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bluetemplar is offline bluetemplar
Chieftain
Marseille
Apr 2005
time: 06:19
  Old Post 02-07-2005 17:34
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#1 Report this post to a moderator
New 1vs1 game (with 2 AI?) Support Apolyton, buy Alpha Centauri

I'm searching a player with at least some experience in SP for :
A 1vs1 on a 16x32 map (flat world, maybe 2 starting isles)

Or

A 4 melee with 2 AI on a tiny/small random map.


Since there will be only 2 players, I think we doesn't need a CMN.

All details on agreement.

My profile:
http://apolyton.net/forums/showthre...635#post3882635

bluetemplar is offline bluetemplar
Chieftain
Marseille
Apr 2005
time: 06:19
  Old Post 09-07-2005 00:45
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#2 Report this post to a moderator
Support Apolyton, buy Call to Power 2

up...

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:19
  Old Post 11-07-2005 13:25
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#3 Report this post to a moderator
Remove this text

Wait a little more, this is not the most active PBEM season as there's sun, beach, parties and girls out there..

eruditehamster is offline eruditehamster
Settler

Jul 2005
time: 05:19
  Old Post 13-07-2005 13:23
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Support Apolyton or Terrorists Win

Count me in!

bluetemplar is offline bluetemplar
Chieftain
Marseille
Apr 2005
time: 06:19
  Old Post 14-07-2005 22:31
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#5 Report this post to a moderator
Got spare money?

I've made a tiny map. Your comments are welcome.

(Colony Pods represent starting positions)

Mount Planet and Monsoon Jungle are supposed to be for the AI. I will also give them some techs (+4 I think) and more starting units (+3 colony pods, formers and scouts).

What faction would you like to play? And if you want you can also choose one AI faction.

P.S: I might also make a flat map if it doesn't cut the isle in two.

Attachment: tiny - one isle.rar
This has been downloaded 2 time(s).

eruditehamster is offline eruditehamster
Settler

Jul 2005
time: 05:19
  Old Post 16-07-2005 03:34
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#6 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

This looks okay. I noticed that the starting location by the Manifold Nexus looks much more favorable than the other one, which looks like it forces that player to move around a little more before starting his base. I'm not very picky about maps, as long as it's reasonably fair. I'd like to play as the Data Angels.

bluetemplar is offline bluetemplar
Chieftain
Marseille
Apr 2005
time: 06:19
  Old Post 16-07-2005 19:14
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#7 Report this post to a moderator
Increase Your PM Length

Ok, I will change the map a little more, maybe add one river...
Sadly, I can do it only after this sunday.

bluetemplar is offline bluetemplar
Chieftain
Marseille
Apr 2005
time: 06:19
  Old Post 20-07-2005 08:05
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#8 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

I've added a river and some Unity Pods for the northern player. I hope this map suits better.

Attachment: tiny - one isle.rar
This has been downloaded 0 time(s).

bluetemplar is offline bluetemplar
Chieftain
Marseille
Apr 2005
time: 06:19
  Old Post 20-07-2005 08:09
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#9 Report this post to a moderator
Lose 30 kilos (of popups)

We have to agree on rules:

RULES:

Bugs/Features:
http://www.civgaming.net/smac/acad_buglist.shtml

14-(Pact Support Bug): I thought this was fixed with the latest patch?

There is also 3 other feature/tricks that are not described in this page:

(Transport in Sea Base Trick):
When you put a transport (sea or land(air?) in a sea base near a coast (and on the coast near a sea base?) you can transfer units from coast to base and inversely. The transport itself can also move from base to coast and inversely.

(Unit Sea/Cost transfer with help of another Unit):
When you put a unit on a coast near a sea base another unit can move from the base to the square where the 1st unit is (and inversely?).

(Transport Floating Bridge):
If you board a sea Transport with a land transport and move with the sea T out of the square, the land T will stay "floating" on the sea square! Repeating this you can make a bridge with land T!


Game Rules:
Default rules + :

no Do or Die
Random events
Non-Blind Research
Look First



-No turn restarting
-No commlink before contact
-Only one SE change/turn



I think we should authorise these bugs/features:


-18 (Reverse Engineering)

-21 (Unload in Flight)

-26 (no Vendetta after Stealing) : as Dreifeils wrote:
quote:
A probe team operation is a secret service operation and it's just the character of a secret service operation that the victim doesn't see / know it and has no possibility to act at once.


35-(Sea Artillery Combat)

44/45 (Stockpile Energy Bug)

63-(Upgrades in Workshop): OK, but without attacking the same turn!

76-(fire Artillery from Transport)

(Transport in Sea Base Trick):

(Unit Sea/Cost transfer with help of another Unit):

(Transport Floating Bridge)

And upgrade crawlers for SP's...


And forbid these:

1-(Extra growth w/ColonyPod)

2-(Multiple AirDrop)

4-(AI unfair Base Trade)

7-(Restart bonus)

16-(Editor Cheating)

19-(Probe to Rover Reverse Engineering)

22-(Terraformer Move-Again Trick)

25-(AI Withdrawal)

27-(Erase Vendetta Trick)

38-(Industry Switching with Crawlers Disbanding)

42/43-(Planetary Council Bribes) : We should make all elections/votes/bribes by e-mail first.

50-(Facilities in Queue trick)

65-(Air Defense with Vendetta only): It should be also for Nothing/Truce/Treaty without the approval of the other side!

71-(Terraforming Credit Up)

72-(Spying on Commlink Communications)

74-(Instant Patrol Upgrade Cheat)

75-(Citizen Remote Control)


What do you think of all this?


And how will you manage the Data Angels probe rating bug?

eruditehamster is offline eruditehamster
Settler

Jul 2005
time: 05:19
  Old Post 20-07-2005 13:19
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#10 Report this post to a moderator
Support Apolyton

o_O I wasn't aware of the Data Angels probe rating bug.

I never looked at this bug list before, many of these bugs I didn't know existed. I don't think I've exploited any of them, and I won't start exploiting them.

This map is fine.

bluetemplar is offline bluetemplar
Chieftain
Marseille
Apr 2005
time: 06:19
  Old Post 27-07-2005 01:55
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Support Apolyton, buy Call to Power 2

The final map :

Attachment: lone island.zip
This has been downloaded 0 time(s).

bluetemplar is offline bluetemplar
Chieftain
Marseille
Apr 2005
time: 06:19
  Old Post 27-07-2005 01:56
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

And the first turn :

Attachment: loneisland - angels, 2101.zip
This has been downloaded 0 time(s).

bluetemplar is offline bluetemplar
Chieftain
Marseille
Apr 2005
time: 06:19
  Old Post 08-08-2005 17:31
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#13 Report this post to a moderator
Remove this text

up

bluetemplar is offline bluetemplar
Chieftain
Marseille
Apr 2005
time: 06:19
  Old Post 22-09-2005 16:10
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#14 Report this post to a moderator
Increase Your PM Length

Since I have no news of eruditehamster for some time, I reset this game. If you are looking for a new game experience (since most games feature 3-4 players and IA's), you are welcome here!

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:19
  Old Post 22-09-2005 16:28
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#15 Report this post to a moderator
Help yourself to an AD-FREE life

You should get a CMN.

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