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bluetemplar
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Marseille
Apr 2005 time: 06:19
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I'm searching a player with at least some experience in SP for :
A 1vs1 on a 16x32 map (flat world, maybe 2 starting isles)
Or
A 4 melee with 2 AI on a tiny/small random map.
Since there will be only 2 players, I think we doesn't need a CMN.
All details on agreement.
My profile:
http://apolyton.net/forums/showthre...635#post3882635
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bluetemplar
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Marseille
Apr 2005 time: 06:19
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up...
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bluetemplar
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Marseille
Apr 2005 time: 06:19
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I've made a tiny map. Your comments are welcome.
(Colony Pods represent starting positions)
Mount Planet and Monsoon Jungle are supposed to be for the AI. I will also give them some techs (+4 I think) and more starting units (+3 colony pods, formers and scouts).
What faction would you like to play? And if you want you can also choose one AI faction.
P.S: I might also make a flat map if it doesn't cut the isle in two.
Attachment: tiny - one isle.rar
This has been downloaded 2 time(s).
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eruditehamster
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This looks okay. I noticed that the starting location by the Manifold Nexus looks much more favorable than the other one, which looks like it forces that player to move around a little more before starting his base. I'm not very picky about maps, as long as it's reasonably fair. I'd like to play as the Data Angels.
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bluetemplar
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Marseille
Apr 2005 time: 06:19
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Ok, I will change the map a little more, maybe add one river...
Sadly, I can do it only after this sunday.
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bluetemplar
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Marseille
Apr 2005 time: 06:19
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I've added a river and some Unity Pods for the northern player. I hope this map suits better.
Attachment: tiny - one isle.rar
This has been downloaded 0 time(s).
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bluetemplar
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Marseille
Apr 2005 time: 06:19
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We have to agree on rules:
RULES:
Bugs/Features:
http://www.civgaming.net/smac/acad_buglist.shtml
14-(Pact Support Bug): I thought this was fixed with the latest patch?
There is also 3 other feature/tricks that are not described in this page:
(Transport in Sea Base Trick):
When you put a transport (sea or land(air?) in a sea base near a coast (and on the coast near a sea base?) you can transfer units from coast to base and inversely. The transport itself can also move from base to coast and inversely.
(Unit Sea/Cost transfer with help of another Unit):
When you put a unit on a coast near a sea base another unit can move from the base to the square where the 1st unit is (and inversely?).
(Transport Floating Bridge):
If you board a sea Transport with a land transport and move with the sea T out of the square, the land T will stay "floating" on the sea square! Repeating this you can make a bridge with land T!
Game Rules:
Default rules + :
no Do or Die
Random events
Non-Blind Research
Look First
-No turn restarting
-No commlink before contact
-Only one SE change/turn
I think we should authorise these bugs/features:
-18 (Reverse Engineering)
-21 (Unload in Flight)
-26 (no Vendetta after Stealing) : as Dreifeils wrote:
quote: A probe team operation is a secret service operation and it's just the character of a secret service operation that the victim doesn't see / know it and has no possibility to act at once. |
35-(Sea Artillery Combat)
44/45 (Stockpile Energy Bug)
63-(Upgrades in Workshop): OK, but without attacking the same turn!
76-(fire Artillery from Transport)
(Transport in Sea Base Trick):
(Unit Sea/Cost transfer with help of another Unit):
(Transport Floating Bridge)
And upgrade crawlers for SP's...
And forbid these:
1-(Extra growth w/ColonyPod)
2-(Multiple AirDrop)
4-(AI unfair Base Trade)
7-(Restart bonus)
16-(Editor Cheating)
19-(Probe to Rover Reverse Engineering)
22-(Terraformer Move-Again Trick)
25-(AI Withdrawal)
27-(Erase Vendetta Trick)
38-(Industry Switching with Crawlers Disbanding)
42/43-(Planetary Council Bribes) : We should make all elections/votes/bribes by e-mail first.
50-(Facilities in Queue trick)
65-(Air Defense with Vendetta only): It should be also for Nothing/Truce/Treaty without the approval of the other side!
71-(Terraforming Credit Up)
72-(Spying on Commlink Communications)
74-(Instant Patrol Upgrade Cheat)
75-(Citizen Remote Control)
What do you think of all this?
And how will you manage the Data Angels probe rating bug?
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eruditehamster
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o_O I wasn't aware of the Data Angels probe rating bug.
I never looked at this bug list before, many of these bugs I didn't know existed. I don't think I've exploited any of them, and I won't start exploiting them.
This map is fine.
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bluetemplar
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Marseille
Apr 2005 time: 06:19
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The final map :
Attachment: lone island.zip
This has been downloaded 0 time(s).
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bluetemplar
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Marseille
Apr 2005 time: 06:19
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up
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bluetemplar
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Marseille
Apr 2005 time: 06:19
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Since I have no news of eruditehamster for some time, I reset this game. If you are looking for a new game experience (since most games feature 3-4 players and IA's), you are welcome here!
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All times are GMT. The time now is 05:19. Apolyton Time is 00:19. |
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