Hookah - building Harbor (turn 2 of 15). Starting WF 7-8. Change WF to 1-8..
Military moves/attacks:
Initial Moves
Galley - moves around 2 Barb Galleys - 3-6-2. Spots LB Vet Num Merc (6 from it) and LB Vet Sword (6-3 from it). They are likely Barb Hunting.
Warrior Cain - moves 9, want to get closer to that one part of Euph and help provide any Barb Horde Warning to Euph in that area. Spots nothing.
Warrior Felix - moves 2, also want to see if any Barb Hordes in that area, close to Euph, spots nothing.
Bowman Bets - moves 7
Attacks
Horseman Delenn - moves 9, then attacks 2/2 Barb Unforted Warrior at 8. Kills Barb with no damage, no Promotion. [color=red]Spots 8 Barb Horseman, 4-4 from current position (see pisture in Previous post) and AM Vet Horseman ‘Kahn Krum’ at 4-7.
Horseman Garibaldi - Activated - moves 3 & Attacks 4/4 unnamed Forted Immortal - Garibaldi dies (he was always the tragic heroic type), Immortal now 3/5. City now showing 4/4 Unforted Immortal. We are now at War with DR.
Horseman Ivanova - Activated - moves 3 & Attacks 4/4 unnamed Unforted Immortal - Ivanova dies (another sometimes tragic character), Immortal now 1 /4. City showing Forted 3/5 Immortal.
Horseman Sinclair - Activated - moves 3 & Attacks 3/5 unnamed Forted Immortal - Retreats at 1 /4, No damage to Immortal.
Horseman Sheridan - Activated - moves 3 & Attacks 3/5 unnamed Forted Immortal - Kills Immortal, now 3 /4. City showing Unforted 3/3 Warrior.
Additional Moves
Horseman Marcus - moves 3-6, helping to cover wounded.
New Warrior (naming him scaeva) in IT - move to PoA
Bowman Hercules (in PoA) - move 1
Cat Tosses Cows - moves 1-1 (joining Herc)
Bowman Big and Furry (in Felinicity) - moves 2-2-2.
Bowman Jon (in Babylon) - moves 4.
New Spearman in Babylon (not naming at this time) - moves to IT.
Bowman Kloreep (in IT) - moves 2-4-4
Shogun Bowman (in GoT) - moves 7-7
Horseman Franklin - moves 7-4-4-1
Bowman Micha (in Kurra) - moves 7-7-8, headed to LI
Additional Domestics
Setting Lux rate to 10%, because of the additional Units moved toward Barb Uprising
Setting Research to Engineering but currently keeping Research at 0%.
Taking screenshots before saving turn, will post them shortly
For anyone who doesn't have the save, here it is.
E_T
Attachment: c3cdg, to babylon, 1275 bc.sav
This has been downloaded 0 time(s).
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E_T
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Orlando, Florida
Mar 2001 time: 00:20
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Save sent to DR, with appologies for delay
Save sent (in separate e-mail) to Admins, with Appologies and full Battle report.
E_T
Last edited by E_T on 11-07-2005 at 00:35
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E_T
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Orlando, Florida
Mar 2001 time: 00:20
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quote: Originally posted by Aqualung71
1275BC
Battle Report:
Mopping up the Babylonian Ladies Brigade:
4/4 Immortal against 4/4 Horse, Horse retreats, Immortal 4/4
4/4 Immortal against 3/4 Horse, Horse retreats, Immortal 4/4
3/3 Warrior kills 1/4 Horse, 2/3
3/3 Warrior kills 1/4 Horse, 2/3
Ah, sending boys and girls to do mens' work again |
We did what we wanted to, we kept those forces from the BoH Attack. Strange thing was, we only had 3 Horsemen left. Marcus & Sheridan still live, but are 1/4 each.
E_T
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